Talisman Dungeon
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Talisman Dungeon
''Talisman Dungeon'' is an expansion set published by Games Workshop in 1987 for the second edition of the ''Talisman'' board game. Description ''Talisman Dungeon'' is a supplement for the ''Talisman'' game that can also be used as a small stand-alone game. It is the only ''Talisman'' supplement that was designed by Bob Harris, the designer of the original game. Components It comes with the following components: * separate board with the Dungeon track * 36-card "Dungeon" deck * 4 "Doorway" cards * 14 new characters ** Conjurer ** Dark Elf ** Gipsy ** Highlander ** Inquisitor ** Martial artist ** Pirate ** Saracen ** Scout ** Sprite ** Spy ** Swashbuckler ** Swordsman ** Zulu These new characters can be used in any game of ''Talisman''. Setup To use it as part of a ''Talisman'' game, the Dungeon board and Dungeon deck are set up beside the regular ''Talisman'' board, and the four "Doorway" cards are shuffled into the main ''Talisman'' "Adventure" deck. Gameplay When a play ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Reconnaissance
In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enemy forces, terrain, and other activities. Examples of reconnaissance include patrolling by troops (skirmishers, long-range reconnaissance patrol, U.S. Army Rangers, cavalry scouts, or military intelligence specialists), ships or submarines, crewed or uncrewed reconnaissance aircraft, satellites, or by setting up observation posts. Espionage is usually considered to be different from reconnaissance, as it is performed by non-uniformed personnel operating behind enemy lines. Often called recce (British, Canadian and Australian English) or recon (American English), the word for this activity has at its root the associated verb ''reconnoitre'' or ''reconnoiter''. Etymology The word from the Middle French ''reconoissance''. Overview Reconnaissance conducted by ground forces includes special reconnaissance, armored reconnaissance, amp ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Graeme Davis (game Designer)
Graeme Davis (born 1958, in Isleworth, England) is a game designer, writer and editor who has worked extensively in the roleplaying game industry. Biography Davis started playing ''Dungeons & Dragons'' in the mid-1970s, shortly after it was first imported into the United Kingdom. After leaving school he worked in the banking industry before studying for a Bachelor of Arts degree in archaeology at the University of Durham in 1979. He graduated in 1982, and started work towards a Doctor of Philosophy degree. Games Workshop's ''White Dwarf'' magazine in 1982 gave Davis his first paid opportunity to write an article about ''Dungeons & Dragons''. Other opportunities followed, including ''White Dwarf'' and other magazines such as TSR, Inc.'s ''Imagine''. A job offer from Games Workshop in 1986 prompted Davis to leave university with his Ph.D. unfinished. However, his historical and archaeological knowledge and research skills have been put into use throughout his career with sev ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Zulu People
Zulu people (; zu, amaZulu) are a Nguni ethnic group native to Southern Africa. The Zulu people are the largest ethnic group and nation in South Africa, with an estimated 10–12 million people, living mainly in the province of KwaZulu-Natal. They originated from Nguni communities who took part in the Bantu migrations over millennia. As the clans integrated together, the rulership of Shaka brought success to the Zulu nation due to his improved military tactics and organization. Zulus take pride in their ceremonies such as the Umhlanga, or Reed Dance, and their various forms of beadwork. The art and skill of beadwork takes part in the identification of Zulu people and acts as a form of communication and dedication to the tribe and specific traditions. The men and women both serve different purposes in society in order to function as a whole. Today the Zulu people predominantly believe in Christianity, but have created a syncretic religion that is combined with the Zulu's pr ...
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Swordsman
Swordsmanship or sword fighting refers to the skills and techniques used in combat and training with any type of sword. The term is modern, and as such was mainly used to refer to smallsword fencing, but by extension it can also be applied to any martial art involving the use of a sword. The formation of the English word "swordsman" is parallel to the Latin word '' gladiator'', a term for the professional fighters who fought against each other and a variety of other foes for the entertainment of spectators in the Roman Empire. The word ''gladiator'' itself comes from the Latin word ''gladius'', which is a type of sword. European swordsmanship Classical history The Roman legionaries and other forces of the Roman military, until the 2nd century A.D., used the gladius as a short thrusting sword effectively with the ''scutum'', a type of shield, in battle. According to Vegetius the Romans mainly used underhanded stabs and thrusts because one thrust into the gut would kill an e ...
