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Tasha's Cauldron Of Everything
''Tasha's Cauldron of Everything'' is a sourcebook for the 5th edition of the ''Dungeons & Dragons'' fantasy role-playing game, published in 2020. The book is a supplement to the 5th edition ''Dungeon Master's Guide'' (2014) and ''Player's Handbook'' (2014). Contents The book adds a variety of options for both players and Dungeon Masters along with marginalia by the archmage Tasha. * Chapter 1: Character Options **Includes 26 new subclasses, 2 or 3 for each of the twelve previously existing character classes. Some subclasses have also appeared in other published campaign sourcebooks. **The addition of The Artificer class including the 3 subclasses previously published in '' Eberron: Rising from the Last War'' and one new subclass. ** Optional character origin customization with rules that decouple a character's race or origin from their abilities **New feats and class features * Chapter 2: Group Patrons **Adds a shared origin story and/or an ongoing narrative hook for advent ...
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Magali Villeneuve
Magali Villeneuve (born 1980) is a French illustrator, freelance fantasy artist, and fantasy author. Her art has been used for official games and products set in many large fantasy universes and franchises, including Magic: The Gathering, A Song of Ice and Fire, Star Wars, Warhammer, The Lord of the Rings, and Call of Cthulhu. Early life, education, and family Villeneuve was born in Bordeaux, France in 1980. She did not attend school to be an artist; instead, she is completely self-taught. Today, she lives in Bruyères with her husband. Career Villeneuve began illustrating professionally in 2006. As she did not receive any formal artistic training, her first commissions were for book covers from small publishers. After reading Robert Jordan's Wheel of Time series, her "goals changed": she abandoned her ambition to work as a Disney animator in favor of fantasy illustrations. Discovering one day in a library that Fantasy Flight Games published a book of A Song of Ice and Fire ...
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Magic In Dungeons & Dragons
The magic in ''Dungeons & Dragons'' consists of the spells and magic systems used in the settings of the role-playing game ''Dungeons & Dragons'' (''D&D''). ''D&D'' defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films. The specific effects of each spell, and even the names of some spells, vary from edition to edition of the ''Dungeons & Dragons'' corpus. Development Origins In 1974, the 36-page " Volume 1: Men & Magic" pamphlet was published as part of the original ''Dungeons & Dragons'' boxed set and included 12 pages about magic. It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier ''C ...
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Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the ''Dungeons & Dragons'' fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes. Publication history Creative origins The Magic-User class was inspired by the spell-casting magicians common in folklore and modern fantasy literature, particularly as portrayed in Jack Vance's ''The Dying Earth'' short stories, and John Bellairs's novel ''The Face in the Frost''. Gandalf and Saruman from Tolkien's ''The Lord of the Rings'' and Merlin of King Arthur fame also influenced this class. Wizards memorize their spells, then forget them when cast in the fashion of magicians from Jack Vance's ''Dying Earth'' series of novels. ''Dungeons & Dragons'' In the original version of the game, magic-user was one of the base character classes. Magic-User was one of the three original classes, the other two being Fighting Man (renamed Fighter in later editions) and Cleric. ...
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Mythic Odysseys Of Theros
''Mythic Odysseys of Theros'' is a sourcebook that details the ''Theros'' campaign setting for the 5th edition of the ''Dungeons & Dragons'' fantasy role-playing game published in June 2020. The plane was originally created for the ''Magic: The Gathering'' collectible card game and first appeared in the card set ''Theros'', which was released in September 2013. It is inspired by Greek mythology and has a powerful pantheon of Gods that are present and active in both the world and the lives of the player characters. Contents ''Mythic Odysseys of Theros'' is a 256-page campaign and adventure guide for using the ''Theros'' setting, from the collectible card game ''Magic: The Gathering'', in the 5th edition. The book expands on game elements for the 5th edition, such as: * Two new races — satyr and Leonin (a feline race from ''Magic: the Gathering'') * Three reprinted races — centaur, minotaur (from ''Guildmasters' Guide to Ravnica''), and Triton (an updated version from '' V ...
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Paladin (Dungeons & Dragons)
The paladin is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. From 1st through 3rd edition, paladins were required to maintain the Lawful Good alignment. In addition, compared with other classes the paladin class has one of the most restrictive codes of conduct and paladin characters are expected to demonstrate and embody goodness. Failure to maintain a lawful good alignment or adhere to the code of conduct causes paladins to lose their paladin status and many of their special abilities until they are able to atone. With the introduction of the 4th edition of ''D&D'', paladins become champions of a chosen deity instead of just righteous warriors, paladins can be of any alignment, and can no longer fall in disgrace and lose their paladinhood. Publication history Creative origins The development of the ...
