The Fall Of Blood Mountain
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The Fall Of Blood Mountain
''Lone Wolf'' is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk (illustrator), Gary Chalk. Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death. The first book was published in July 1984 and the series has sold more than 12 million copies worldwide. The story focuses on the fictional world of Magnamund, where the forces of good and evil are fighting for control. The main protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords, although in latter books the focus shifts on one of his pupils as the main character. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. Original publication (1984 - late 1990s) Development and popularization Joe Dever was seven years old when he became a fan of the British comic ser ...
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Joe Dever
Joseph Robert Dever, also known as Joe Dever (12 February 1956 – 29 November 2016) was an English fantasy author and game designer. Originally a musician, Dever became the first British winner of the ''Advanced Dungeons & Dragons'' Championship of America in 1982. He first created the fictional world of Magnamund in 1977 as a setting for his ''Dungeons & Dragons'' campaigns. In 1984, he released the first book of the ''Lone Wolf'' series of young-adult gamebooks, and the series has since sold over 11.5 million copies worldwide (as of September 2014). He experienced difficulty with his publishers as the game books market began to contract in 1995, until publication ceased in 1998 before the final four books (numbers 29–32) were released. Since 2003, the series enjoyed a revival of interest, particularly in France, Italy, Germany, Sweden, the Czech Republic and Poland following the re-release of the gamebook series in these countries. From 1996 onwards, Dever had been involved ...
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Psionics (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic. Overview Psionics are manifested purely by mental discipline. Psionics were originally introduced in the original ''Dungeons & Dragons'' Supplement III – ''Eldritch Wizardry''. Psionics have appeared in all editions; however, they are only part of the core rules in ''Advanced Dungeons & Dragons'' 1st edition. In 2nd, 3rd and 3.5 editions, psionics are divided into five or six disciplines, or groupings of powers. In 2nd edition, Psionicists gradually gain access to additional disciplines as they advance in level. In 3.5 edition, several psionic character classes are forced to choose one of them, thereby losing access to the most potent powers of the others. In 2nd edition, each power is tied to an ability score (generally Constitution, Intelligence or Wisdom); in 3rd edition, each discipline is tied to an ability score; and in ...
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Retcon
Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subsequently published work which recontextualizes or breaks continuity with the former. There are various motivations for applying retroactive continuity, including: * To accommodate desired aspects of sequels or derivative works which would otherwise be ruled out. * To respond to negative fan reception of previous stories. * To correct and overcome errors or problems identified in the prior work since its publication. * To change or clarify how the prior work should be interpreted. * To match reality, when assumptions or projections of the future are later proven wrong. Retcons are used by authors to increase their creative freedom, on the assumption that the changes are unimportant to the audience compared to the new story which can be tol ...
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Megara Entertainment
Megara (; el, Μέγαρα, ) is a historic town and a municipality in West Attica, Greece. It lies in the northern section of the Isthmus of Corinth opposite the island of Salamis, which belonged to Megara in archaic times, before being taken by Athens. Megara was one of the four districts of Attica, embodied in the four mythic sons of King Pandion II, of whom Nisos was the ruler of Megara. Megara was also a trade port, its people using their ships and wealth as a way to gain leverage on armies of neighboring poleis. Megara specialized in the exportation of wool and other animal products including livestock such as horses. It possessed two harbors, Pagae to the west on the Corinthian Gulf, and Nisaea to the east on the Saronic Gulf of the Aegean Sea. It is part of Athens metropolitan area. Early history According to Pausanias, the Megarians said that their town owed its origin to Car, the son of Phoroneus, who built the citadel called 'Caria' and the temples of Demeter ...
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Cubicle 7 Entertainment
Cubicle 7 Entertainment Ltd is an Irish games company that creates and publishes tabletop games. Best known for its ''Doctor Who'' and ''Lord of the Rings'' games, Cubicle 7 offers titles covering a range of licensed and self-developed properties. History Angus Abranson and Dave Allsop formed the role-playing game company Cubicle 7 with the aim of publishing new material for Allsop's role-playing game ''SLA Industries''. Abranson brought on his friend, Dominic McDowall-Thomas, in January 2004 to edit the books, but later in 2004 production was halted and Allsop left Cubicle 7 for other opportunities. In late 2006, Abranson and McDowall-Thomas formed Cubicle 7 Entertainment Limited, as its partners. In 2006, Cubicle 7 purchased the British small-press publisher Heresy Games and published a new edition of their 2003 role-playing game ''Victoriana'' in 2009. The company's first licensed game was obtained in 2006, with ''Starblazer Adventures'' published in 2008. Cubicle 7 then l ...
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