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Symposium On Geometry Processing
Symposium on Geometry Processing (SGP) is an annual symposium hosted by the European Association For Computer Graphics (Eurographics). The goal of the symposium is to present and discuss new research ideas and results in geometry processing. The conference is geared toward the discussion of mathematical foundations and practical algorithms for the processing of complex geometric data sets, ranging from acquisition and editing all the way to animation, transmission and display. As such, it draws on many disciplines spanning pure and applied mathematics, computer science, and engineering. The proceedings of SGP appear as a special issue of the ''Computer Graphics Forum A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These progr ...'', the International Journal of the Eurographics Association. ...
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Eurographics
Eurographics is a Europe-wide professional computer graphics association. The association supports its members in advancing the state of the art in computer graphics and related fields such as multimedia, scientific visualization and human–computer interaction. Overview Eurographics organizes many events and services, which are open to everyone. Eurgraphics has a broad membership, including researchers & developers, educators & industrialists, users & providers of computer graphics hardware, software, and applications. Eurgraphics organizes venues including the Eurographics Symposium on Rendering and High-Performance Graphics. Eurographics publishes ''Computer Graphics Forum'', a quarterly journal, among others. Symposiums * Annual Conference * 3D Object Retrieval * Computer Animation * EuroVis * EXPRESSIVE * Symposium on Geometry Processing, Geometry Processing * Graphics and Cultural Heritage * High-Performance Graphics * Intelligent Cinematography and Editing * Material ...
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Geometry Processing
Geometry processing, or mesh processing, is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. As the name implies, many of the concepts, data structures, and algorithms are directly analogous to signal processing and image processing. For example, where image smoothing might convolve an intensity signal with a blur kernel formed using the Laplace operator, geometric smoothing might be achieved by convolving a surface geometry with a blur kernel formed using the Laplace-Beltrami operator. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Geometry processing is a common research topic at SIGGRAPH, the premier comp ...
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Computer Animation
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes ( still images) and dynamic images ( moving images), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a ...
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Computer Generated Imagery
Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may be static ( still images) or dynamic ( moving images), in which case CGI is also called '' computer animation''. CGI may be two-dimensional (2D), although the term "CGI" is most commonly used to refer to the 3-D computer graphics used for creating characters, scenes and special effects in films and television, which is described as "CGI animation". The first feature film to make use of CGI was the 1973 film '' Westworld''. Other early films that incorporated CGI include '' Star Wars'' (1977), '' Tron'' (1982), '' Golgo 13: The Professional'' (1983), '' The Last Starfighter'' (1984), '' Young Sherlock Holmes'' (1985) and '' Flight of the Navigator'' (1986). The first music video to use CGI was Dire Straits' award-winning " Money for ...
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Pure Mathematics
Pure mathematics is the study of mathematical concepts independently of any application outside mathematics. These concepts may originate in real-world concerns, and the results obtained may later turn out to be useful for practical applications, but pure mathematicians are not primarily motivated by such applications. Instead, the appeal is attributed to the intellectual challenge and aesthetic beauty of working out the logical consequences of basic principles. While pure mathematics has existed as an activity since at least Ancient Greece, the concept was elaborated upon around the year 1900, after the introduction of theories with counter-intuitive properties (such as non-Euclidean geometries and Cantor's theory of infinite sets), and the discovery of apparent paradoxes (such as continuous functions that are nowhere differentiable, and Russell's paradox). This introduced the need to renew the concept of mathematical rigor and rewrite all mathematics accordingly, with a sy ...
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Applied Mathematics
Applied mathematics is the application of mathematical methods by different fields such as physics, engineering, medicine, biology, finance, business, computer science, and industry. Thus, applied mathematics is a combination of mathematical science and specialized knowledge. The term "applied mathematics" also describes the professional specialty in which mathematicians work on practical problems by formulating and studying mathematical models. In the past, practical applications have motivated the development of mathematical theories, which then became the subject of study in pure mathematics where abstract concepts are studied for their own sake. The activity of applied mathematics is thus intimately connected with research in pure mathematics. History Historically, applied mathematics consisted principally of applied analysis, most notably differential equations; approximation theory (broadly construed, to include representations, asymptotic methods, variati ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Computer Engineering
Computer engineering (CoE or CpE) is a branch of electrical engineering and computer science that integrates several fields of computer science and electronic engineering required to develop computer hardware and software. Computer engineers not only require training in electronic engineering, software design, and hardware-software integration, but also in software engineering. It uses the techniques and principles of electrical engineering and computer science, but also covers areas such as artificial intelligence (AI), robotics, computer networks, computer architecture and operating systems. Computer engineers are involved in many hardware and software aspects of computing, from the design of individual microcontrollers, microprocessors, personal computers, and supercomputers, to circuit design. This field of engineering not only focuses on how computer systems themselves work, yet it also demands them to integrate into the larger picture. Robots are one of the applications ...
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Computer Graphics Forum
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which li ...
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Marc Alexa
Marc Alexa is a professor of computer science at TU Berlin working in the fields of computer graphics, geometric modeling and geometry processing. Life Alexa studied computer science at TU Darmstadt, receiving a Diplom in 1997 and a PhD in 2002. After his graduation, he spent time as a postdoctoral researcher with Greg Turk at Georgia Tech, returning the same year to become assistant professor at TU Darmstadt. In 2005, he became an associate professor for computer graphics at TU Berlin, transitioning to the full professorship in 2010. He conducted research at Caltech, Carnegie Mellon University, Disney Research, ETH Zurich, and the University of Toronto. From 2018 to 2021, he was the editor-in-chief of ACM Transactions on Graphics. Awards Alexa received numerous best paper awards at conferences, in particular the Symposium on Geometry Processing. Other noteworthy distinctions: *2022: ERC Advanced Grant *2018: Fellow of the Eurographics Association *2014: Eurographics Outs ...
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MeshLab
MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes. MeshLab is free and open-source software, subject to the requirements of the GNU General Public License (GPL), version 2 or later, and is used as both a complete package and a library powering other software. It is well known in the more technical fields of 3D development and data handling. Overview MeshLab is developed by the ISTI - CNR research center; initially MeshLab was created as a course assignment at the University of Pisa in late 2005. It is a general-purpose system aimed at the processing of the typical not-so-small unstructured 3D models that arise in the 3D scanning pipeline. The automatic mesh cleaning filters includes removal of duplicated, unreferenced vertices, non-manifold edges, vertices, and null faces. Remeshing ...
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Eigen (C++ Library)
Eigen is a high-level C++ library of template headers for linear algebra, matrix and vector operations, geometrical transformations, numerical solvers and related algorithms. Eigen is open-source software licensed under the Mozilla Public License 2.0 since version 3.1.1. Earlier versions were licensed under the GNU Lesser General Public License. Version 1.0 was released in Dec 2006. Eigen is implemented using the expression templates metaprogramming technique, meaning it builds expression trees at compile time and generates custom code to evaluate these. Using expression templates and a cost model of floating point operations, the library performs its own loop unrolling and vectorization. Eigen itself can provide BLAS and a subset of LAPACK interfaces. New Release 3.4 includes many improvements. See also * List of numerical libraries * Numerical linear algebra Numerical linear algebra, sometimes called applied linear algebra, is the study of how matrix operations can ...
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