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Bard (Dungeons & Dragons)
The bard is a standard playable character class in many editions of the ''Dungeons & Dragons'' fantasy role-playing game. The bard class is versatile, capable of combat and of magic ( divine magic in earlier editions, arcane magic in later editions). Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celt The Celts (, see pronunciation for different usages) or Celtic peoples () are. "CELTS location: Greater Europe time period: Second millennium B.C.E. to present ancestry: Celtic a collection of Indo-European peoples. "The Celts, an ancient ...ic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale. Publication history Creative origins The class name itself "is original ...
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Guildmasters' Guide To Ravnica
''Guildmasters' Guide to Ravnica'' is a sourcebook that details the ''Ravnica'' campaign setting for the 5th edition of the ''Dungeons & Dragons'' fantasy role-playing game published in November 2018. The world of Ravnica was originally created for the ''Magic: The Gathering'' collectible card game and first appeared in the card set ''Ravnica: City of Guilds'', which was released in 2005. It is a high-magic world with a loose Slavic flavor, and features a single city which spans the entire planet that is controlled by ten competing guilds of different ideologies. Contents ''Guildmasters' Guide to Ravnica'' is a 256-page campaign and adventure guide for using the ''Ravnica'' setting, from the collectible card game ''Magic: The Gathering'', in the 5th edition. The book includes a ninety page overview of "the ten guilds of Ravnica along with the Tenth District where most of the guilds operate. There's also nearly 40 pages dedicated to building adventures in Ravnica that include ...
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Druid (Dungeons & Dragons)
The druid is a playable character class in the ''Dungeons & Dragons'' fantasy role-playing game. Druids wield nature-themed magic. Unlike clerics, druids do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings. Publication history Creative origins The druid is named for the pre-Christian Celtic priests called druids. In the book ''The Evolution of Fantasy Role-Playing Games'' (2014), Michael Tresca highlighted that "historically, druids did revere trees as nature spirits. ..Zoomorphism was common enough to justify druids transforming into all kinds of animals. ..Conspicuously lacking from Dungeons & Dragons is the role of sacrifices in druidic rituals". Original ''Dungeons & Dragons'' Druids appeared, but not as player characters, in the original ''Greyhawk'' supplement from 1974. They were prese ...
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Cleric (Dungeons & Dragons)
The cleric is one of the standard playable character class in the ''Dungeons & Dragons'' fantasy role-playing game. Clerics are versatile figures, both capable in combat and skilled in the use of divine magic (thaumaturgy). Clerics are powerful healers due to the large number of healing and curative magics available to them. With divinely-granted abilities over life or death, they are also able to repel or control undead creatures. Clerics also have specific 'domains' which usually align with the character's alignment and the god that cleric serves. Whether the cleric repels or controls undead is dependent on the cleric's alignment. It is the only class to be included in every version of ''Dungeons & Dragons'' without a name change. Publication history ''Dungeons & Dragons'' The cleric character class first appeared in the original edition of ''Dungeons & Dragons''. In the original edition, the class is described as gaining "some of the advantages from both of the other two c ...
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Reprint
A reprint is a re-publication of material that has already been previously published. The term ''reprint'' is used with slightly different meanings in several fields. Academic publishing In academic publishing, offprints, sometimes also known as reprints, are bulk reproductions of individual articles previously published in academic journals.Carter, John, and Nicolas Barker. (2004) ''ABC for Book Collectors''. 8th edition. New Castle, DE: Oak Knoll. p. 153. Offprints from scientific, technical, and medical (STM) journals are used by researchers in some fields to generate awareness among audiences who don't subscribe to the journal e.g. physicians, consumers, investors etc. They are usually ordered directly from the publisher of the journal. However, some third-party service providers also exist, serving as an intermediary that provides a single source of offprints from multiple publishers. Book publishing In book publishing, if a reprint has been revised from an earlier version ...
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Artificer (Dungeons & Dragons)
The artificer is a playable character class in the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. The Artificer first appeared as a full class in the 3.5 edition of ''D&D'' and was introduced in the Eberron campaign setting. The artificer is a unique base class that reflects many of the core themes of Eberron. Campaign setting Though introduced as a wizard specialist in '' Player's Option: Spells & Magic'' (1996) and as a prestige class for gnome arcane spellcasters in ''Magic of Faerûn'' (2001), artificers were first added as a standalone class in the Eberron campaign setting. They are a major defining feature of a Dragonmarked house, House Cannith, and the common people in the metropolis of Sharn and other cities rely heavily on artificers to maintain the magical infrastructure. Artificers represent many of the high-magic elements of Eberron as a campaign setting. Publication history ''Advanced Dungeons & Dragons'' 2nd edition The first appearance of an artif ...
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Eberron
Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic. Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the ''D&D'' game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the '' Eberron Campaign Setting'' hardback book in June 2004. Creative origins Keith Baker's ''Dungeons & Dragons'' campaign setting of Eberron was chosen as the winner among the 11,000 submi ...
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