Tau Ceti (video Game)
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Tau Ceti (video Game)
''Tau Ceti'' is a video game published in 1985 by CRL for the ZX Spectrum and converted to the Amstrad CPC, Amstrad PCW, Atari ST, Commodore 64, and MS-DOS. It was designed and programmed by Pete Cooke. The world, set on Tau Ceti III orbiting Tau Ceti, is displayed using 3D graphics with shadow effects. The planet has a day and night cycle. ''Tau Ceti: The Special Edition'', was released for the 128K Spectrum and Amstrad CPC in 1987, with extra coding by Chris Newcombe. A sequel, ''Academy'', was released in 1986. Origins and development The origins of ''Tau Ceti'' and its game engine came from Cooke attempting to work out how the spheres in the game ''Gyron'', released by Firebird Software for the ZX Spectrum in 1985, had been created: Having created the basics of a game engine, Cooke had to decide on a scenario for his new game: Cooke was also inspired when writing ''Tau Ceti'' by the works of the science-fiction writers Larry Niven and Isaac Asimov, and the space ...
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CRL Group PLC
CRL Group plc is a defunct British video game development and publishing company. Originally CRL stood for "Computer Rentals Limited". It was based in King's Yard, London and run by Clem Chambers. at World of Spectrum They released a number of notable adventure games based on horror stories. ''Dracula'' and ''Frankenstein'' were rated 15 certificate by the British Board of Film Censors for their graphics depicting bloody scenes; Dracula was the first game to be rated by the BBFC. ''Jack the Ripper'' was the first game to receive an 18 certificate, ''Wolfman'' also gained an 18 certificate. CRL-published games that achieved critical success include ''Tau Ceti'' and ''Academy''. The 1984 game of the series ''Terrahawks'' was one of the first video games based on a TV show. Games 1982 * ''Rescue'' 1983 *''3D Desert Patrol'' *''Alien Maze'' *''Bomber'' *''Caveman'' *''Crawler'' *''Derby Day'' *''Draughts'' *''Escape from Manhattan'' *''Galactic Patrol'' *''Grand National'' * ...
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Isaac Asimov
yi, יצחק אזימאװ , birth_date = , birth_place = Petrovichi, Russian SFSR , spouse = , relatives = , children = 2 , death_date = , death_place = Manhattan, New York City, U.S. , nationality = Russian (1920–1922)Soviet (1922–1928)American (1928–1992) , occupation = Writer, professor of biochemistry , years_active = 1939–1992 , genre = Science fiction (hard SF, social SF), mystery, popular science , subject = Popular science, science textbooks, essays, history, literary criticism , education = Columbia University ( BA, MA, PhD) , movement = Golden Age of Science Fiction , module = , signature = Isaac Asimov signature.svg Isaac Asimov ( ; 1920 – April 6, 1992) was an American writer and professor of biochemistry at Boston University. During his lifetime, Asimov was considered one of the "Big Three" science fiction writers, along with Robert A. Heinlein and Arthur C. Clarke. A prolific writer, he wrote or edited more than 500 books ...
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Amstrad CPC Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefron ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Commodore User
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, mac ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Your Computer (British Magazine)
''Your Computer'' was a British computer magazine published monthly from 1981 to 1988, and aimed at the burgeoning home computer market. At one stage it was, in its own words, "Britain's biggest selling home computer magazine". It offered support across a wide range of computer formats, and included news, type-in program A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, ...s, and reviews of both software and hardware. Hardware reviews were notable for including coverage of the large number of home microcomputers released during the early 1980s. References External links ''Your Computer'' at the Internet Archive 1981 establishments in the United Kingdom 1988 disestablishments in the United Kingdom Monthly magazines published in the United Kingdom Video game magazines published ...
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Jigsaw Puzzle
A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture. In the 18th century, jigsaw puzzles were created by painting a picture on a flat, rectangular piece of wood, then cutting it into small pieces. Despite the name, a jigsaw was never used. John Spilsbury, a London cartographer and engraver, is credited with commercialising jigsaw puzzles around 1760. His design took world maps, and cut out the individual nations in order for them to be reassembled by students as a geographical teaching aid. They have since come to be made primarily of interlocking cardboard pieces, incorporating a variety of images & designs. Typical images on jigsaw puzzles include scenes from nature, buildings, and repetitive designs—castles and mountains are common, as well as other traditional subjects. However, any pictu ...
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First Person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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