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Temple Of The Frog
''Temple of the Frog'' () is a 48-page 1986 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its module code is DA2 and its TSR product code is TSR 9175. Another version of it was originally released in 1975 as part of the Blackmoor supplement. Plot summary ''Temple of the Frog'' is an adventure in which the player characters must save a baroness held captive in the evil Temple of the Frog, located deep within the Great Dismal Swamp. Publication history The 1986 version of ''Temple of the Frog'' was written by Dave L. Arneson and David J. Ritchie,DA2: Temple of the Frog
at RPGnet. Retrieved on November 26, 2008.
with cover art by and ...
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Blackmoor (campaign Setting)
Blackmoor is a fantasy role-playing game campaign setting generally associated with the game ''Dungeons & Dragons''. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of ''Dungeons & Dragons'', first as a setting for Arneson's miniature wargames, then as an early testing ground for what would become ''D&D''. Early history Blackmoor began as a development of David Wesely's " Braunstein" games following Duane Jenkins Brownstone (Old West) variant and Arneson's own wargaming sessions, into which he had begun to introduce fantasy elements. Initially inspired by Conan novels and gothic horror, Arneson expanded the setting around the eponymous town, castle, and multi-level dungeon to include ideas from ''The Lord of the Rings'' and ''Dark Shadows'' and applied the Fantasy Supplement rules from the ''Chainmail'' game. Blackmoor was a campaign centered on individual player characters capable of a series of progression, which encouraging cooperat ...
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Dave Arneson
David Lance Arneson (; October 1, 1947Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' atabase on-line Provo, UT, USA: The Generations Network, Inc., 2004. – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), ''Dungeons & Dragons'', with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters to develop the storyline. Arneson discovered wargaming as a teenager in the 1960s, and he began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1970 Arneson created the game and fictional world th ...
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David J
David John Haskins (born 24 April 1957, Northampton, Northamptonshire, England), better known as David J, is a British alternative rock musician, producer, and writer. He is the bassist for the gothic rock band Bauhaus and for Love and Rockets. He has composed the scores for a number of plays and films, and also wrote and directed his own plays, ''Silver for Gold (The Odyssey of Edie Sedgwick)'', in 2008, which was restaged at REDCAT in Los Angeles in 2011, and ''The Chanteuse and The Devil's Muse'' in 2011. His artwork has been shown in galleries internationally, and he has been a resident DJ at venues such as the Knitting Factory. David J has released a number of singles and solo albums, and in 1990 he released one of the first No. 1 hits on the then nascent Modern Rock Tracks charts, with "I'll Be Your Chauffeur". His most recent single, "The Day That David Bowie Died" entered the UK vinyl singles chart at number 4 in 2016. The track appears on his double album, ''Vaga ...
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Adventures In Blackmoor
''Adventures in Blackmoor'' is a 64-pageDA1: Adventures in Blackmoor
at rpg.net.
'''' , designed to be compatible with the ''



City Of The Gods
''City of the Gods'' is a 1987 adventure module for the ''Dungeons & Dragons'' role-playing game. Its module code is DA3 and its TSR product code is TSR 9191. Plot summary In this scenario, the player characters (PCs) are sent to the City of the Gods by the leaders of Blackmoor to acquire divine magic, either by bargaining or by stealing. The PCs journey 4,000 years into the past to the land of Blackmoor. There, they are hired by The Fetch, previously seen in the adventure '' Temple of the Frog'', because the Froggies, a cult introduced in the same adventure, have become active once more. The cult is using the futuristic technology of the City of the Gods to achieve their ends, and the player characters must attempt to contact the inhabitants of the city to turn them against the Froggies, and possibly form an alliance with the Kingdom of Blackmoor. The adventure takes place in three parts, and is a mixture of fantasy and science fiction. The module also includes new alien tec ...
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The Duchy Of Ten
The DA module series is a series of four adventures for the ''Dungeons & Dragons'' role-playing game, designed to be compatible with the '' Dungeons & Dragons Expert Set''. They were written for character levels 10–14 by Dave Arneson and David J. Ritchie and published from 1986 to 1987. Modules '' Adventures in Blackmoor'' (module DA1) is a 64-page adventure with cover art by Jeff Easley and interior artwork by Jim Holloway. It features some locations and characters from Dave Arneson's original '' Blackmoor'' campaign. '' Temple of the Frog'' (module DA2, ) is a 48-page adventure published in 1986 with TSR product code "TSR 9175". This was a reworking of the original version, released in 1975 as part of the '' Blackmoor'' supplement. It features cover art by Dennis Beauvais and interior art by Mark Nelson. ''City of the Gods'' (module DA3, ) is a 1987 adventure with TSR product code "TSR 9191". It was edited by Deborah Campbell Ritchie, with cover art by Doug Chaffee, interi ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Blackmoor (supplement)
''Blackmoor'' is a supplementary rulebook (product designation TSR 2004) of the original edition of the ''Dungeons & Dragons'' fantasy role-playing game written by Dave Arneson (with a foreword by Gary Gygax). Contents ''Blackmoor,'' the second supplement to the original ''Dungeons & Dragons'' rules, is known for its introduction of rules for underwater adventures and hit location, and the addition of the monk and assassin character classes. Dave Arneson named the booklet after his original role-playing campaign world, Blackmoor. It has additional rules, monsters, treasures, and the first role-playing game adventure ever published, ''The Temple of the Frog''. Despite the name, the supplement includes almost no information on Arneson's version of the world. ''Blackmoor'' added two new character classes to the game: the assassin, a sub-class of the thief; and the monk, a "monastic martial arts" sub-class of the cleric, intended to be a hybrid of the fighter and thief classes. ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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