The Destiny Map
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The Destiny Map
''The Destiny Map'' is an adventure published by West End Games (WEG) in 1990 for the cross-genre role-playing game ''Torg''. Description The Storm Knights (player characters) in the United States (now a part of the primitive pseudo-reality of Baruk Kaah) discover a fragment of an ancient map that may lead to weapons the Storm Knights can use against the invading aliens. The Storm Knights must follow clues across the world to uncover more fragments of the map before their enemies can. The original WEG publication also included a gamemaster's screen. Publication history WEG published the ''Torg'' role-playing game in 1990, and quickly followed up with a series of supplements and adventures, including ''The Destiny Map'', a 64-page book written by Christopher Kubasik, with interior art by Thomas Baxa, and cover art by David Dorman. A cardstock gamemaster's screen was also included. ''The Destiny Map'' was the first part of the ''Relics of Power'' trilogy, and was followed by '' ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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Thomas Baxa
Thomas M. Baxa is an artist whose work has appeared in role-playing games. Biography Tom Baxa grew up in the suburbs of Chicago. He enrolled at Northern Illinois University, where he studied under comic and fantasy artist Mark Nelson. Works Tom Baxa has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1989, as well as cover art for ''Realmspace'' (1991), ''Greyspace'' (1992), ''Swamplight'' (1993), and ''Forest Maker''. He has also produced artwork for many other games including ''Teenage Mutant Ninja Turtles & Other Strangeness'' (Palladium Books), ''Torg'' (West End Games), ''GURPS'' (Steve Jackson Games), ''Shadowrun'' and ''Earthdawn'' (FASA Corporation), and illustrated cards for the ''Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richa ...
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Role-playing Game Adventures
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Pulp Magazine
Pulp magazines (also referred to as "the pulps") were inexpensive fiction magazines that were published from 1896 to the late 1950s. The term "pulp" derives from the cheap wood pulp paper on which the magazines were printed. In contrast, magazines printed on higher-quality paper were called "glossies" or "slicks". The typical pulp magazine had 128 pages; it was wide by high, and thick, with ragged, untrimmed edges. The pulps gave rise to the term pulp fiction in reference to run-of-the-mill, low-quality literature. Pulps were the successors to the penny dreadfuls, dime novels, and short-fiction magazines of the 19th century. Although many respected writers wrote for pulps, the magazines were best known for their lurid, exploitative, and sensational subject matter, even though this was but a small part of what existed in the pulps. Successors of pulps include paperback books, digest magazines, and men's adventure magazines. Modern superhero comic books are sometimes considere ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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The Possibility Chalice
''The Possibility Chalice'' is the second of three adventures in the ''Relics of Power'' trilogy published by West End Games (WEG) in 1990 for the cross-genre role-playing game ''Torg''. Description In ''The Destiny Map'', Part One of the ''Relics of Power'' trilogy, the Storm Knights (player characters) tracked down fragments of an ancient map that may lead to weapons the Storm Knights can use against the invading aliens. In the sequel, ''The Possibility Chalice'', the Storm Knights try to reach an ancient artifact before their enemies can. Publication history WEG published the ''Torg'' role-playing game in 1990, and quickly followed up with a series of supplements and adventures, including the three-part ''Relics of Power'' adventures. The second adventure, ''The Possibility Chalice'', was a 64-page saddle-stapled book written by Douglas Kaufman, with interior art by Tim Wright, and cover art by Dave Dorman, David Dorman, and published by WEG in 1990. ''The Possibility Chali ...
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Dave Dorman
Dave Dorman (born 1958 in Michigan) is a science fiction, horror and fantasy illustrator best known for his '' Star Wars'' artwork. Early life Dorman's parents are Air Force Lieutenant Colonel Jack N. Dorman and Phyllis Dorman. Both parents are deceased. Dorman is married to award-winning TV/video producer, writer and publicist Denise (McDonald) Dorman of WriteBrain Media. He has a son, Jack, who was born in 2004. Dorman's father Jack Dorman was renowned for his work and awards in the field of radio-controlled airplanes. Jack Dorman created historically accurate interiors for the planes and was an expert at model building. Dorman attributes his attention to detail to his father and credits both parents with giving him emotional and financial support early in his career. Together, Dorman and his father won numerous awards for their model building projects. Dorman attended Saint Mary's Seminary and University in Maryland and The Kubert School in New Jersey. Dorman also taug ...
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Gamemaster's Screen
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play. History The first commercial gamemaster's screen was the '' Judge's Shield'', produced by Judges Guild in 1977 for use with ''Dungeons & Dragons''. This featured three pieces of 8.5" x 11" cardstock designed to be taped together to form a three-panel screen, the two outer pieces in a vertical (portrait) orientation, and the middle piece in a horizontal (landscape) orientation. This design allowed the gamemaster to peer over the lower middle section more easily. The ''Judge's ...
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Ulisses Spiele
Ulisses is a Portuguese-language given name. It is the Portuguese form of the English name Ulysses, which itself derives from a Latin form of Odysseus (a legendary Greek king). People with the name * Ulisses Soares (born 1958), Brazilian official in the Church of Jesus Christ of Latter-day Saints * Ulisses Morais (born 1959), Portuguese footballer * Ulisses Correia e Silva (born 1962), Prime Minister of Cape Verde * Ulisses Braga Neto (born 1971), Brazilian academic * Ulisses (footballer, born 1986), full name Ulisses Alves da Silveira, Brazilian football left-back * Ulisses (footballer, born 1989), full name Ulisses Rocha de Oliveira, Brazilian football midfielder * Ulisses Garcia (born 1996), Swiss footballer * Ulisses (footballer, born 1999) Ulisses Wilson Jeronymo Rocha (born 28 September 1999), commonly known as Ulisses, is a Brazilian footballer who plays for Vasco da Gama as a centre back In the sport of association football, a defender is an outfield position whos ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Torg
''Torg'' is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, ''drama cards'' and a logarithmic results table, which later formed the basis for WEG's 1992 sci-fi RPG '' Shatterzone'' and 1994 universal RPG ''Masterbook''. WEG produced over fifty supplements, novels and comics for the first edition. A revised and expanded core rule book was produced in 2005, with a single adventure. After WEG closed in 2010, ''Torg'' was sold to Ulisses Spiele, who, after a successful crowdfunding campaign, published a new edition called ''Torg: Eternity'' in 2018. ''Torg'' is set on Earth during an alien invasion, and players play archetypal heroes from differing genres. The game's title, ''Torg'', refers to an in-game title that individual leaders of the invasion strive to achieve. Overview ''Torg'' is set in a near fu ...
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