System Fault Tolerance
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System Fault Tolerance
:(DELETE) This text describes "product name", is not an encyclopedic entry. In computing, System Fault Tolerance (SFT) is a fault tolerant system built into NetWare operating systems. Three levels of fault tolerance exist: * SFT I 'Hot Fix' maps out bad disk blocks on the file system level to help ensure data integrity (fault tolerance on the disk-block level) * SFT II provides a disk mirroring or duplexing system based on RAID 1; mirroring refers to two disk drives holding the same data, duplexing uses two data channels/controllers to connect the disks (fault tolerance on the disk level and optionally on the data-channel level). * SFT III is a server duplexing scheme where if a server Server may refer to: Computing *Server (computing), a computer program or a device that provides functionality for other programs or devices, called clients Role * Waiting staff, those who work at a restaurant or a bar attending customers and su ... fails, a constantly synchronized server seamless ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Fault Tolerant System
Fault tolerance is the property that enables a system to continue operating properly in the event of the failure of one or more faults within some of its components. If its operating quality decreases at all, the decrease is proportional to the severity of the failure, as compared to a naively designed system, in which even a small failure can cause total breakdown. Fault tolerance is particularly sought after in high-availability, Mission critical, mission-critical, or even life-critical systems. The ability of maintaining functionality when portions of a system break down is referred to as graceful degradation. A fault-tolerant design enables a system to continue its intended operation, possibly at a reduced level, rather than failing completely, when some part of the system failure, fails. The term is most commonly used to describe computer systems designed to continue more or less fully operational with, perhaps, a reduction in throughput or an increase in response time (tech ...
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NetWare
NetWare is a discontinued computer network operating system developed by Novell, Inc. It initially used cooperative multitasking to run various services on a personal computer, using the IPX network protocol. The original NetWare product in 1983 supported clients running both CP/M and MS-DOS, ran over a proprietary star network topology and was based on a Novell-built file server using the Motorola 68000 processor. The company soon moved away from building its own hardware, and NetWare became hardware-independent, running on any suitable Intel-based IBM PC compatible system, and able to utilize a wide range of network cards. From the beginning NetWare implemented a number of features inspired by mainframe and minicomputer systems that were not available in its competitors' products. In 1991, Novell introduced cheaper peer-to-peer networking products for DOS and Windows, unrelated to their server-centric NetWare. These are NetWare Lite 1.0 (NWL), and later Personal ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and ...
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Disk Mirroring
In data storage, disk mirroring is the replication of logical disk volumes onto separate physical hard disks in real time to ensure continuous availability. It is most commonly used in RAID 1. A mirrored volume is a complete logical representation of separate volume copies. In a disaster recovery context, mirroring data over long distance is referred to as storage replication. Depending on the technologies used, replication can be performed synchronously, asynchronously, semi-synchronously, or point-in-time. Replication is enabled via microcode on the disk array controller or via server software. It is typically a proprietary solution, not compatible between various data storage device vendors. Mirroring is typically only synchronous. Synchronous writing typically achieves a recovery point objective (RPO) of zero lost data. Asynchronous replication can achieve an RPO of just a few seconds while the remaining methodologies provide an RPO of a few minutes to perhaps several hou ...
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RAID
Raid, RAID or Raids may refer to: Attack * Raid (military), a sudden attack behind the enemy's lines without the intention of holding ground * Corporate raid, a type of hostile takeover in business * Panty raid, a prankish raid by male college students on the living quarters of female students to steal panties as trophies * Police raid, a police action involving the entering of a house with the intent to capture personnel or evidence, often taking place early in the morning *Union raid, when an outsider trade union takes over the membership of an existing union Arts, entertainment, and media Films * ''Raid'' (1947 film), an East German film * ''Raid'' (2003 film), a 2003 Finnish film * ''Raid'' (2018 film), an Indian period crime thriller Gaming * Raid (gaming), a type of mission in a video game where a large number of people combine forces to defeat a powerful enemy * ''Raid'' (video game), a Nintendo Entertainment System title released by Sachen in 1989 * '' Raid over Mos ...
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Redundancy (engineering)
In engineering, redundancy is the intentional duplication of critical components or functions of a system with the goal of increasing reliability of the system, usually in the form of a backup or fail-safe, or to improve actual system performance, such as in the case of GNSS receivers, or multi-threaded computer processing. In many safety-critical systems, such as fly-by-wire and hydraulic systems in aircraft, some parts of the control system may be triplicated, which is formally termed triple modular redundancy (TMR). An error in one component may then be out-voted by the other two. In a triply redundant system, the system has three sub components, all three of which must fail before the system fails. Since each one rarely fails, and the sub components are expected to fail independently, the probability of all three failing is calculated to be extraordinarily small; it is often outweighed by other risk factors, such as human error. Redundancy may also be known by the terms "m ...
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Server (computing)
In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledg ...
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