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THPS
''Tony Hawk's Pro Skater'', released as ''Tony Hawk's Skateboarding'' in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft and published by Activision. It was released for the PlayStation on September 29, 1999 and was later ported to the Nintendo 64, Game Boy Color, Dreamcast, and N-Gage. ''Tony Hawk's Pro Skater'' takes place in a 3D environment permeated by an ambience of punk rock and ska music. The player takes control of a variety of famous skateboarders and must complete missions by performing skateboarding tricks and collecting objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes, a free-play mode in which the player may skate without any given objective, and a multi-player mode that features a number of competitive games. ''Tony Hawk's Pro Skater'' was met with critical acclaim for all versions but the Game B ...
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Tony Hawk's (series)
''Tony Hawk's'' is a skateboarding video game series published by Activision and endorsed by the American professional skateboarder of the same name. The series was primarily developed for home consoles by Neversoft from launch to 2007, until Activision transferred the franchise to Robomodo in 2008, who developed the franchise until 2015 when Activision and Hawk's license expired, leaving the future of the series uncertain. In 2020, the series returned under Activision with a remake of the original two games in the series, with development handled by Vicarious Visions. The series has spawned a total of 20 games. Starting out with the initial '' Tony Hawk's Pro Skater'' in 1999, the series proved to be one of the most popular and best-selling video game franchises of the early 2000s. Three more ''Pro Skater'' games were released from 2000 to 2002, after which the developers took a more story-oriented approach with the releases of '' Underground'', '' Underground 2'' and '' Ame ...
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Neversoft
Neversoft Entertainment, Inc. was an American video game developer based in Woodland Hills, California. The studio was founded by Joel Jewett, Mick West and Chris Ward in July 1994 and was acquired by Activision in October 1999. Initially, the studio worked with Playmates Toys, where they worked on the game ''Skeleton Warriors (video game), Skeleton Warriors'', which was based on a Skeleton Warriors, animated television series of the same name. Throughout 1996, the studio grew, and worked on projects with Crystal Dynamics and Sony Computer Entertainment, but due to internal conflicts, they were cancelled. After a meeting with Activision in 1998, the publisher agreed to enter into a deal with the studio to create ''Apocalypse (video game), Apocalypse'', which used the game engine created by Neversoft for one of the cancelled Sony projects. During the game's development, Activision asked the studio to work on a prototype for a skateboarding game, and after an impressed reaction from ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Flip Trick
A flip trick is a type of skateboarding trick in which the skateboard rotates around its vertical axis, or its vertical axis and its horizontal axis simultaneously. The first flip trick, called a kickflip but originally known as a "magic flip", was invented by professional skateboarder Rodney Mullen. General terms The following is a list of general skateboarding terms that will assist novice readers to better understand the descriptions of flip tricks contained in this article: Frontside and backside The concepts of frontside and backside originate from surfing, whereby the terms defined the position of the surfer in relation to the wave. * "Frontside" – executing a trick, whereby your front side faces the direction of travel or the obstacle that is the subject of the trick. This is counterclockwise for regular-footed riders and clockwise for goofy-footed riders. * "Backside" – opposite of frontside, backside flip tricks are executed with the rider's back facing the directio ...
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Aerial (skateboarding)
Aerials (or more commonly airs) are a type of skateboarding trick usually performed on half-pipes A half-pipe is a structure used in gravity extreme sports such as snowboarding, skateboarding, skiing, freestyle BMX, skating, and scooter riding. Overview The structure resembles a cross-section of a swimming pool, essentially two concave ram ..., pools or quarter pipes where there is a vertical wall with a transition (curved surface linking wall and ground) available. Aerials usually combine rotation with different grabs. Most of the different types of grabs were originally aerial tricks that were performed in ditches, empty pools, and vert ramps before flatground aerials became common. Aerials can be executed by ollieing just as the front wheels reach the lip of a ramp, or can be executed simply by lifting the front wheels over the coping (or lip). The former is preferable on shallower ramps where the skateboarder has less speed to lift them above the ramp. Common aerial ...
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Ollie (skateboarding)
The ollie is a skateboarding trick where the rider and board leap into the air without the use of the rider's hands. It is the combination of stomping, also known as popping, the tail of the skateboard off the ground to get the board mostly vertical, jumping, and sliding the front foot forward to level out the skateboard at the peak of the jump. The ollie is a fundamental skill in skateboarding. Ollies are necessary to leap onto, over, or off of obstacles. As most flip tricks depend on it, the ollie is often the first skill to be learned by a new skateboarder and typically takes considerable practice to learn. Origin of the technique In 1978, Alan Gelfand, who was given his nickname "Ollie" by Scott Goodman, learned to perform frontside no-handed aerials in bowls and pools using a gentle raising of the nose and scooping motion to keep the board with the feet. There are numerous references to Alan Gelfand's ollie, most notably pictures in the 1970s skateboarding magazine ''Skate ...
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D-pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions (up and left, for example) do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate. Although D-pads offer less flexibility than analog sticks, they can easily be manipulated (requiring little movement of the thumb) with very high accuracy. They are also far less demanding in maintenance and do not protrude very far from the controller, making them ...
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Skateboarding Trick
A skateboarding trick, or simply a trick, is a maneuver performed by manipulating a skateboard, usually with one's feet, in a specific way to achieve the desired outcome – the trick. History Though skateboards emerged in the 1900s, skateboarding tricks like the ones done today did not appear until decades later. In the 1970s and earlier, the most common tricks were "2D" freestyle types such as manuals and pivots. Only later in the 1980s and early 1990s were common modern-day tricks like the ollie and heel-flip invented by Alan Gelfand and Rodney Mullen, setting the stage for other aerial tricks. Types Ollie An ollie is a jump where the front wheels leave the ground first. This motion is attained with a snap of the tail (from the back foot) and sliding one's front foot forward to reach any altitude. A lot of technical tricks transpire from this element (e.g. the kickflip, heelflip, 360-flip). A ''nollie'' is when the back wheels leave the ground first by snapping the nose ...
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Ska Punk
Ska punk (also spelled ska-punk) is a fusion genre that mixes ska music and punk rock music together. (sometimes spelled skacore) is a subgenre of ska punk that mixes ska with hardcore punk. Early ska punk mixed both 2 tone and ska with hardcore punk. Ska punk tends to feature brass instruments, especially horns such as trumpets, trombones and woodwind instruments like saxophones, making the genre distinct from other forms of punk rock. It is closely tied to third wave ska which reached its zenith in the mid-1990s. Before ska punk began, many ska bands and punk rock bands performed on the same bills together and performed to the same audiences. Some music groups from the late 1970s and early 1980s, such as the Clash, the Deadbeats, the Specials, the Beat, and Madness fused characteristics of punk rock and ska, but many of these were either punk bands playing an occasional ska-flavored song, or are usually considered 2-tone ska bands who played faster songs with a punk attit ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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