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The Cybersmile Foundation
The Cybersmile Foundation is an international nonprofit organization committed to tackling all forms of cyberbullying and digital abuse. They promote kindness, diversity, and inclusion through professional support services, education programs, awareness campaigns and corporate partnerships. Launched in 2010, The Cybersmile Foundation is a registered U.K. charity and a registered 501(c)3 nonprofit organization in the United States. Its main headquarters are in London, Palo Alto and New York. Mission The Cybersmile Foundation believe that everybody should have the right to access and enjoy the benefits that our new connected digital world offers – without the fear of bullying, threats and abuse. The organization believes that cyberbullying, harassment and digital abuse is holding many people back from enjoying the benefits that access to the internet can provide. Cybersmile believes that our current online environment lacks the balance and social rules of engagement that ha ...
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Cybersmile Foundation Logo
The Cybersmile Foundation is an international nonprofit organization committed to tackling all forms of cyberbullying and digital abuse. They promote kindness, diversity, and inclusion through professional support services, education programs, awareness campaigns and corporate partnerships. Launched in 2010, The Cybersmile Foundation is a registered U.K. charity and a registered 501(c)3 nonprofit organization in the United States. Its main headquarters are in London, Palo Alto and New York. Mission The Cybersmile Foundation believe that everybody should have the right to access and enjoy the benefits that our new connected digital world offers – without the fear of bullying, threats and abuse. The organization believes that cyberbullying, harassment and digital abuse is holding many people back from enjoying the benefits that access to the internet can provide. Cybersmile believes that our current online environment lacks the balance and social rules of engagement that ...
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Netiquette
Etiquette in technology, colloquially referred to as netiquette is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites. The rules of etiquette that apply when communicating over the Internet are different from these applied when communicating in person or by audio (such as telephone) or videophone. It is a social code that is used in all places where one can interact with other human beings via the Internet, including text messaging, email, online games, Internet forums, chat rooms, and many more. Although social etiquette in real life is ingrained into our social life, netiquette is a fairly recent concept. It can be a challenge to communicate on the Internet without misunderstandings mainly because input from facial expressions and body language is absent in cyberspace. Therefore, ...
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Sportsmanship
Sportsmanship is an aspiration or ethos that a sport, or activity will be enjoyed for its own sake. This is with proper consideration for fairness, ethics, respect, and a sense of fellowship with one's competitors. A "sore loser" refers to one who does not take defeat well, whereas a "good sport" means being a "good winner" as well as being a "good loser" (someone who shows courtesy towards another in a sports game). Analysis Sportsmanship can be conceptualized as an enduring and relatively stable characteristic or disposition such that individuals differ in the way they are generally expected to behave in sports situations. Sportsmanship mainly refers to virtues such as fairness, self-control, courage, and persistence,Shields & Bredemeier, 1995. and has been associated with interpersonal concepts of treating others and being treated fairly, maintaining self-control if dealing with others, and respect for both authority and opponents. Sportsmanship is also looked at as bein ...
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Riot Games
Riot Games, Inc. is an American video game developer, publisher and esports tournament organizer based in Los Angeles, California. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop several spin-off games and the unrelated first-person shooter game ''Valorant''. In 2011, Riot Games was acquired by Chinese conglomerate Tencent. Riot Games' publishing arm, Riot Forge, oversees the production of ''League of Legends'' spin-offs by other developers. The company worked with Fortiche to release ''Arcane'', a television series based on the ''League of Legends'' universe. Riot Games operates 12 international ''League of Legends'' esports leagues, the ''League of Legends'' World Championship and the ''Valorant'' Champions Tour. The company, which had 24 offices worldwide as of 2018, sells corporate sponsorships, merchandise, and streaming rights for its leagues. Riot has faced allegations and lawsuits claiming a to ...
