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The Cyclopedia Talislanta
''The Cyclopedia Talislanta'' is a supplement published by Bard Games in 1988 for the fantasy role-playing game ''Talislanta''. Contents ''The Cyclopedia Talislanta'', by Stephan Michael Sechi and with cover art by P.D. Breeding-Black, is the fifth supplement about the world of Talislanta. Information includes * places of interest in Talislanta * new monsters, animals, and plants * New character types * new skills and abilities There are full-color maps of sections of Talislanta which join together to create a full map of the continent. Reception Stewart Wieck reviewed ''The Cyclopedia Talislanta'' for ''White Wolf'' #14, rating it 4 overall, and stated that "Ownership of this book is a necessity for gamers with campaigns set in Talislanta. Other gamers should take a look just to see what Talislanta offers." In the May 1989 edition of ''Dragon'' (Issue #145), Jim Bambra applauded the "excellent interior illustrations", and the wide range of new material. He concluded "GMs a ...
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The Cyclopedia Talislanta, Role-playing Supplement
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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Bard Games
Bard Games was an American game company that produced role-playing games and game supplements. Products Bard Games was formed in 1982 by Steven Cordovano, Vernie Taylor and Stephan Michael Sechi, who each put up $600. Their intention was to market generic fantasy role-playing supplements that could be adapted for any game system. Their first product was '' The Compleat Alchemist''. In 1984, Bard Games published the fantasy role-playing game (RPG) '' Atlantis''. Over the next three years, two more ''Atlantis'' volumes were published, creating ''The Atlantis Trilogy''. Due to personal and financial disagreements that arose in the wake of the trilogy, Sechi sold his shares in Bard Games to Cordovano and left. Over the next three months Sechi began work on another trilogy of supplements that would form the basis of a new RPG. At the same time, Cordovano decided that he did not want to run Bard Games and sold it back to Sechi, who now had a publishing house to produce a new game. In 1 ...
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Talislanta
''Talislanta'' is a fantasy role-playing game written by Stephen Michael Sechi and published by Bard Games in 1987. There have been six different English-language editions and several foreign language editions published. All English-language products of ''Talislanta'' are now freely available via a Creative Commons licence. Publishing history 1st edition (Bard Games) In 1982 Stephan Michael Sechi, Steven Cordovano and Vernie Taylor formed the company Bard Games to produce their own ''Dungeons & Dragons'' supplements. In 1986, due to personal and financial disagreements that arose after the publication of '' The Atlantis Trilogy'', Sechi sold his shares in Bard Games to Cordovano and left to begin work on a new role-playing game system and its supplements. Cordovano decided that he did not want to run Bard Games and sold it back to Sechi, giving Sechi the opportunity to publish his new game, ''Talislanta''. After publication of the rules in '' The Talislantan Handbook'' in 19 ...
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Stephan Michael Sechi
Stephan Michael Sechi is a game designer who has worked primarily on role-playing games. Career In 1982, Stephan Michael Sechi, Steven Cordovano and Vernie Taylor each put in $600 and formed the company Bard Games to produce their own ''Dungeons & Dragons'' supplements. Sechi and Cordovano's '' The Compleat Alchemist'' (1983) was the company's first product and presented a new character class: a magic-item maker. Sechi's '' The Compleat Adventurer'' (1983) offered a number of variant classes for thieves and fighters, while Sechi and Taylor's '' The Compleat Spell Caster'' (1983) presented many variant magic-user classes. Sechi oversaw Bard's next project, '' The Atlantis Trilogy'' for Bard Games, which took three years to complete but eventually the three books were published as '' The Arcanum'' (1984), '' The Lexicon'' (1985), and '' The Bestiary'' (1986). Due to personal and financial disagreements that arose in the wake of his completion of ''The Atlantis Trilogy'', Sechi ...
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Stewart Wieck
Stewart Douglas Wieck (May 10, 1968 June 22, 2017) was one of the founders of the publishing company, White Wolf, Inc. He was also one of the original writers of Mage: The Ascension. Career Stewart Wieck was born in Freeport, Illinois in 1968. He and his brother Steve Wieck had their first published work in 1986 with the adventure ''The Secret in the Swamp'' for ''Villains & Vigilantes'' from FGU. Later that same year, while they were still in high school, the brothers began self-publishing their own magazine, ''Arcanum''; Stewart soon retitled the magazine as ''White Wolf'', publishing the first issue in August 1986. The Wiecks were fans of Elric, and named their magazine after him. The Wiecks had befriended the company Lion Rampant, and when that company encountered financial trouble, White Wolf and Lion Rampant decided to merge into the new White Wolf Game Studio, with Stewart Wieck and Mark Rein-Hagen as co-owners. While Stewart was on the road to GenCon 23 in 1990 with Re ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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White Wolf Magazine
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a British designer and reviewer of (RPG), and a former company director. He is particularly known for his contributions to '''', '''', ''

TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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3W (company)
World Wide Wargames, or 3W, was a wargame company founded in 1977 (as UKW, UK Wargamer) by Keith Poulter.The Wargamer Issue 9, page 10 History 3W Inc, also known as World Wide Wargames, was a wargame company that began publishing in 1977. Originally launched in England, the company moved later to California. In addition to producing boxed wargames, 3W published the magazine '' The Wargamer''. TSR published the magazine ''Strategy & Tactics'' from 1983 – 1987 and then sold the rights to 3W, who published the magazine from #112 (June, 1987) to #139; after 3W's Keith Poulter got out of the business, ''Strategy & Tactics'' was sold to Decision Games. Diverse Talents, Inc., the publishers of ''Space Gamer/Fantasy Gamer'', ''Fire and Movement'', and ''Battleplan'' magazines, was bought by World Wide Wargames, Inc. on June 1, 1988. Hobbyist magazine publisher Diverse Talents Inc. (DTI) published a third iteration of ''Space Gamer'', and after that ownership of DTI passed on to 3W wh ...
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