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CRL Group PLC
CRL Group plc was a Great Britain, British video game development and publishing company. Originally CRL stood for "Computer Rentals Limited". It was based in King's Yard, London and run by Clem Chambers. at World of Spectrum They released a number of notable interactive fiction, adventure games based on horror stories. ''Dracula (1986 video game), Dracula'' and ''Frankenstein (CRL game), Frankenstein'' were rated 15 (British Board of Film Classification), 15 certificate by the British Board of Film Classification, British Board of Film Censors for their graphics depicting bloody scenes; Dracula was the first game to be rated by the BBFC. ''Jack the Ripper (1987 video game), Jack the Ripper'' was the first game to receive an 18 (British Board of Film Classification), 18 certificate, ''Wolfman (video game), Wolfman'' also gained an 18 certificate. CRL-published games that achieved critical success include ''Tau Ceti (video game), Tau Ceti'' and ''Academy (video game), Academy''. T ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose Stock, shares and related rights or obligations are not offered for public subscription or publicly negotiated in their respective listed markets. Instead, the Private equity, company's stock is offered, owned, traded or exchanged privately, also known as "over-the-counter (finance), over-the-counter". Related terms are unlisted organisation, unquoted company and private equity. Private companies are often less well-known than their public company, publicly traded counterparts but still have major importance in the world's economy. For example, in 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for $1.8 trillion in revenues and employed 6.2 million people, according to ''Forbes''. In general, all companies that are not owned by the government are classified as private enterprises. This definition encompasses both publ ...
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18 (British Board Of Film Classification)
The 18 certificate is issued by the British Board of Film Classification (BBFC), to state that in its opinion, a film, video recording, or game is suitable only for persons aged 18 years and over. It recommends that no one below that age should be admitted to view a film with an 18 certificate in a cinema, and that 18-rated video recordings should not be sold or rented to anyone below that age. As with other British film certificates, the 18 certificate theoretically only has advisory power for films shown in public cinemas, with the ultimate say being held by local authorities. In practice, the local authorities tend to follow BBFC rulings in all but a few exceptional cases. For video and game sales, the BBFC rulings have statutory power, as under the terms of the Video Recordings Act 1984 all videos sold or distributed within the UK must be classified by the BBFC, unless they fall into one of a number of exempt categories. Unclassified recordings which are not exempt cannot ...
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The Boggit
''The Boggit: Bored Too'' is a text adventure game by Delta 4 released in 1986 for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers. The game is a parody of the J. R. R. Tolkien novel ''The Hobbit'' and of the earlier game based upon it also called ''The Hobbit''. It is the prequel to '' Bored of the Rings''. Plot Bimbo Faggins and Grandalf must find treasure, solve puzzles, and appear on a gameshow. Gameplay The game is in 3 separate parts which are each loaded separately. Commands are entered in either full sentences or using a verb / noun format. Conversations with other characters in the game are possible. The player can also save and load a game position in computer memory. Reception ''Sinclair User'' magazine wrote that ''The Boggit'' was "just as funny and sick as its predecessor but is better presented and a whole lot snappier. It's miles better than the game it lampoons too." See also *''Kingdom O' Magic ''Kingdom O' Magic'' is a video game rele ...
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Robin Of Sherlock
''Robin of Sherlock'' is a 1985 adventure game developed by Delta 4 and published by Silversoft. It parodies the earlier games ''The Hobbit'' and '' Sherlock''. It was written using '' The Quill''. The game mixes the universes of Robin Hood and Sherlock Holmes with a number of characters from other media, including Smurfs, Dorothy from The Wizard of Oz, Red Riding Hood, Goldilocks, and others.Bored out of his mind
, 1985 It also involves masquerading as



Pilgrim (video Game)
''Pilgrim'' is a text adventure game by CRL that runs on the Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ... computer. Plot After facing a massacre at the wrath of the Silvian army, the player character goes on quest around the land of Meridan to revive the Guardian in order to save the land from the Silvian's carnage. Gameplay Most of the text in the screen describe the current whereabouts and situation of the player. The player needs to type in a set of text commands to interact with the location and progress with the quest. Reception Reviews *'' Jeux & Stratégie'' #41 References External links * 1986 video games Adventure games Commodore 64 games Commodore 64-only games CRL Group games Single-player video games Video games developed in the United ...
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Hercules (1984 Video Game)
''Hercules'' is a platform video game written by Steve Bak for the Commodore 64 and published by Interdisc in 1984. It was reissued in 1986 by Alpha Omega and ported to the Acorn Electron, BBC Micro, Commodore 16, Plus/4, and ZX Spectrum. Alpha Omega changed its name to The Power House shortly after publishing the game. Gameplay As Hercules, the player must complete the '' Twelve Deathly Labours of Hercules''. The player traverses from each screen's starting point to its goal by jumping between platforms, moving along them, and climbing ropes. The platforms are not as they seem when the level begins. Some turn to fire when walked on (killing the player) and others cannot be seen until walked on. The game can begin with any one of eleven of the twelve labours (the twelfth is always kept until the end) and then every time the player dies or completes a labour, a different random labour begins. There are fifty screens in total. Release The original Commodore 64 version was firs ...
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Bugsy (video Game)
''Bugsy'', also known as ''The King of Chicago'', is a 1986 graphic adventure game for the Commodore 64, Amstrad CPC, and ZX Spectrum developed by Silver Sisterhood, St. Bride's School and published by CRL Group exclusively in Europe. Its protagonist, Bugsy Maroon, is a rabbit gangster in 1922 Chicago. Gameplay The objective of the game is to be a successful criminal. While primarily text-based, it features simple graphics depicting the current scene. The controls are of a typical text-based game, having players type in commands in order to interact with the environment and characters. When interacting with characters, players have the option to greet, buy, bribe, hire, insult, protect, sweet-talk, or threaten them. Reception References External links

