The Evil Eye (Ravenloft)
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The Evil Eye (Ravenloft)
''The Evil Eye'' is an adventure module for the 2nd edition of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Plot summary ''The Evil Eye'' is divided into six separate episodes, which do not need to be played linearly. The first episode can be set anywhere in any campaign, and serves as a door into the world of Ravenloft and an introduction to the mysterious Vistani. Once in Ravenloft, the player characters meet the principal characters, each of which is pursuing his or her own hidden agenda. The central plot involves Gabrielle Aderre, lord of Invidia, mother of Molocchio. Gabrielle had betrayed her mother and was cursed with her own child's future betrayal as a result. Molocchio has supernatural powers, which will ultimately destroy everything when he reaches maturity. The Vistani need the help of the player characters to stop him. There are also several sub-plots involving themes such as tragic love and serial killers. Publ ...
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The Evil Eye (D&D Module)
The Evil Eye ( grc, ὀφθαλμὸς βάσκανος; grc-koi, ὀφθαλμὸς πονηρός; el, (κακό) μάτι; he, עַיִן הָרָע, ; Romanian: ''Deochi''; it, malocchio; es, mal de ojo; pt, mau-olhado, olho gordo; ar, عين الحسد, ; fa, چشم زخم, ; prs, چشم مهره ; tr, Nazar boncuğu; Kazakh: Көз) is a supernatural belief in a curse, brought about by a malevolent glare, usually given to a person when one is unaware. The evil eye dates back about 5,000 years. In the 6th century BC it appeared on '' Chalcidian'' drinking vessels, known as ' eye-cups', as a type of apotropaic magic. It is found in many cultures in the Mediterranean region as well as Western Asia and Central Asia with such cultures often believing that receiving the evil eye will cause misfortune or injury, while others believe it to be a kind of supernatural force that casts or reflects a malevolent gaze back-upon those who wish harm upon others (especially inn ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "Ravenloft domains, domains", brought together by a mysterious force known only as #The Dark Powers, the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord (Ravenloft), Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel ''I, Strahd: The Memoirs of a Vampire''. As originally established in the ''Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign ...
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Vistani
The Vistani are a nomadic ethnic group in the ''Dungeons and Dragons'' fantasy role-playing game. They are based on depictions of the Romani people, and over time this depiction has been criticized as overly stereotyped and pejorative, and subject to some revisions in the DnD canon. Since their introduction in the original ''Ravenloft'' module (1983) as fortune-tellers, they became a unifying element in the Ravenloft and Victorian Age Red Death campaign settings, which offer Gothic horror scenarios. Publication history The revised 2nd Edition boxset ''Ravenloft Campaign Setting'' (1994) provided an update to the description of the Vistani people that appeared in '' Ravenloft: Realm of Terror'' (1990). The boxset had "the best background" on the Vistani people until the dedicated 2nd Edition supplement ''Van Richten's Guide to the Vistani'' (1995). Depictions of the Vistani people were later revised in the 5th Edition '' Curse of Strahd Revamped'' (2020). Their portrayal was fu ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Steve Kurtz (game Designer)
Steve Kurtz is an American artist and co-founder of the art collective Critical Art Ensemble (CAE). His work with CAE is considered pioneering in the areas of politically engaged art, interventionist practices, and cultural research and action in the field of biotechnology and ecological struggle. He is also a writer and educator. Kurtz's arrest in 2004 for suspected “bioterrorism” is the subject of a film, ''Strange Culture'', by Lynn Hershman Leeson, and served as inspiration for the novel ''Orfeo'' by Richard Powers. Life and work Kurtz is a founding member of the award-winning art and theater collective Critical Art Ensemble (CAE). Since its formation in 1987 in Tallahassee, Florida, CAE has been frequently invited to exhibit and perform projects examining issues surrounding information, communications and bio-technologies by museums and other cultural institutions. These include the Whitney Museum and the New Museum in NYC; the Corcoran Museum in Washington D.C.; the ICA, ...
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Jeff Easley
Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as a child, particularly creatures such as ghosts and monsters. "I watched lots of monster movies on the late show, and built every monster model kit I could get my hands on," he said. He attended high school in Nicholasville, and then earned a Bachelor of Fine Arts in painting from Murray State University in Kentucky. Career After Cynthia finished grad school, the couple moved to Massachusetts with some friends, where Easley began his career as a professional artist. "I did freelance work for Warren Publications, including covers and comic strips for ''Creepy'', ''Eerie'', and ''Vampirella'', and for Marvel Comics magazines, including covers for '' Savage Sword of Conan'' and ''Bizarre Adventures''. But my real income came from my job at th ...
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Mark Nelson (artist)
Mark A. Nelson (born 1953)Nelson entry
''Who's Who of American Comic Books, 1928–1999''. Accessed Mar. 3, 2013.
is an artist whose work has appeared in s and . Nelson's style has been described as "carefully articulated".


Biography

Nelson attended the and received his

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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Ravenloft Adventures
Ravenloft is a campaign setting for the '' Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called " domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel '' I, Strahd: The Memoirs of a Vampire''. As originally established in the '' Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical man ...
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