Swords And Serpents
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Swords And Serpents
''Swords and Serpents'' is a fantasy role-playing video game developed by Interplay Productions for the Nintendo Entertainment System. In this game, the player controls a party of four adventurers on a dungeon-crawling quest to destroy a terrible serpent. Along the way, the party encounters an onslaught of fantasy monsters and collects gold and treasure while gaining experience points needed to raise their individual attributes, as well as purchasing equipment from shops within the dungeon. ''Swords and Serpents'' focuses mainly on gameplay and contains very little plot development. The game was originally designed by Paul O'Connor (lead designer for ''Dragon Wars'') but he only worked on the game for two weeks before leaving the project. Bruce Schlickbernd was assigned to revise the game design, but did not feel it was appropriate to be listed as the sole designer. Thus, there is no game designer listed within the documentation for the game. Boris Vallejo crafted the box art. Th ...
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Boris Vallejo
Boris Vallejo (born January 8, 1941) is a Peruvian-American painter who works in the science fiction, fantasy, and erotica genres. His hyper-representational paintings have appeared on the covers of numerous science fiction and fantasy fiction novels. They are also sold through a series of annual calendars. Artwork Born in Lima, Peru, Vallejo began painting at the age of 13, in 1954, and obtained his first illustration job three years later in 1957 at the age of 16. He attended the Escuela Nacional Superior Autónoma de Bellas Artes on a five-year scholarship, and was awarded a prize medal. After emigrating to the United States in 1964, at the age of 23, he quickly garnered a fan following from his illustrations of Tarzan, Conan the Barbarian, Doc Savage and various other fantasy characters (often done for paperback-fiction works featuring the characters). This led to commissions for movie-poster illustration, advertisement illustration, and artwork for various collectibles - in ...
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NES Satellite
The NES Satellite is a Nintendo Entertainment System multiplayer adaptor accessory (multitap), created by Nintendo and released in 1989 as a part of the NES Sports Set. With select supporting games, the Satellite allows up to four players to play the NES, potentially simultaneously. Additionally, it acts as a wireless range extender adaptor for all wired controllers, with the use of portable, battery-powered, infrared technology. While a normal controller has a range of 7.6 feet, the NES Satellite expands the usable range to 15 feet. A small infrared receiver plugs into the two controller ports on the front of the NES. The main Satellite unit is powered by six C-cell batteries and must have a line of sight to the receiver. The unit has four controller ports which accommodate any type of wired NES controllers. The unit provides "Turbo" selectors for both the A and B buttons. A similar four-player adaptor called the NES Four Score was released a year later, although it does not ...
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Nintendo Entertainment System-only Games
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby'', '' Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Star Fox'', ...
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Nintendo Entertainment System Games
This is a list of games for the Nintendo Entertainment System (NES) home video game console. Some games have been officially licensed by Nintendo, and some are unlicensed. The final licensed NES game released was the PAL-exclusive ''The Lion King'' in 1995. __TOC__ Licensed games A total of 716 known licensed games were released for the Nintendo Entertainment System (NES) during its lifespan; 367 of these games were released only in North America plus 2 championship games, 36 games released outside North America and 313 games released everywhere. Games dated October 18, 1985 are launch titles for North America. Championship games Unreleased games Canceled games The following games were initially announced as Nintendo Entertainment System and/or Family Computer titles, however were subsequently cancelled or postponed indefinitely by developers or publishers. Unlicensed games There are unlicensed games in the NES library released without approval from Nint ...
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Interplay Entertainment Games
Interplay may refer to: * ''Interplay'' (John Coltrane album), 1957 * ''Interplay'' (Bill Evans album), 1962 * ''Interplay'' (Al Haig album), 1976 * Interplay Records, an American jazz label * ''Interplay'' (ballet), by Jerome Robbins, 1945 * ''Interplay'' (magazine), a 1980s gaming magazine * Interplay Entertainment, a video game developer and publisher * Interplay Europe, a festival for young playwrights in Europe * World Interplay World Interplay is the largest festival of young playwrights in the world. It is the peak activity of the Interplay organisation, and is held for two weeks every two years in Townsville, Australia. The first World Interplay was held in Sydne ...
