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Tao Framework
For 3D computer graphics, the Tao Framework is a C# library giving .NET and Mono developers access to popular graphics and gaming libraries like OpenGL and SDL. It was originally developed by the C# OpenGL programmer Randy Ridge, and since its start many developers have contributed to the project. The latest version of Tao is version 2.1 released on May 1, 2008. Tao Framework has been superseded by OpenTK. In 2012, in parallel with the development of OpenTK, a new project called TaoClassic has been introduced on SourceForge, as a direct continuation of Tao Framework, with the same licensing conditions and design disciplines, but with new authors and cutting-edge features, like support for OpenGL 4.3, 64-bit operating systems, etc. Bindings * Cg 2.0.0.0 * DevIL 1.6.8.3 * FFmpeg 0.4.9.0 * freeglut 2.4.0.2 * FreeType 2.3.5.0 * GLFW 2.6.0.0 * Lua 5.1.3.0 * ODE 0.9.0.0 * OpenAL 1.1.0.1 * OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform applicati ...
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Randy Ridge
For 3D computer graphics, the Tao Framework is a C# library giving .NET and Mono developers access to popular graphics and gaming libraries like OpenGL and SDL. It was originally developed by the C# OpenGL programmer Randy Ridge, and since its start many developers have contributed to the project. The latest version of Tao is version 2.1 released on May 1, 2008. Tao Framework has been superseded by OpenTK. In 2012, in parallel with the development of OpenTK, a new project called TaoClassic has been introduced on SourceForge, as a direct continuation of Tao Framework, with the same licensing conditions and design disciplines, but with new authors and cutting-edge features, like support for OpenGL 4.3, 64-bit operating systems, etc. Bindings * Cg 2.0.0.0 * DevIL 1.6.8.3 * FFmpeg 0.4.9.0 * freeglut 2.4.0.2 * FreeType 2.3.5.0 * GLFW 2.6.0.0 * Lua 5.1.3.0 * ODE 0.9.0.0 * OpenAL 1.1.0.1 * OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform applicati ...
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DevIL
A devil is the personification of evil as it is conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conceptions of the devil can be summed up as 1) a principle of evil independent from God, 2) an aspect of God, 3) a created being turning evil (a ''fallen angel''), and 4) a symbol of human evil. Each tradition, culture, and religion with a devil in its mythos offers a different lens on manifestations of evil.Jeffrey Burton Russell, ''The Devil: Perceptions of Evil from Antiquity to Primitive Christianity'', Cornell University Press 1987 , pp. 41–75 The history of these perspectives intertwines with theology, mythology, psychiatry, art, and literature developing independently within each of the traditions. It occurs historically in many contexts and cultures, and is given many different names— Satan, Lucifer, Beelzebub, Mephistopheles, Iblis—and at ...
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3D Graphics Software
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics ...
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OpenAL
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a result of motion), and material densities. OpenAL aimed to originally be an open standard and open-source replacement for proprietary (and generally incompatible with one another) 3D audio APIs such as DirectSound and Core Audio, though in practice has largely been implemented on various platforms as a wrapper around said proprietary APIs or as a proprietary and vendor-specific fork. While the reference implementation later became proprietary, there are open source implementations such as OpenAL Soft available. History OpenAL was originally ...
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Open Dynamics Engine
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL. ODE was started in 2001 and has already been used in many applications and games, such as ''Assetto Corsa'', ''BloodRayne 2'', ''Call of Juarez'', ''S.T.A.L.K.E.R.'', ''Titan Quest'', ''World of Goo'', '' X-Moto'' and ''OpenSimulator''. Overview The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package although it includes a basic one called ''drawstuff''. It supports several geometries: box, sphere, capsule (cylinder capped with hemispheres), triangle mesh, cylinder and heightmap. Simulation Higher level environments that allow non-programmers access to ODE include Player Project, Webots, Opensimulator, anyKode Marilou anV-REP ODE is a popular choi ...
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Lua (programming Language)
Lua ( ; from meaning ''moon'') is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, membe ...
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GLFW
GLFW (Graphics Library Framework) is a lightweight utility library for use with OpenGL. It provides programmers with the ability to create and manage windows and OpenGL contexts, as well as handle joystick, keyboard and mouse input. Software architecture GLFW is a small C library that allows the creation and management of windows with OpenGL contexts, making it also possible to use multiple monitors and video modes. It provides access to input from the keyboard, mouse, and joysticks. The API provides a thin, multi-platform abstraction layer, primarily for applications whose sole graphics output is through the OpenGL API. While GLFW is very useful when developing multi-platform OpenGL applications, single-platform developers can also benefit from avoiding having to deal with different platform-specific APIs. GLFW is used in programs that require a window, due to OpenGL not providing any mechanisms for creating the necessary contexts, managing windows, user input, timing, etc. Th ...
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Freeglut
FreeGLUT is an open-source alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT (and hence FreeGLUT) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. FreeGLUT is intended to be a full replacement for GLUT, and has only a few differences. Since GLUT has gone into stagnation, FreeGLUT is in development to improve the toolkit. It is released under the MIT License. History FreeGLUT was originally written by Paweł W. Olszta with contributions from Andreas Umbach and Steve Baker. Since Paweł ceased working in 3D graphics, he passed the baton to Steve Baker. The current maintainers of FreeGLUT are John F. Fay, John Tsiombikas, and Diederick C. Niehorster. Paweł started FreeGLUT development on December 1, 1999. The project is now virtually a 100% replacement for the original GLUT with only a few departures (such as the abandonment of SGI-specific features such as th ...
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FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing of video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects and standards compliance (SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a Gstreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as VLC, an ...
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Cg (programming Language)
Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for computer programming, programming shaders. Cg/HLSL is based on the C (programming language), C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg/HLSL more suitable for programming graphics processing units. Two main branches of the Cg/HLSL language exist: the Nvidia Cg compiler (cgc) which outputs DirectX or OpenGL and the Microsoft HLSL which outputs DirectX shaders in bytecode format. Nvidia's cgc was Deprecation, deprecated in 2012, with no additional development or support available. HLSL shaders can enable many special effects in both 2D and 3D computer graphics. The Cg/HLSL language originally only included support for vertex shaders and pixel shaders, but other types of shaders were introduced gradually as well: * DirectX 10 ...
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