Terrain Generation
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Terrain Generation
A scenery generator is software used to create landscape images, 3D models, and animations. These programs often use procedural generation to generate the landscapes. If not using procedural generation to create the landscapes, then normally a 3D artist would render and create the landscapes. These programs are often used in video games or movies. Basic elements of landscapes created by scenery generators include terrain, water, foliage, and clouds. The process for basic random generation uses a diamond square algorithm. Common features Most scenery generators can create basic heightmaps to simulate the variation of elevation in basic terrain. Common techniques include Simplex noise, fractals, or the diamond-square algorithm, which can generate 2-dimensional heightmaps. A version of scenery generator can be very simplistic. Using a diamond-square algorithm with some extra steps involving fractals an algorithm for random generation of terrain can be made with only 120 lines of ...
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Terragen Render
Terragen is a scenery generator program for Microsoft Windows and Mac OS X developed and published by Planetside Software. It can be used to create renderings and animations of landscapes. History Released in stages (tech preview and beta) to a participating community, Terragen 2 was released to pre-purchasers on 2 April 2009. Terragen 2 is offered in feature limited freeware and full-featured commercial licenses. Planetside Software released the first public version of Terragen 2 after more than three years of development of both the core technologies and the program itself. Since then there have been several released updates to both licenses of the software along the development cycle with a series of technology previews and a beta release. The "final" build was released on April 23, 2009, and more updates, including feature modules, are expected to be released later. Planetside released Terragen 3 in August 2013. Version 3.1 was released in February 2014. Version 4 was ...
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Vincent Van Gogh
Vincent Willem van Gogh (; 30 March 185329 July 1890) was a Dutch Post-Impressionism, Post-Impressionist painter who posthumously became one of the most famous and influential figures in Western art history. In a decade, he created about 2,100 artworks, including around 860 oil paintings, most of which date from the last two years of his life. They include Trees and Undergrowth (Van Gogh series), landscapes, Still life paintings by Vincent van Gogh (Paris), still lifes, Portraits by Vincent van Gogh, portraits and Portraits of Vincent van Gogh, self-portraits, and are characterised by bold colours and dramatic, impulsive and expressive paintwork, brushwork that contributed to the foundations of modern art. Not commercially successful, he struggled with severe depression and poverty, eventually leading to his suicide at age thirty-seven. Born into an upper-middle class family, Van Gogh drew as a child and was serious, quiet, and thoughtful. As a young man, he worked as an ar ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Simplex Noise
Simplex noise is the result of an ''n''-dimensional noise function comparable to Perlin noise ("classic" noise) but with fewer directional artifacts and, in higher dimensions, a lower computational overhead. Ken Perlin designed the algorithm in 2001 to address the limitations of his classic noise function, especially in higher dimensions. The advantages of simplex noise over Perlin noise: * Simplex noise has lower computational complexity and requires fewer multiplications. * Simplex noise scales to higher dimensions (4D, 5D) with much less computational cost: the complexity is O(n^2) for n dimensions instead of the O(n\,2^n) of classic noise. * Simplex noise has no noticeable directional artifacts (is visually isotropic), though noise generated for different dimensions is visually distinct (e.g. 2D noise has a different look than 2D slices of 3D noise, and it looks increasingly worse for higher dimensions). * Simplex noise has a well-defined and continuous gradient (almost) ever ...
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Random Dungeon
A random dungeon is a dungeon in a role-playing video game which is procedurally generated by the computer using an algorithm, such that the dungeon is laid out differently every time the player enters it, and a player often never plays through quite the same dungeon twice, as there are innumerable possibilities for how they generate. Random dungeons are usually found in the Action RPG genre of games. Programs are also available that generate random dungeons for tabletop role-playing games. Random dungeons first appeared in the ASCII adventure game '' Rogue'',* then in other "roguelikes", combining the kinds of maze-like dungeons found in the role-playing game ''Dungeons & Dragons'' with a computer's ability to generate mazes on the fly. Random dungeons have followed video game technology through the advent of 2D and subsequently 3D graphics, although they still often rely on most of the same basic algorithms that were used when they used ASCII graphics. See also *Hack and sl ...
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Procedural Modeling
Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. L-Systems, fractals, and generative modeling are procedural modeling techniques since they apply algorithms for producing scenes. The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine. The output is called procedural content, which can be used in computer games, films, be uploaded to the internet, or the user may edit the content manually. Procedural models often exhibit database amplification, meaning that large scenes can be generated from a much smaller number of rules. If the employed algorithm produces the same output every time, the output need not be stored. Often, it suffices to start the algorithm with the same random seed to achieve this. Although all modeling techniques on a computer require algorithms to manage and store data at some ...
