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Terra Branford
Terra Branford, known as in Japanese, is a fictional character in the ''Final Fantasy'' series and the main protagonist of ''Final Fantasy VI''. Yoshitaka Amano and Tetsuya Nomura designed her for the main series installment, with Kazuko Shibuya designing her in-game sprites alongside the rest of the characters. She also appears in the spin-off fighting game series ''Dissidia Final Fantasy'' and the rhythm series ''Theatrhythm Final Fantasy''. She has made small appearances in several other games in and outside the ''Final Fantasy'' series. Terra is an 18-year-old young woman who is the daughter of a human mother and a father who is an Esper, a magical creature with the natural ability to use powerful magic. She was mentally enslaved by the evil Gestahlian Empire, who used her gifted powers to wage war on the empire's neighboring countries. Several rebels rescue her at the beginning of ''Final Fantasy VI'', and she decides to aid their campaign and protect those whose lives were ...
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Final Fantasy
is a science fantasy anthology media franchise created by Hironobu Sakaguchi which is owned and developed and published by Square Enix (formerly Square). The franchise centers on a series of fantasy role-playing video games. The first game in the series was released in 1987, with 16 numbered main entries having been released to date. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including films, anime, manga, and novels. ''Final Fantasy'' is mostly an anthology series with primary installments being stand-alone role-playing games, each with different settings, plots and main characters; however, the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group of heroes who are battl ...
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Fictional Crossovers In Video Games
Crossovers in video games occur when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact with each other. These may exist as a gimmick if two separate games in question are developed by the same company. Otherwise, they may exist as a gag from a rival company. The following is a list of games in which crossovers appear in either the form of a cameo of any kind, a guest character, or the theme of "crossover" in general in a video game itself. Many crossover games include third-party companies. First and second-party crossovers This list includes crossovers and cameos of characters from video games owned by one company and close affiliates. These can range from a character simply appearing as a playable character or boss in the game, as a special guest character, or a major crossover where two or more franchises encounter. Third-party crossovers This list includes video games that have crossovers from two or mo ...
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List Of Square Enix Companion Books
Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details. The first series of these books was the ''Perfect Works'' series, written and published by Square subsidiary DigiCube. They produced three books between 1998 and 1999 before the line was stopped in favor of the series, a portmanteau of ultimate and mania. This series of books is written by Studio BentStuff, which had previously written game guides for Square for ''Final Fantasy VII''. They were published by DigiCube until the company was dissolved in 2003. Square merged with video game publisher Enix on April 1, 2003 to form Square Enix, which resumed publication of the companion books. Both the ''Perfect Works'' and ''Ultimania'' books have focused primarily on Square and Square Enix's role-playing ...
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Chibi (term)
Chibi, also known as super deformation, or S.D. is a style of caricature originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and minimal detail. The style has found its way into the anime and manga fandom through its usage in manga works. Word usage and etymology The English term "chibi" derives from the Japanese , where is a colloquial word for very short people and children, itself deriving from , and is loaned from the English "character." "Super deformed" and "S.D." come from Japanese , itself from French . Proportions and appearance Compared to the average anime character, usually about seven to eight heads tall, the head of a super-deformed character is normally anywhere between one third and one half the character's height. In addition to their modified proportions, super-deformed characters typically lack the detail of their normal counterparts. As a res ...
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Shueisha
(lit. "Gathering of Intellect Publishing Co., Ltd.") is a Japanese company headquartered in Chiyoda, Tokyo, Japan. The company was established in 1925 as the entertainment-related publishing division of Japanese publisher Shogakukan. The following year, Shueisha became a separate, independent company. Manga magazines published by Shueisha include the ''Jump'' magazine line, which includes shonen magazines ''Weekly Shōnen Jump'', ''Jump SQ'', and ''V Jump'', and seinen magazines ''Weekly Young Jump'', ''Grand Jump'' and ''Ultra Jump''. They also publish other magazines, including ''Non-no''. Shueisha, along with Shogakukan, owns Viz Media, which publishes manga from all three companies in North America. History In 1925, Shueisha was created by major publishing company Shogakukan (founded in 1922). became the first novel published by Shueisha in collaboration with Shogakukan—the temporary home of Shueisha. In 1927, two novels titled ''Danshi Ehon'', and ''Joshi Ehon'' we ...
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Gashapon
, also called , is a trademark of Bandai. Among the variety of vending machine-dispensed capsule toys that originated in the 1960s, it became popular in Japan and elsewhere. "Gashapon" is onomatopoeic from the two sounds "gasha" (or "gacha") for the hand-cranking action of a toy-vending machine, and "pon" for the toy capsule landing in the collection tray. "Gashapon" is used for both the machines themselves and the toys obtained from them. Popular capsule toy manufacturers include Tomy, which uses the trademark for their capsule machines, and Kaiyodo. In many countries including Japan, China, United States and the United Kingdom, "Gashapon" is a registered trademark of Bandai. The model of capsule toy has been adapted digitally into numerous ''gacha'' video games, such as mobile phone games and massively multiplayer online games (MMOs). Description ''Gashapon'' machines are similar to the coin-operated toy vending machines seen outside grocery stores and other retailers ...
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Technical Demo
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users. Computers and gaming Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles, in both software and hardware development. * Computer game developers use tech demos to rouse and maintain interest to titles still in development (because game engines are usually ready before the art is finished) and to ensure functionality by early testing. Short segments ...
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