HOME





Temporal Multithreading
Temporal multithreading is one of the two main forms of multithreading that can be implemented on computer processor hardware, the other being simultaneous multithreading. The distinguishing difference between the two forms is the maximum number of concurrent threads that can execute in any given pipeline stage in a given cycle. In temporal multithreading the number is one, while in simultaneous multithreading the number is greater than one. Some authors use the term super-threading synonymously. Variations There are many possible variations of temporal multithreading, but most can be classified into two sub-forms: ; Coarse-grained: The main processor pipeline contains only one thread at a time. The processor must effectively perform a rapid context switch before executing a different thread. This fast context switch is sometimes referred to as a ''thread switch''. There may or may not be additional penalty cycles when switching. :There are many possible variations of coa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Multithreading (computer Architecture)
In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution. Overview The multithreading paradigm has become more popular as efforts to further exploit instruction-level parallelism have stalled since the late 1990s. This allowed the concept of throughput computing to re-emerge from the more specialized field of transaction processing. Even though it is very difficult to further speed up a single thread or single program, most computer systems are actually multitasking among multiple threads or programs. Thus, techniques that improve the throughput of all tasks result in overall performance gains. Two major techniques for throughput computing are ''multithreading'' and ''multiprocessing''. Advantages If a thread gets a lot of cache misses, the other threads can continue taking advantage of the unused computing resources, which may lead to faster overall exe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Barrel Processor
A barrel processor is a CPU that switches between threads of execution on every cycle. This CPU design technique is also known as "interleaved" or "fine-grained" temporal multithreading. Unlike simultaneous multithreading in modern superscalar architectures, it generally does not allow execution of multiple instructions in one cycle. Like preemptive multitasking, each thread of execution is assigned its own program counter and other hardware registers (each thread's architectural state). A barrel processor can guarantee that each thread will execute one instruction every ''n'' cycles, unlike a preemptive multitasking machine, that typically runs one thread of execution for tens of millions of cycles, while all other threads wait their turn. A technique called C-slowing can automatically generate a corresponding barrel processor design from a single-tasking processor design. An ''n''-way barrel processor generated this way acts much like ''n'' separate multiprocessing copie ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Threads (computing)
Thread(s) may refer to: Objects * Thread (yarn) ** Thread (unit of measurement), a cotton yarn measure * Screw thread, a helical ridge on a cylindrical fastener * Thread, an individual strand of spider silk Arts and entertainment * ''Thread'' (film), 2016 Greek film * ''Threads'' (1932 film), directed by G. B. Samuelson * ''Threads'' (1984 film), apocalyptic nuclear war drama film * ''Threads'' (2017 film), animated short film * "Threads" (''Stargate SG-1''), a Stargate SG-1 episode * "Thread", a poem by Patti Smith from '' Babel'' * Thread, a lethal spore in the Dragonriders of Pern universe * ''The Threads '', Indian National Film Award for Best Non-Feature Animation Film winner * '' Project Runway: Threads'', spinoff television series with child contestants Music * ''Thread'' (album), by rock band Red Sun Rising * ''Threads'' (Battlefield Band album) * ''Threads'' (David S. Ware album) * ''Threads'' (Now, Now album) * ''Threads'' (Temposhark album) * ''Threads'' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Flynn's Taxonomy
Flynn's taxonomy is a classification of computer architectures, proposed by Michael J. Flynn in 1966 and extended in 1972. The classification system has stuck, and it has been used as a tool in the design of modern processors and their functionalities. Since the rise of multiprocessing central processing units (CPUs), a multiprogramming context has evolved as an extension of the classification system. Vector processing, covered by Duncan's taxonomy, is missing from Flynn's work because the Cray-1 was released in 1977: Flynn's second paper was published in 1972. Classifications The four initial classifications defined by Flynn are based upon the number of concurrent instruction (or control) streams and data streams available in the architecture. Flynn defined three additional sub-categories of SIMD in 1972. Single instruction stream, single data stream (SISD) A sequential computer which exploits no parallelism in either the instruction or data streams. Single control unit (CU) fet ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Symmetric Multiprocessing
Symmetric multiprocessing or shared-memory multiprocessing (SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all input and output devices, and are controlled by a single operating system instance that treats all processors equally, reserving none for special purposes. Most multiprocessor systems today use an SMP architecture. In the case of multi-core processors, the SMP architecture applies to the cores, treating them as separate processors. Professor John D. Kubiatowicz considers traditionally SMP systems to contain processors without caches. Culler and Pal-Singh in their 1998 book "Parallel Computer Architecture: A Hardware/Software Approach" mention: "The term SMP is widely used but causes a bit of confusion. ..The more precise description of what is intended by SMP is a shared memory multiprocessor where the cost of accessing a memory location ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Barrel Processor