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Fractal Landscape
A fractal landscape is a surface that is generated using a stochastic algorithm designed to produce fractal behavior that mimics the appearance of natural terrain. In other words, the result of the procedure is not a deterministic fractal surface, but rather a random surface that exhibits fractal behavior. Many natural phenomena exhibit some form of statistical self-similarity that can be modeled by fractal surfaces.''Advances in multimedia modeling: 13th International Multimedia Modeling'' by Tat-Jen Cham 2007 pag/ref> Moreover, variations in surface texture provide important visual cues to the orientation and slopes of surfaces, and the use of almost self-similar fractal patterns can help create natural looking visual effects. The modeling of the Earth's rough surfaces via fractional Brownian motion was first proposed by Benoit Mandelbrot. Because the intended result of the process is to produce a landscape, rather than a mathematical function, processes are frequently appli ...
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Brownian Surface
A Brownian surface is a fractal surface generated via a fractal elevation function. As with Brownian motion, Brownian surfaces are named after 19th-century biologist Robert Brown. Example For instance, in the three-dimensional case, where two variables ''X'' and ''Y'' are given as coordinates, the elevation function between any two points (''x''1, ''y''1) and (''x''2, ''y''2) can be set to have a mean or expected value that increases as the vector distance between (''x''1, ''y''1) and (''x''2, ''y''2). There are, however, many ways of defining the elevation function. For instance, the fractional Brownian motion variable may be used, or various rotation functions may be used to achieve more natural looking surfaces. Generation of fractional Brownian surfaces Efficient generation of fractional Brownian surfaces poses significant challenges. Since the Brownian surface represents a Gaussian process with a nonstationary covariance function, one can use the Chole ...
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Terragen
Terragen is a scenery generator program for Microsoft Windows and Mac OS X developed and published by Planetside Software. It can be used to create renderings and animations of landscapes. History Released in stages (tech preview and beta) to a participating community, Terragen 2 was released to pre-purchasers on 2 April 2009. Terragen 2 is offered in feature limited freeware and full-featured commercial licenses. Planetside Software released the first public version of Terragen 2 after more than three years of development of both the core technologies and the program itself. Since then there have been several released updates to both licenses of the software along the development cycle with a series of technology previews and a beta release. The "final" build was released on April 23, 2009, and more updates, including feature modules, are expected to be released later. Planetside released Terragen 3 in August 2013. Version 3.1 was released in February 2014. Version 4 was ...
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List Of Game Engines
Game engines are tools available for game designers to code and plan out a video game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. See also * Physics engine * Game engine recreation * List of open-source video games * List of WebGL frameworks * Role-playing game creation software Role-playing game creation software is a game creation system (software program) intended to make it easy for non-programmers to create a role-playing video game. The target audience for most of these products is artists and creative types who ha ... References {{DEFAULTSORT:Game engines Technology-related lists ...
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Outerra Anteworld Engine The Middle-Earth DEM Project (12428994215)
Outerra is a Slovak computer software company best known for its middleware 3D planetary graphics engine, called Outerra engine, in development since 2008. The engine renders high-quality terrain, terrain texturing, flora and water flow normal maps using relatively sparse and highly compressed data through fractal processing and other types of procedural generation. The game ''Anteworld'' uses real world data to create a virtual replica of planet Earth. Features Features of the engine and its tech-demo ''Anteworld'' include: * Fractal refinement of preexisting terrain data * Support of vector-based data, such as roads * Seamless transitioning from outer space to planet surface * Chromium browser integration * Land vehicle physics and JSBSim flight dynamics model library for aircraft physics * Unlimited visibility * Dynamic and adjustable time flow * FreeTrack support * FBX importer and export of models in self-installing OTX format * Oculus Rift support Anteworld The de ...
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Studio Ghibli
is a Japanese animation studio headquartered in Koganei, Tokyo."Studio Ghibli Collection - Madman Entertainment". ''Studio Ghibli Collection - Madman Entertainment''. Retrieved 2020-12-14. It is best known for its animated feature films, and has also produced several short subjects, television commercials, and two television films. Its mascot and most recognizable symbol is a character named Totoro, a giant spirit inspired by raccoon dogs (''tanuki'') and cats from the 1988 anime film ''My Neighbor Totoro''. Among the studio's highest-grossing films are ''Spirited Away'' (2001), ''Howl's Moving Castle'' (2004) and ''Ponyo'' (2008). The studio was founded on June 15, 1985, by directors Hayao Miyazaki and Isao Takahata and producer Toshio Suzuki, after the successful performance of Topcraft's ''NausicaƤ of the Valley of the Wind'' (1984). It has also collaborated with video game studios on the visual development of several games. Five of the studio's films are among the ten hig ...
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