* * * * 1980s interactive fiction 1986 video games Amstrad CPC games Commodore 64 games CRL Group games Single-player video games Video games about crime Video games about rabbits and hares Video games developed ...
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The Rocky Horror Show (video Game)
''The Rocky Horror Show'' is a video game, based on the musical of the same name, it was developed and published by CRL Group. It was released for Apple II, Commodore 64, Commodore 128, ZX Spectrum, and Amstrad CPC created by the CRL Group PLC. The game received generally positive reviews from video game critics. Gameplay Based on the musical of the same name, ''The Rocky Horror Show'' has the player control either Brad or Janet as they search the castle of Dr Frank-N-Furter for pieces of the Medusa machine in order to de-Medusa the player's partner and escape. They must also find keys to open doors and along the way avoid other characters who attempt to stop Brad and Janet. Dr Frank-N-Furter, Magenta and Columbia will remove the players clothes and randomly place them around the castle,When naked the player is unable to climb ladders which is essential to completing the game as they are using their hands to cover their genitals. while Riff Raff and Eddie will try and kill th ...
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Formula One (1985 Video Game)
''Formula One'' is a Formula One racing management video game published in 1985 by CRL Group PLC. It was developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor. The game sets the player as the Formula One team manager on a team of choice, starting on the season of 1985 and onwards. The player is in charge of all the decisions regarding drivers, sponsors, budget management, chassis and engine improvements, tyres selection, among others, during the sixteen races comprised. The game uses hotseat multiplayer for up to six players, each managing a different team, and five different levels of difficulty for the CPU-controlled teams. ''Formula One'' was one of the first games of its genre, following its predecessor Grand Prix Manager by Silicon Joy, and was in well received by critics. Gameplay The game starts by asking the player to choose a team to manage from the six teams available (Brabham, Ferrari, Lotus, Williams, McL ...
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Bored Of The Rings (video Game)
''Bored of the Rings'' is a text adventure game released by Delta 4 in 1985 for several computer systems written using The Quill."Richard Price sets out on the road to Rivendull while Tolkien turns in his grave"
7.85, page 96.
It was also released by . The game is inspired by, but not based on, the '' Bored of the Rings'' parody novel published by

Blade Runner (1985 Video Game)
''Blade Runner'' is a 1985 shoot 'em up game loosely inspired by the 1982 film ''Blade Runner''. The game was published in 1985 by CRL Group PLC for Commodore 64, ZX Spectrum, and Amstrad CPC. Reviews of the game were mostly negative. Plot The plot of the game is similar to the associated movie. Replidroids (''sic'' for replicants), designed for use in space, have been banned from Earth following a revolt on a colony. The role of eliminating any replidroids found on earth is given to a unit of bounty hunters. Gameplay The game features the player character hunting down replicants for bounty money. On loading the game, the player has to listen to around two minutes of music from the movie soundtrack without any ability to skip the sequence. Author Will Brooker notes that due to the computers' sonic limitations, the "grandiose swoops and fanfares" of the soundtrack were reduced to "a tinny one-channel burble". The game first presents the player with a map showing the locations ...
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The War Of The Worlds (1984 Video Game)
''The War of the Worlds'', titled on screen as ''Jeff Wayne's The War of the Worlds'' and on the cover as ''Jeff Wayne's Video Game Version of The War of the Worlds'' is a ZX Spectrum video game developed and released by CRL Group in 1984. The game is based upon the 1978 concept album, itself based on H.G. Wells' 1898 novel ''The War of the Worlds''. Gameplay required the player to visit a series of sites in and around London, by moving a person using cursor keys or a joystick, and occasionally making choices such as whether to hide, run or stand still. The game was unpopular with reviewers because it ran very slowly and the player was often killed (hunger and thirst being common causes of death) and forced to begin the adventure from scratch. Despite this, the game peaked at number 8 in the weekly computer game charts making it one of CRL's highest charting titles. Original 2-page magazine advertisements stated 'available for ZX Spectrum' but also had a list of other formats t ...
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