A barrel processor is a CPU that switches between threads of execution on every cycle. This CPU design technique is also known as "interleaved" or "fine-grained" temporal multithreading. Unlike simultaneous multithreading in modern superscalar architectures, it generally does not allow execution of multiple instructions in one cycle. Like preemptive multitasking, each thread of execution is assigned its own program counter and other hardware registers (each thread's architectural state). A barrel processor can guarantee that each thread will execute one instruction every ''n'' cycles, unlike a preemptive multitasking machine, that typically runs one thread of execution for tens of millions of cycles, while all other threads wait their turn. A technique called C-slowing can automatically generate a corresponding barrel processor design from a single-tasking processor design. An ''n''-way barrel processor generated this way acts much like ''n'' separate multiprocessing copie ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Hardware
Computer hardware includes the physical parts of a computer, such as the central processing unit (CPU), random-access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, keyboard, and Computer speakers, speakers. By contrast, software is a set of written instructions that can be stored and run by hardware. Hardware derived its name from the fact it is ''Hardness, hard'' or rigid with respect to changes, whereas software is ''soft'' because it is easy to change. Hardware is typically directed by the software to execute any command or Instruction (computing), instruction. A combination of hardware and software forms a usable computing system, although Digital electronics, other systems exist with only hardware. History Early computing devices were more complicated than the ancient abacus date to the seventeenth century. French ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


State (computer Science)
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Unbounded Nondeterminism
In computer science, unbounded nondeterminism or unbounded indeterminacy refers to a behavior in concurrency (multiple tasks running at once) where a process may face unpredictable delays due to competition for shared resources—such as a printer or memory—or have infinitely many options to choose from at a given point. While these delays or choices can be arbitrarily large, the process is typically guaranteed to complete eventually under certain conditions (e.g., fairness in resource allocation). This concept, explored in abstract models rather than practical systems, became significant in developing mathematical descriptions of such systems (denotational semantics) and later contributed to research on advanced computing theories (hypercomputation). Fairness Unbounded nondeterminism is often discussed alongside the concept of ''fairness''. In this context, fairness means that if a system keeps returning to a certain state forever, it must eventually try every possible next s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Simultaneous Multithreading
Simultaneous multithreading (SMT) is a technique for improving the overall efficiency of superscalar CPUs with hardware multithreading. SMT permits multiple independent threads of execution to better use the resources provided by modern processor architectures. Details The term ''multithreading'' is ambiguous, because not only can multiple threads be executed simultaneously on one CPU core, but also multiple tasks (with different page tables, different task state segments, different protection rings, different I/O permissions, etc.). Although running on the same core, they are completely separated from each other. Multithreading is similar in concept to preemptive multitasking but is implemented at the thread level of execution in modern superscalar processors. Simultaneous multithreading (SMT) is one of the two main implementations of multithreading, the other form being temporal multithreading (also known as super-threading). In temporal multithreading, only one thre ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Cache Miss
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A cache hit occurs when the requested data can be found in a cache, while a cache miss occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective, caches must be relatively small. Nevertheless, caches are effective in many areas of computing because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested, and spatial locality, where data is requested that is stored near data that has already be ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Context Switch
In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point, and then restoring a different, previously saved, state. This allows multiple processes to share a single central processing unit (CPU), and is an essential feature of a multiprogramming or multitasking operating system. In a traditional CPU, each process – a program in execution – uses the various CPU registers to store data and hold the current state of the running process. However, in a multitasking operating system, the operating system switches between processes or threads to allow the execution of multiple processes simultaneously. For every switch, the operating system must save the state of the currently running process, followed by loading the next process state, which will run on the CPU. This sequence of operations that stores the state of the running process and loads the following running process is called a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]