, an Australian young playwrights festival {{disambiguation ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Acclaim Entertainment Games
Acclaim may refer to: * Acclamation, a form of election that does not use a ballot Companies * Acclaim Comics, a bankrupt publisher of comic books restarted under Valiant Entertainment * Acclaim Entertainment, a defunct American video game developer and publisher * Acclaim Games, an American online video game company * Acclaim Studios, an organization of Acclaim-owned game development studios ** Acclaim Studios Austin, an Austin, Texas-based video game company ** Acclaim Studios Manchester, a British video game company Transportation * Commodore Acclaim, an Australian model of automobile produced between 1993 and 1995 * Mooney M20TN Acclaim, a personal use civil aircraft * Plymouth Acclaim, a mid-size sedan (1989–1995) * Triumph Acclaim The Triumph Acclaim is a front-wheel drive compact family saloon/sedan manufactured by British Leyland (BL) from 1981 to 1984. It is based on the Honda Ballade. It used a Honda-designed engine, was manufactured under licence from Hond ...
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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The Bard's Tale
''The Bard's Tale'' is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present). The initial title of the series was ''Tales of the Unknown''. ''The Bard's Tale II: The Destiny Knight'' dropped the ''Tales of the Unknown'' series title, as did all ports of the original game after 1988. From then on, the series was known as ''The Bard's Tale'' series. Both Cranford and Fargo have refuted the assertion that the original projected titles for the second and third installments were ''The Archmage's Tale'' and ''The Thief's Tale''. After the first three games, work on a fourth installment began but it became an unrelated game, ''Dragon Wars'', at a very late point in development due to rights issues when Interplay parted ways with their publisher. The series was not continued for many years and is thus still often referred to as the "Bard's Tale trilogy". In 2018 ...
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First-person Narrative
A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, first-person witness, or first-person peripheral. A classic example of a first-person protagonist narrator is Charlotte Brontë's ''Jane Eyre'' (1847), in which the title character is also the narrator telling her own story, "I could not unlove him now, merely because I found that he had ceased to notice me". This device allows the audience to see the narrator's mind's eye view of the fictional universe, but it is limited to the narrator's experiences and awareness of the true state of affairs. In some stories, first-person narrators may relay dialogue with other characters or refer to information they heard from the other characters, in order to try to deliver a larger point of view. Other stories may switch the narrator to different cha ...
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Split Screen (video Games)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangular areas. This is done to allow the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports used this presentation methodology in the 1960s for instant replay. The original non-dynamic split screens differed from windowing systems in that the latter always allowed overlapping and freely movable parts of the screen (the "windows") to present related as well as unrelated application data to the user, while the former were strictly limited to fixed non-overlapping positions. The split screen technique can also be used to run two instances of an application, possibly with another user interacting with the other instance. In video games The split screen feature is commonly used in non- networked, also known as couch co-op, video games with mul ...
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Password (video Games)
In many video games of the 1980s and 1990s, passwords are used to select a starting level, or to restore the game to a particular state visited in a previous playthrough. Such passwords are given to the player when a level is beaten, or when all continues are used. Overlapping in many ways with cheat codes, passwords are distinguished from codes in that they are revealed to the player outright rather than hidden within the game code, and using them is generally not considered cheating. They are rarely used today, having been largely supplanted by saved games. Rationale and history Passwords were used when storage was either impossible or expensive. On early ROM cartridges, games could not be saved without an additional memory card being integrated into the game, significantly increasing (often doubling) the manufacturing cost. By using passwords, nothing needed to be written on the cartridge, as the password itself contained all the information needed to continue the game, and t ...
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