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The Complete Thief's Handbook
''The Complete Thief's Handbook'' is a supplemental rulebook published in 1989 for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Accompanying manuals are ''The Complete Fighter's Handbook'', '' Priest's Handbook'', and '' Wizard's Handbook''. Contents ''The Complete Thief's Handbook'' is a rules supplement for the 2nd edition ''Player's Handbook'' which details the thief class, including 18 "kit" subclasses. Also included is a section on creating a "Lone Wolf;" essentially a one-character class designed using the class, creation rules in the ''Dungeon Master's Guide''. A sample Lone Wolf character is included as a demonstration of the process. Publication history PHBR2 ''The Complete Thief's Handbook'' was written by John Nephew, Carl Sargent, and Douglas Niles, with illustrations by George Barr, and was published by TSR in 1990 as a 128-page book. Reception Jolly R. Blackburn reviewed ''The Complete Fighter's Handbook'' and ''The Complete T ...
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John Nephew
John A. Nephew is an American game designer, who has worked primarily on role-playing games. Career John Nephew began freelancing for TSR as a ''Dungeons & Dragons'' author in 1986 while he was still in high school, first writing material for '' Dragon'' and ''Dungeon'' magazines. While writing for the magazines, Nephew was invited to contribute to projects such as '' Kara-Tur: The Eastern Realms'' (1988), '' Castle Greyhawk'' (1988), and then his first solo book, '' Tall Tales of the Wee Folk'' (1989). Nephew went to Carleton College in Minnesota, where he met the team from Lion Rampant. Jonathan Tweet and Mark Rein Hagen founded Lion Rampant in 1987 while they were attending Carleton's traditional rival St. Olaf College, and Nephew was one of the Minnesota locals who joined the company later. Nephew joined the company in 1988, and his roles at the company during his tenure included acquisitions director, editor, and briefly president. Nephew left Lion Rampant in 1990 when ...
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Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handboo ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Stewart Wieck
Stewart Douglas Wieck (May 10, 1968 June 22, 2017) was one of the founders of the publishing company, White Wolf, Inc. He was also one of the original writers of Mage: The Ascension. Career Stewart Wieck was born in Freeport, Illinois in 1968. He and his brother Steve Wieck had their first published work in 1986 with the adventure ''The Secret in the Swamp'' for ''Villains & Vigilantes'' from FGU. Later that same year, while they were still in high school, the brothers began self-publishing their own magazine, ''Arcanum''; Stewart soon retitled the magazine as ''White Wolf'', publishing the first issue in August 1986. The Wiecks were fans of Elric, and named their magazine after him. The Wiecks had befriended the company Lion Rampant, and when that company encountered financial trouble, White Wolf and Lion Rampant decided to merge into the new White Wolf Game Studio, with Stewart Wieck and Mark Rein-Hagen as co-owners. While Stewart was on the road to GenCon 23 in 1990 with Re ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Jolly R
Happiness, in the context of mental or emotional states, is positive or pleasant emotions ranging from contentment to intense joy. Other forms include life satisfaction, well-being, subjective well-being, flourishing and eudaimonia. Since the 1960s, happiness research has been conducted in a wide variety of scientific disciplines, including gerontology, social psychology and positive psychology, clinical and medical research and happiness economics. Definitions "Happiness" is subject to debate on usage and meaning, and on possible differences in understanding by culture. The word is mostly used in relation to two factors: * the current experience of the feeling of an emotion (affect) such as pleasure or joy, or of a more general sense of 'emotional condition as a whole'. For instance Daniel Kahneman has defined happiness as "''what I experience here and now''". This usage is prevalent in dictionary definitions of happiness. * appraisal of life satisfaction, such as of ...
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George Barr (artist)
George Edward Barr (born January 30, 1937) is an American science fiction and fantasy artist. Career Barr's work shows influences from Arthur Rackham, Hannes Bok and Virgil Finlay. ''The Encyclopedia of Science Fiction'' describes him as one of the least appreciated SF/fantasy artists. His work is often romantic and whimsical. His technique involves overlaying pen and ink line work with pastel watercolors. Barr began his art career in 1960 by contributing artwork to various high-profile science fiction fanzines in fandom and for many years displaying and selling his artwork in the art shows of both regional science fiction conventions and at the annual World Science Fiction Convention. A collection of his professional fantasy and science fiction paintings, '' Upon the Winds of Yesterday and Other Explorations'', was published by Donald M. Grant, Publisher, Inc. in 1976. The volume debuted at MidAmeriCon, the 34th World Science Fiction Convention, where Barr was the convention ...
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Dungeon Master's Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. It is a companion book to the ''Player's Handbook'', which contains all of the basic rules of gameplay, and the ''Monster Manual'', which is a reference book of statistics for various animals and monsters. The ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the ''Player's Handbook'', ...
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Rogue (Dungeons & Dragons)
The rogue or thief is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and in early editions was the only official base class from the ''Player's Handbook'' capable of finding and disarming traps and picking locks. The rogue also has the ability to "sneak attack" ("backstab" in previous editions) enemies who are caught off-guard or taken by surprise, inflicting extra damage. Publication history Creative origins The abilities of the thief class were drawn from various archetypes from history and myth, but clear debts from modern fantasy literature can be traced to characters such as J.R.R. Tolkien's Bilbo Baggins, Fritz Leiber's The Gray Mouser, and Jack Vance's Cugel the Clever. In his article "Jack Vance and the D&D Game", Gary Gygax stresses the influence that Vance's Cugel and also Zelaz ...
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The Complete Wizard's Handbook
''The Complete Wizard's Handbook'' is a supplementary rulebook published in 1990 for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Accompanying manuals are ''The Complete Fighter's Handbook'', '' Priest's Handbook'', and '' Thief's Handbook''. Contents ''The Complete Wizard's Handbook'' is a rules supplement to the 2nd edition ''Player's Handbook'' that details magician characters, including their school of magic, their wizard kit subclass, and their career, and the book also includes new spells, and more rules for spells. The book introduced the ''wizard kit'', a character package for a wizard with role-playing hooks linked to game benefits and limitations. Each kit is built around one recognizable stereotype of a fantasy spell-caster. Examples include the Academician, who suffers a penalty to attack rolls because he lacks a killer instinct, but his scholarly reputation earns him positive reaction bonuses when he meets fellows in his field; the ...
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Carl Sargent
Carl Lynwood Sargent (11 December 1952 – 12 September 2018) was a British parapsychologist and author of several roleplaying game-based products and novels, who used the pen name Keith Martin to write ''Fighting Fantasy'' gamebooks. Early life and education Sargent was schooled in South Wales and the West of England. He then attended Churchill College, Cambridge, majoring in the natural sciences, and graduated with honours in psychology in 1974. He received a PhD in 1979 for a work which bore on parapsychology, and went on to undertake post-doctoral research in parapsychology at the Psychological Laboratory of the University of Cambridge. Sargent was the first parapsychologist to obtain a Cambridge doctorate. He taught psychology at the same university. Many of his experiments were made using students from the science and geography departments opposite the Psychology department on the Downing Site, paying £2-3 per experiment; the main task would be to guess the colour or value ...
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