The Complete Masks Of Nyarlathotep
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The Complete Masks Of Nyarlathotep
''The Complete Masks of Nyarlathotep'' is an adventure campaign published by Chaosium in 1996 for the horror role-playing game '' Call of Cthulhu''; it is the third edition of the adventure campaign ''Masks of Nyarlathotep'' originally published in 1984. It is a series of several sequential adventures set in the 1920s that take the player characters from New York, to London, Cairo, Nairobi, and Shanghai as they deal with the threat of the god Nyarlathotep. ''The Complete Masks of Nyarlathotep'' is a revised and expanded version of the original adventure scenario with additional material by new authors. It won an Origins Award and received positive reviews in game periodicals including ''Arcane'' and ''Dragon''. Publication history In 1984, Chaosium published the boxed set, ''Masks of Nyarlathotep'', as the first adventure campaign for the ''Call of Cthulhu'' role-playing game. In 1996, Chaosium released ''The Complete Masks of Nyarlathotep'', a revised version for the fifth ed ...
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Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and '' 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morrison, Steve Perrin, Sandy Petersen, Ken Rolston, Ken St. Andre, Jonathan Tweet, John Wick, and Lynn Willis, among others. ...
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Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it is home to an estimated 8,105 people as of 2019, up from 7,651 at the 2010 census. It is located about 40 miles southwest of Milwaukee and 65 miles northwest of Chicago. Given its relative proximity to both the Chicago metropolitan and Milwaukee metropolitan areas, it has become a popular resort city that thrives on tourism. Since the late 19th century, Lake Geneva has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the " Newport of the West". History Originally called "Maunk-suck" (''Big Foot'') for the Potawatomi leader who lived on the lake in the first half of the 19th Century, the city was later named Geneva after the town of Geneva, New York, located on Seneca Lake, to which government surveyor John Brink saw a resemblance. To avoid confusion with the nearby town of Geneva, Wisconsin, it was ...
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Call Of Cthulhu (role-playing Game) Adventures
Call of Cthulhu may refer to: * " The Call of Cthulhu", the original 1928 short story by H. P. Lovecraft __NOTOC__ Film * ''The Call of Cthulhu'' (film), a 2005 silent film, distributed by the H. P. Lovecraft Historical Society * ''Call Girl of Cthulhu'', an indie horror film by Chris LaMartina Gaming * ''Call of Cthulhu'' (role-playing game), published by Chaosium (first edition, 1981) * '' Call of Cthulhu: Shadow of the Comet'', a 1993 adventure game * '' Call of Cthulhu: The Card Game'' (2008), published by Fantasy Flight Games * '' Call of Cthulhu: Dark Corners of the Earth'', a 2005 first-person survival horror video game * '' Call of Cthulhu: The Wasted Land'', a 2012 tactical RPG video game * ''Call of Cthulhu (video game)'', a 2018 survival horror role-playing video game Other uses *"The Call of Ktulu", a track on the 1984 Metallica album ''Ride the Lightning ''Ride the Lightning'' is the second studio album by American heavy metal band Metallica, released on July 2 ...
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In The Shadows (Call Of Cthulhu)
''In the Shadows'' is an anthology of adventures published by Chaosium in 1995 for the 5th edition of the Lovecraftian horror role-playing game '' Call of Cthulhu''. Contents ''In the Shadows'' contains three adventures written by Gary Sumpter for the 5th edition of ''Call of Cthulhu'', all set in 1927: *"Devil's Hole": The investigators attempt to trace the whereabouts of a friend who returned to his ancentral home in Aberdeen, Scotland only two weeks ago and is now missing. *"In the Shadows of Death": The investigators are summoned to a Louisiana plantation when the new owner has had unsettling visions. *"The Song of the Spheres": A man in New Haven, Connecticut goes mad after listening to a gramophone recording. Publication history Chaosium first published the horror role-playing game ''Call of Cthulhu'' in 1981, and released several revisions, including a 5th edition in 1992. Many adventures have been published for ''Call of Cthulhu'', including 1995's ''In the Shadows' ...
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Horror On The Orient Express
''Horror on the Orient Express'' is a campaign boxed set published by Chaosium in 1991 for the horror role-playing game '' Call of Cthulhu''. In this adventure, the player characters use the Orient Express to search for pieces of an artifact, while a cult tries to stop them. The original edition won two Origins Awards and received positive reviews in game periodicals including ''The Unspeakable Oath'', '' White Wolf'', and ''Dragon''. A revised and expanded edition was published in 2014, which won three ENnie Awards. Description The Investigators must search for the pieces of an artifact called the Sedefkar Simulacrum. The campaign starts in London and continues along the route of the Orient Express. A cult called the Brothers of the Skin tries to stop them. The game notes indicate that this is a very deadly adventure with an expected investigator mortality rate of 70%; reviewers confirmed that the adventure was very difficult to survive. The first edition boxed set contain ...
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The Dreaming Stone
''The Dreaming Stone'' is a fantasy tabletop role-playing adventure, written by Kevin Ross, with art by John T. Snyder, and published by Chaosium in 1997. The fifth published adventure set in '' H.P. Lovecraft's Dream cycle'' for '' Call of Cthulhu''. Plot summary ''The Dreaming Stone'' is a 64-page softcover book designed by Kevin Ross, with illustrations by John T. Snyder, Jason Eckhardt, Drashi Khendup, and Earl Geier. The book contains a complete ''Call of Cthulhu'' adventure set in '' H.P. Lovecraft's Dreamlands''. In the adventure, the players' characters find themselves trapped in the Dreamlands, and in order to escape, must seek out a rival and repair the damage he has done to the Dreamlands. Reception In the March 1998 edition of ''Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have ...
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Ray Winninger
Ray Winninger is a game designer who has worked on a number of roleplaying games, including the '' Dungeons & Dragons'' fantasy roleplaying game. He is the former Executive Producer for the Wizards of the Coast '' Dungeons & Dragons'' studio. Career Ray Winninger was a competitive chess player as a child, and at age nine he discovered Avalon Hill games and '' Dungeons & Dragons'' while looking for chess opponents at a local hobby shop/game store. He designed his first game as "a futuristic man-to-man miniatures system", and by age fourteen he had designed an enormous campaign world for the ''Dungeons & Dragons'' game system. His first published work was an adventure called ''Countdown!'' for FASA's ''Doctor Who'' role-playing game. He worked for TSR, including work on ''Dungeons & Dragons'', throughout the 1980s and early 1990s. Winninger was the co-designer of ''DC Heroes'' and ''Torg''. He then worked on staff at Mayfair Games, and became Editorial Director for Mayfair af ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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