Technofantasy
Technofantasy is a subgenre of fantasy, which has some elements of science and technology but it does not rationalize their use through scientific or quasi-scientific terms, which distinguishes it from science fiction and science fantasy. The less realistic and the more "technobabble" any explanation is, the closer the work is to technofantasy. The concept of technofantasy has been described as "destroying the difference between magic and science". See also * Clarke's third law * hard fantasy * hard science fiction * Sanderson's Laws of Magic * soft science fiction * sword and planet Sword and planet is a subgenre of science fantasy that features rousing adventure stories set on other planets, and usually featuring humans as protagonists. The name derives from the heroes of the genre engaging their adversaries in hand-to-ha ... References {{sf-stub Fantasy genres ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Science Fantasy
Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientifically logical; while a conventional fantasy story contains mostly supernatural and artistic elements that disregard the scientific laws of the real world. The world of science fantasy, however, is laid out to be scientifically logical and often supplied with hard science–like explanations of any supernatural elements.Eric R. Williams, ''The Screenwriters Taxonomy: A Collaborative Approach to Creative Storytelling''p. 121/ref> During the Golden Age of Science Fiction, the fanciful science fantasy stories were seen in sharp contrast to the terse, scientifically plausible material that came to dominate mainstream science fiction typified by the magazine ''Astounding Science Fiction''. Although at this time, science fantasy stories were oft ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hard Fantasy
Hard fantasy is a subgenre of fantasy literature that strives to present stories set in (and often centered on) a rational and knowable world. Hard fantasy is similar to hard science fiction, from which it draws its name, in that they all aim to build their respective worlds in a rigorous and logical manner. Origins Jane Lindskold, whose writing has been called hard fantasy, in 2009 attributed the origin of this term to an unnamed radio interviewer. Brian Stableford traces the term origins to 1980s as proposed by unnamed writers of historical fantasy. Definition The definition of hard fantasy is amorphous in practice. Marie Brennan remarked in 2008 that "the term has been around for a while without anybody ever achieving consensus on what it refers to" and proposed a broad definition that "it's any story that treats magic like science" or fantasy stories that "are concerned with ''how stuff works, and why''". Brian Stableford in ''The A to Z of Fantasy Literature'' concurred ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sword And Planet
Sword and planet is a subgenre of science fantasy that features rousing adventure stories set on other planets, and usually featuring humans as protagonists. The name derives from the heroes of the genre engaging their adversaries in hand-to-hand combat primarily with simple melée weapons such as swords, even in a setting that often has advanced technology. Although there are works that herald the genre, such as Percy Greg's ''Across the Zodiac'' (1880) and Edwin Lester Arnold's '' Lieut. Gullivar Jones: His Vacation'' (1905; published in the US in 1964 as ''Gulliver of Mars''), the prototype for the genre is ''A Princess of Mars'' by Edgar Rice Burroughs originally serialized by ''All-Story'' in 1912 as "Under the Moons of Mars". The genre predates the mainstream popularity of science fiction proper, and does not necessarily feature any scientific rigor, being instead romantic tales of high adventure. For example, little thought is given to explaining why the environment of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Technobabble
Technobabble (a portmanteau of ''technology'' and ''babble''), also called technospeak, is a type of nonsense that consists of buzzwords, esoteric language, or technical jargon. It is common in science fiction. See also * Academese * Bullshit * Bogdanov affair * Dihydrogen monoxide parody * Flux capacitor * Fedspeak * Neologism * Officialese * Psychobabble * Rubber science * Sokal affair * Turboencabulator The Turbo Encabulator (later the Rockwell Retro Encabulator and SANS ICS HyperEncabulator) is a fictional electromechanical machine with a satirical technobabble description that became a famous in-joke amongst engineers after it was published by ... References External links Technology Column called Technobabble Technobabble Generators [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Clarke's Third Law
British science fiction writer Arthur C. Clarke formulated three adages that are known as Clarke's three laws, of which the third law is the best known and most widely cited. They are part of his ideas in his extensive writings about the future. The laws The laws are: # When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong. # The only way of discovering the limits of the possible is to venture a little way past them into the impossible. # Any sufficiently advanced technology is indistinguishable from magic. Origins One account claimed that Clarke's "laws" were developed after the editor of his works in French started numbering the author's assertions. All three laws appear in Clarke's essay "Hazards of Prophecy: The Failure of Imagination", first published in ''Profiles of the Future'' (1962). However, they were not all published at the same time. Clarke ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hard Science Fiction
Hard science fiction is a category of science fiction characterized by concern for scientific accuracy and logic. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell's '' Islands of Space'' in the November issue of ''Astounding Science Fiction''. The complementary term soft science fiction, formed by analogy to hard science fiction,) first appeared in the late 1970s. The term is formed by analogy to the popular distinction between the "hard" (natural) and "soft" (social) sciences, although there are examples generally considered as "hard" SF, such as Isaac Asimov's ''Foundation'' series, built on mathematical sociology. Science fiction critic Gary Westfahl argues that neither term is part of a rigorous taxonomy; instead they are approximate ways of characterizing stories that reviewers and commentators have found useful. History Stories revolving around scientific and technical consistency were written as early as the 1870s with the p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Brandon Sanderson
Brandon Winn Sanderson (born December 19, 1975) is an American author of high fantasy and science fiction. He is best known for the Cosmere fictional universe, in which most of his fantasy novels, most notably the ''Mistborn'' series and ''The Stormlight Archive'', are set. Outside of the Cosmere, he has written several young adult and juvenile series including ''The Reckoners'', the '' Skyward'' series, and the ''Alcatraz'' series. He is also known for finishing Robert Jordan's high fantasy series ''The Wheel of Time'' and has created several graphic novel fantasy series including ''White Sand'' and ''Dark One''. He created Sanderson's Laws of Magic and popularized the idea of "hard magic" and "soft magic" systems. In 2008, Sanderson started a podcast with author Dan Wells and cartoonist Howard Tayler called ''Writing Excuses'', involving topics about creating genre writing and webcomics. In 2016, the American media company DMG Entertainment licensed the movie rights to Sa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Soft Science Fiction
Soft science fiction, or soft SF, is a category of science fiction with two different definitions, defined in contrast to hard science fiction. It can refer to science fiction that explores the "soft" sciences (e.g. psychology, political science, anthropology), as opposed to hard science fiction, which explores the "hard" sciences (e.g. physics, astronomy, biology). It can also refer to science fiction which prioritizes human emotions over the scientific accuracy or plausibility of hard science fiction. Soft science fiction of either type is often more concerned with speculative societies and relationships between characters, rather than speculative science or engineering. The term first appeared in the late 1970s and is attributed to Australian literary scholar Peter Nicholls. Definition In ''The Encyclopedia of Science Fiction'', Peter Nicholls writes that "soft SF" is a "not very precise item of SF terminology" and that the contrast between hard and soft is "sometimes ill ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |