Tekken Tag Tournament 2
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Tekken Tag Tournament 2
''Tekken Tag Tournament 2'' is a sequel to the ''Tekken'' fighting game series. It was released for the arcades in September 2011. It received an update, subtitled ''Unlimited'', on March 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, prior to the update. It was ported to the Wii U as one of the system's launch titles in November 2012, subtitled ''Wii U Edition''. It is the eighth installment in the ''Tekken'' fighting game series. As with the original ''Tekken Tag Tournament'' (1999), the game includes almost every character from past ''Tekken'' games, giving it the largest playable roster in a ''Tekken'' game to date. Players can choose either a team of two characters on each side or a solo character. ''Tekken Tag Tournament 2'' has been positively received by critics, earning averaged review scores in the range of 82-83% at both GameRankings and Metacritic for the PlayStation 3, Wii U and Xbox 360 versions, as well ...
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Heihachi Mishima
is a Character (arts), fictional character of Bandai Namco Studios, Bandai Namco's ''Tekken'' fighting game series, serving as its main antagonist. Introduced as the boss character from the first ''Tekken (video game), Tekken'' video game from 1994, Heihachi appears as the leader of a military firm known as the Mishima Zaibatsu. He was the protagonist of ''Tekken 2'' and ''Tekken 7'' whereas he was a boss character in two additional installments. He is opposed by many of his relatives who wish for his death out of revenge and to take over the Zaibatsu. This happens across the series and one of the creators of ''Tekken'' Katsuhiro Harada has called it a "family feud". Heihachi wants to defeat his son and grandson, Kazuya Mishima and Jin Kazama respectively. Heihachi's backstory and motives are revealed in ''Tekken 7'', suggested to be his final appearance in the series. Outside of ''Tekken'' spin-off titles, Heihachi also appears as a playable character in other games such as ''So ...
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Launch Game
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Lee Chaolan
Lee Chaolan (Chinese language, Chinese: 李 超狼; pinyin: ''Lǐ Chāoláng''; Japanese language, Japanese: リー・チャオラン; Hepburn romanization, Hepburn: ''Rī Chaoran'') is a player character from the ''Tekken'' fighting game franchise by Bandai Namco Entertainment. He is an orphan adopted by Heihachi Mishima, head of the Mishima Zaibatsu corporation, and later becoming embroiled in a one-sided rivalry with his adoptive brother, Kazuya Mishima. The defeat of Kazuya is Lee's primary objective in entering the King of Iron Fist fighting tournaments. Since making his debut in the original ''Tekken (video game), Tekken'', Lee has been a mainstay in the series, appearing in every subsequent game except for ''Tekken 3'', and has at times appeared as an alter ego named Violet, who is additionally playable in several series installments. Outside of the games, Lee has appeared in two animated ''Tekken'' films, and he has received a positive critical reception for his flamboyant ...
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Tekken 7
is a fighting game developed and published by Bandai Namco Entertainment. It is the seventh main and ninth overall installment in the ''Tekken '' series. ''Tekken 7'' was released to arcades in March 2015. An updated arcade version, ''Tekken 7: Fated Retribution'', was released in July 2016, and features expanded content including new stages, costumes, items and characters. The home versions released for PlayStation 4, Windows, and Xbox One in June 2017 were based on ''Fated Retribution''. Set shortly after the events of ''Tekken 6'', the plot focuses on the events leading up to the final battle between martial artist Heihachi Mishima and his son, Kazuya. ''Tekken 7'' introduces several new elements to the fighting system such as Rage Arts and the Power Crush mechanic, making the game more beginner friendly than previous iterations in the series. ''Tekken 7'' was a critical and commercial success, selling over copies . A sequel, ''Tekken 8'', is in development. Plot After th ...
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Canon (fiction)
In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, timeline, universe and continuity are often used, with the first of these being used especially to refer to a richly detailed fictional canon requiring a large degree of suspension of disbelief (e.g. an entire imaginary world and history), while the latter two typically refer to a single arc where all events are directly connected chronologically. Other times, the word can mean "to be acknowledged by the creator(s)". Origin The use of the word "canon" originated in reference to a set of texts derived from Biblical canon, the set of books regarded as scripture, as contrasted with non-canonical Apocrypha. The term was first used by analogy in the context of fiction to refer to the Sherlock Holmes stories and novels, written by Sir Arthur Co ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Mario (franchise)
is a media franchise, produced and published by video game company Nintendo, created by Japanese game designer Shigeru Miyamoto and starring the fictional Italian plumber Mario. It is primarily a video game franchise, but has extended to other forms of media, including television series, comic books, a 1993 feature film, an upcoming 2023 animated film and theme park attractions. The series' first installment was 1983's ''Mario Bros.'', although Mario had made his first appearance in 1981's ''Donkey Kong,'' and had already been featured in several games of the ''Donkey Kong'' and ''Game & Watch'' series. The ''Mario'' games have been developed by a variety of developers including Nintendo, Hudson Soft, and AlphaDream. Most ''Mario'' games have been released exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward. The main ''Mario'' subseries is the ''Super Mario'' series of platform games started with 1985's ''Super Mario ...
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Mushroom (Mario)
(also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo video game console. There are more than 20 games in the series. The ''Super Mario'' games are set primarily in the fictional Mushroom Kingdom, typically with Mario as the player character. He is usually joined by his brother, Luigi, and often by other members of the ''Mario'' cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed levels. The games have simple plots, typically with Mario and Luigi rescuing the kidnapped Princess Peach from the primary antagonist, Bowser. The first game in the series, ''Super Mario Bros.'', released for the Nintendo Entertainment System (NES) in 1985, established the series' core gameplay concepts and elements. These include a multitude of powe ...
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Combot
The following is a list of characters from the fighting game series ''Tekken''. Characters are chronologically listed in order of the game in which they debuted. Characters Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles. A few characters have supernatural origin, such as Devil and Ogre, while animal characters like Kuma the bear and Roger the kangaroo provide comic relief. In the story mode of the game, each character generally has their own personal reasons for entering the tournament and competing for the prize. Only one character have appeared as playable character in all eight main ''Tekken'' installments to date: Paul Phoenix. While King also appear in all the games, more than one entity has assumed the identity, as starting with ''Tekken 3'' his successor would replace the original. Five characters: Heihachi Mishima, Kazuya Mishima, Marshall Law, Nina Williams and Yoshimitsu would come close, having appeared ...
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Tekken 6
is a fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh installment in the ''Tekken'' franchise. It was released in arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board. A year later, the game received an update, subtitled ''Bloodline Rebellion''. Both versions also saw a limited release in North America. A home version based on the update was released for the PlayStation 3 and Xbox 360 on October 27, 2009. This was the first time a main installment was produced for another console. It was ported for the PlayStation Portable on November 24, 2009. The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. While this version retains elements from the earlier games, ''Tekken 6'' introduces a new Rage system that increases the strength of the player characters when their health gets low. It ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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