Tabula Rasa (computer Game)
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Tabula Rasa (computer Game)
''Richard Garriott's Tabula Rasa'' is a defunct MMORPG developed by Destination Games and published by NCsoft, designed in part by Richard Garriott. The game is a role-playing video game that blends certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The development team released updates, called "Deployments," nearly every month following launch. The game required a monthly subscription. ''Tabula Rasa'' is about humanity's last stand against a group of aliens called the Bane. The story takes place in the near future on two planets, Arieki and Foreas, which were in a state of constant conflict between the AFS (Allied Free Sentients) and the Bane. The term '' tabula rasa'' means "clean slate" in Latin, which refers to a fresh start, or starting over. According to the developers, the game included the ability for players to infl ...
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Destination Games
Destination Games was an American computer game development company created in April 2000 by Richard Garriott, Robert Garriott and Starr Long, following their departure from Origin Systems. ("Destination" is a play on "Origin", the company the Garriotts founded nearly two decades earlier.) Destination was founded in Austin, Texas to develop massively multiplayer online role-playing games. At E3 2001, Richard Garriott announced a partnership making Destination the United States headquarters of South Korean MMORPG giant NCSOFT. As NCSOFT Austin, Destination has mainly focused on developing and supporting the North American version of NCSOFT's ''Lineage'' games. In 2007 Destination Games released its first game, ''Tabula Rasa'', a sci-fi MMORPG. The game did not sell as well as was hoped, Richard Garriott left NCSOFT in 2008, and the game service closed in February 2009. The Destination Games website was taken down when NCsoft moved its United States headquarters from Austin to ...
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Pictograph
A pictogram, also called a pictogramme, pictograph, or simply picto, and in computer usage an icon, is a graphic symbol that conveys its meaning through its pictorial resemblance to a physical object. Pictographs are often used in writing and graphic systems in which the characters are to a considerable extent pictorial in appearance. A pictogram may also be used in subjects such as leisure, tourism, and geography. Pictography is a form of writing which uses representational, pictorial drawings, similarly to cuneiform and, to some extent, hieroglyphic writing, which also uses drawings as phonetic letters or determinative rhymes. Some pictograms, such as Hazards pictograms, are elements of formal languages. "Pictograph" has a different definition in the field of prehistoric art (which includes recent art by traditional societies), where it means art painted on rock surfaces. This is in comparison to petroglyphs, where the images are carved or incised. Such images may or may no ...
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Non-disclosure Agreement
A non-disclosure agreement (NDA) is a legal contract or part of a contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wish to restrict access to. Doctor–patient confidentiality (physician–patient privilege), attorney–client privilege, priest–penitent privilege and bank–client confidentiality agreements are examples of NDAs, which are often not enshrined in a written contract between the parties. It is a contract through which the parties agree not to disclose any information covered by the agreement. An NDA creates a confidential relationship between the parties, typically to protect any type of confidential and proprietary information or trade secrets. As such, an NDA protects non-public business information. Like all contracts, they cannot be enforced if the contracted activities are illegal. NDAs are commonly signed when two companies, individu ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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FilePlanet
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that Ga ...
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Software Release Life Cycle
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Newspapers
A newspaper is a periodical publication containing written information about current events and is often typed in black ink with a white or gray background. Newspapers can cover a wide variety of fields such as politics, business, sports and art, and often include materials such as opinion columns, weather forecasts, reviews of local services, obituaries, birth notices, crosswords, editorial cartoons, comic strips, and advice columns. Most newspapers are businesses, and they pay their expenses with a mixture of subscription revenue, newsstand sales, and advertising revenue. The journalism organizations that publish newspapers are themselves often metonymically called newspapers. Newspapers have traditionally been published in print (usually on cheap, low-grade paper called newsprint). However, today most newspapers are also published on websites as online newspapers, and some have even abandoned their print versions entirely. Newspapers developed in the 17th ...
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Austin American-Statesman
The ''Austin American-Statesman'' is the major daily newspaper for Austin, the capital city of Texas. It is owned by Gannett. The paper prints Associated Press, ''New York Times'', ''The Washington Post'', and ''Los Angeles Times'' international and national news, but has strong Central Texas coverage, especially in political reporting. The ''Statesman'' benefits from the culture and writing heritage of Austin. It extensively covers the music scene, especially the annual South by Southwest Music Festival. The newspaper co-sponsors Austin events such as the Capital 10K, one of the largest 10K runs in the U.S., and the Season for Caring charity campaign. In the Austin market, the ''Statesman'' competes with the ''Austin Chronicle'', an alternative weekly. Circulation In 2009, the ''Austin American-Statesman'' ranked 60th in circulation among daily newspapers, according to the Audit Bureau of Circulations. Figures from Scarborough Research show the ''Statesman'' — in print an ...
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability ...
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Hybrid (biology)
In biology, a hybrid is the offspring resulting from combining the qualities of two organisms of different breeds, varieties, species or genera through sexual reproduction. Hybrids are not always intermediates between their parents (such as in blending inheritance), but can show hybrid vigor, sometimes growing larger or taller than either parent. The concept of a hybrid is interpreted differently in animal and plant breeding, where there is interest in the individual parentage. In genetics, attention is focused on the numbers of chromosomes. In taxonomy, a key question is how closely related the parent species are. Species are reproductively isolated by strong barriers to hybridisation, which include genetic and morphological differences, differing times of fertility, mating behaviors and cues, and physiological rejection of sperm cells or the developing embryo. Some act before fertilization and others after it. Similar barriers exist in plants, with differences in flowering tim ...
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Level (computer And Video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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