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ESL (company)
The ESL Gaming GmbH, doing business as ESL (formerly known as Electronic Sports League), is a German esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, and the oldest that is still operational. Based in Cologne, Germany, ESL has eleven offices and multiple international TV studios globally. ESL is the largest esports company to broadcast on Twitch. In 2022, it was announced that ESL and esports platform FACEIT were being acquired by Savvy Games Group (SGG), a holding company owned by Saudi Arabia's Public Investment Fund. As part of the acquisition, the two companies are set to merge and form the ESL FACEIT Group. History The Electronic Sports League launched in 2000 as the successor of the Deutsche Clanliga, which was founded in 1997 by Jens Hilgers. The company began with an online gaming league and a gaming magazine. It also rented out servers for game competitions. In 2015, ESL's ...
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Comic Con
A comic book convention or comic-con is an event with a primary focus on comic books and comic book culture, in which comic book fans gather to meet creators, experts, and each other. Commonly, comic conventions are multi-day events hosted at convention centers, hotels, or college campuses. They feature a wide variety of activities and panels, with a larger number of attendees participating in cosplay than most other types of fan conventions. Comic book conventions are also used as a vehicle for industry, in which publishers, distributors, and retailers represent their comic-related releases. Comic book conventions may be considered derivatives of science-fiction conventions, which began in the late 1930s. Comic-cons were traditionally organized by fans on a not-for-profit basis,Siegel, Howard P. "Made in America," '' BEM'' #16 (Dec. 1977): "These early conventions were run by purists for panelologists, and not meant to be commercially overbearing or expensive to go to." though ...
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League Of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for Warcraft III: Reign of Chaos, ''Warcraft III'', Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, ''League'' has been free-to-play and is monetized through Freemium, purchasable character customization. The game is available for Microsoft Windows and macOS. In the game, two teams of five players battle in player-versus-player combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing Item (game terminology), items to defeat the opposing team. In ''League' ...
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Mark Cuban
Mark Cuban (born July 31, 1958) is an American billionaire entrepreneur, television personality, and media proprietor whose net worth is an estimated $4.8 billion, according to ''Forbes'', and ranked No. 177 on the 2020 ''Forbes'' 400 list. He is the owner of the Dallas Mavericks professional basketball team of the National Basketball Association (NBA) and the co-owner of 2929 Entertainment. He is also one of the main "shark" investors on the ABC reality television series ''Shark Tank''. Early life and education Cuban was born in Pittsburgh, Pennsylvania. His father, Norton Cuban, was an automobile upholsterer. Cuban described his mother, Shirley, as someone with "a different job or different career goal every other week." Cuban is Jewish, and grew up in Mount Lebanon, a suburb of Pittsburgh, in a Jewish working-class family. His paternal grandfather changed the surname from "Chabenisky" to "Cuban" after his family emigrated from Russia through Ellis Island. His maternal ...
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San Jose, California
San Jose, officially San José (; ; ), is a major city in the U.S. state of California that is the cultural, financial, and political center of Silicon Valley and largest city in Northern California by both population and area. With a 2020 population of 1,013,240, it is the most populous city in both the Bay Area and the San Jose–San Francisco–Oakland, CA Combined Statistical Area, San Jose-San Francisco-Oakland Combined Statistical Area, which contain 7.7 million and 9.7 million people respectively, the List of largest California cities by population, third-most populous city in California (after Los Angeles and San Diego and ahead of San Francisco), and the List of United States cities by population, tenth-most populous in the United States. Located in the center of the Santa Clara Valley on the southern shore of San Francisco Bay, San Jose covers an area of . San Jose is the county seat of Santa Clara County, California, Santa Clara County and the main component of the San ...
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Esports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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Internet Law
Information technology law (also called cyberlaw) concerns the law of information technology, including computing and the internet. It is related to legal informatics, and governs the digital dissemination of both (digitized) information and software, information security and electronic commerce aspects and it has been described as "paper laws" for a "paperless environment". It raises specific issues of intellectual property in computing and online, contract law, privacy, freedom of expression, and jurisdiction. History The regulation of information technology, through computing and the internet evolved out of the development of the first publicly funded networks, such as ARPANET and NSFNET in the United States or JANET in the United Kingdom. Areas of law IT law does not constitute a separate area of law rather it encompasses aspects of contract, intellectual property, privacy and data protection laws. Intellectual property is an important component of IT law, including co ...
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