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Swashbuckler
A swashbuckler is a genre of European adventure literature that focuses on a heroic protagonist stock character who is skilled in swordsmanship, acrobatics, guile and possesses chivalrous ideals. A "swashbuckler" protagonist is heroic, daring, and idealistic: he rescues damsels in distress, protects the downtrodden, and uses duels to defend his honor or that of a lady or to avenge a comrade. Swashbucklers often engage in daring and romantic adventures with bravado or flamboyance. Swashbuckler heroes are gentleman adventurers who dress elegantly and flamboyantly in coats, waistcoats, tight breeches, large feathered hats, and high leather boots, and they are armed with the thin rapiers used by aristocrats. Swashbucklers are not unrepentant brigands or pirates, although some may rise from such disreputable stations and achieve redemption.
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Sprite (creature)
A sprite is a supernatural entity in European mythology. They are often depicted as fairy-like creatures or as an ethereal entity. The word ''sprite'' is derived from the Latin ''spiritus'' ("spirit"), via the French '' esprit''. Variations on the term include ''spright'' and the Celtic ''spriggan''. The term is chiefly used with regard to elves and fairies in European folklore, and in modern English is rarely used in reference to spirits. Belief in sprites The belief in diminutive beings such as sprites, elves, fairies, etc. has been common in many parts of the world, and might to some extent still be found within neo-spiritual and religious movements such as "neo-druidism" and Ásatrú. In some elemental magics, the sprite is often believed to be the elemental of air (see also sylph). Water sprite A water sprite (also called a water fairy or water faery) is a general term for an elemental spirit associated with water, according to alchemist Paracelsus. Water sprites ...
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Saracen
upright 1.5, Late 15th-century German woodcut depicting Saracens Saracen ( ) was a term used in the early centuries, both in Greek and Latin writings, to refer to the people who lived in and near what was designated by the Romans as Arabia Petraea and Arabia Deserta. The term's meaning evolved during its history of usage. During the Early Middle Ages, the term came to be associated with the tribes of Arabia. The oldest known source mentioning "Saracens" in relation to Islam dates back to the 7th century, in the Greek-language Christian tract ''Doctrina Jacobi''. Among other major events, the tract discusses the Muslim conquest of the Levant, which occurred after the rise of the Rashidun Caliphate following the death of the Islamic prophet Muhammad. The Roman-Catholic church and European Christian leaders used the term during the Middle Ages to refer to Muslims—usually Arabs, Turks, and Iranians. By the 12th century, "Saracen" had become synonymous with "Muslim" in Medieva ...
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Talisman Board Game
''Talisman: The Magical Quest Game'' is a fantasy-themed adventure board game for two to six players, originally designed and produced by Games Workshop. The game was first released in 1983 and has gone through three revisions. As of 2021, the fourth edition (2008) is the latest version. The board game sold over 800,000 units by 2000. From 2008 to 2017 Fantasy Flight Games produced ''Talisman'' under license from Games Workshop. Beginning in 2019 Pegasus Spiele took over production of ''Talisman'' and all of the game expansions. History The game was created by Robert Harris for the amusement of himself and his friends. The game's original objective was to become prefect of a boys' school. Changing the theme to fantasy, and naming the game "Talisman", Harris signed a royalty publishing contract with Games Workshop, and the game was shown at Games Day 1983. After releasing the third edition, Games Workshop bought out his remaining interest. The primary object of the game is ...
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Pirate
Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, vessels used for piracy are pirate ships. The earliest documented instances of piracy were in the 14th century BC, when the Sea Peoples, a group of ocean raiders, attacked the ships of the Aegean and Mediterranean civilisations. Narrow channels which funnel shipping into predictable routes have long created opportunities for piracy, as well as for privateering and commerce raiding. Historic examples include the waters of Gibraltar, the Strait of Malacca, Madagascar, the Gulf of Aden, and the English Channel, whose geographic structures facilitated pirate attacks. The term ''piracy'' generally refers to maritime piracy, although the term has been generalized to refer to acts committed on land, in the air, on computer networks, and (in scien ...
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