Swish Function
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Swish Function
The swish function is a function (mathematics), mathematical function defined as follows: : \operatorname(x) = x \operatorname(\beta x) = \frac. where β is either constant or a trainable parameter depending on the model. For β = 1, the function becomes equivalent to the Sigmoid Linear Unit or SiLU, first proposed alongside the Rectifier (neural networks), GELU in 2016. The SiLU was later rediscovered in 2017 as the Sigmoid-weighted Linear Unit (SiL) function used in reinforcement learning. The SiLU/SiL was then rediscovered as the swish over a year after its initial discovery, originally proposed without the learnable parameter β, so that β implicitly equalled 1. The swish paper was then updated to propose the activation with the learnable parameter β, though researchers usually let β = 1 and do not use the learnable parameter β. For β = 0, the function turns into the scaled linear function f(''x'') = ''x''/2. With β → ∞, th ...
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Function (mathematics)
In mathematics, a function from a set to a set assigns to each element of exactly one element of .; the words map, mapping, transformation, correspondence, and operator are often used synonymously. The set is called the domain of the function and the set is called the codomain of the function.Codomain ''Encyclopedia of Mathematics'Codomain. ''Encyclopedia of Mathematics''/ref> The earliest known approach to the notion of function can be traced back to works of Persian mathematicians Al-Biruni and Sharaf al-Din al-Tusi. Functions were originally the idealization of how a varying quantity depends on another quantity. For example, the position of a planet is a ''function'' of time. Historically, the concept was elaborated with the infinitesimal calculus at the end of the 17th century, and, until the 19th century, the functions that were considered were differentiable (that is, they had a high degree of regularity). The concept of a function was formalized at the end of the ...
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Trainable Parameter
In machine learning, a common task is the study and construction of algorithms that can learn from and make predictions on data. Such algorithms function by making data-driven predictions or decisions, through building a mathematical model from input data. These input data used to build the model are usually divided in multiple data sets. In particular, three data sets are commonly used in different stages of the creation of the model: training, validation and test sets. The model is initially fit on a training data set, which is a set of examples used to fit the parameters (e.g. weights of connections between neurons in artificial neural networks) of the model. The model (e.g. a naive Bayes classifier) is trained on the training data set using a supervised learning method, for example using optimization methods such as gradient descent or stochastic gradient descent. In practice, the training data set often consists of pairs of an input vector (or scalar) and the correspond ...
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Rectifier (neural Networks)
In the context of artificial neural networks, the rectifier or ReLU (rectified linear unit) activation function is an activation function defined as the positive part of its argument: : f(x) = x^+ = \max(0, x), where ''x'' is the input to a neuron. This is also known as a ramp function and is analogous to half-wave rectification in electrical engineering. This activation function started showing up in the context of visual feature extraction in hierarchical neural networks starting in the late 1960s. It was later argued that it has strong biological motivations and mathematical justifications. In 2011 it was found to enable better training of deeper networks, compared to the widely used activation functions prior to 2011, e.g., the logistic sigmoid (which is inspired by probability theory; see logistic regression) and its more practical counterpart, the hyperbolic tangent. The rectifier is, , the most popular activation function for deep neural networks. Rectified linear uni ...
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Reinforcement Learning
Reinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input/output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected. Instead the focus is on finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge). The environment is typically stated in the form of a Markov decision process (MDP), because many reinforcement learning algorithms for this context use dynamic programming techniques. The main difference between the classical dynamic programming methods and reinforcement learning algorithms is that the latter do not assume knowledge of an exact mathematica ...
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Sigmoid Function
A sigmoid function is a mathematical function having a characteristic "S"-shaped curve or sigmoid curve. A common example of a sigmoid function is the logistic function shown in the first figure and defined by the formula: :S(x) = \frac = \frac=1-S(-x). Other standard sigmoid functions are given in the Examples section. In some fields, most notably in the context of artificial neural networks, the term "sigmoid function" is used as an alias for the logistic function. Special cases of the sigmoid function include the Gompertz curve (used in modeling systems that saturate at large values of x) and the ogee curve (used in the spillway of some dams). Sigmoid functions have domain of all real numbers, with return (response) value commonly monotonically increasing but could be decreasing. Sigmoid functions most often show a return value (y axis) in the range 0 to 1. Another commonly used range is from −1 to 1. A wide variety of sigmoid functions including the logistic and hype ...
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ReLU
In the context of artificial neural networks, the rectifier or ReLU (rectified linear unit) activation function is an activation function defined as the positive part of its argument: : f(x) = x^+ = \max(0, x), where ''x'' is the input to a neuron. This is also known as a ramp function and is analogous to half-wave rectification in electrical engineering. This activation function started showing up in the context of visual feature extraction in hierarchical neural networks starting in the late 1960s. It was later argued that it has strong biological motivations and mathematical justifications. In 2011 it was found to enable better training of deeper networks, compared to the widely used activation functions prior to 2011, e.g., the logistic sigmoid (which is inspired by probability theory; see logistic regression) and its more practical counterpart, the hyperbolic tangent. The rectifier is, , the most popular activation function for deep neural networks. Rectified linear unit ...
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Interpolate
In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one often has a number of data points, obtained by sampling or experimentation, which represent the values of a function for a limited number of values of the independent variable. It is often required to interpolate; that is, estimate the value of that function for an intermediate value of the independent variable. A closely related problem is the approximation of a complicated function by a simple function. Suppose the formula for some given function is known, but too complicated to evaluate efficiently. A few data points from the original function can be interpolated to produce a simpler function which is still fairly close to the original. The resulting gain in simplicity may outweigh the loss from interpolation error and give better performance in c ...
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Mish (function)
In the context of artificial neural networks, the rectifier or ReLU (rectified linear unit) activation function is an activation function defined as the positive part of its argument: : f(x) = x^+ = \max(0, x), where ''x'' is the input to a neuron. This is also known as a ramp function and is analogous to half-wave rectification in electrical engineering. This activation function started showing up in the context of visual feature extraction in hierarchical neural networks starting in the late 1960s. It was later argued that it has strong biological motivations and mathematical justifications. In 2011 it was found to enable better training of deeper networks, compared to the widely used activation functions prior to 2011, e.g., the logistic sigmoid (which is inspired by probability theory; see logistic regression) and its more practical counterpart, the hyperbolic tangent. The rectifier is, , the most popular activation function for deep neural networks. Rectified linear unit ...
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Google
Google LLC () is an American multinational technology company focusing on search engine technology, online advertising, cloud computing, computer software, quantum computing, e-commerce, artificial intelligence, and consumer electronics. It has been referred to as "the most powerful company in the world" and one of the world's most valuable brands due to its market dominance, data collection, and technological advantages in the area of artificial intelligence. Its parent company Alphabet is considered one of the Big Five American information technology companies, alongside Amazon, Apple, Meta, and Microsoft. Google was founded on September 4, 1998, by Larry Page and Sergey Brin while they were PhD students at Stanford University in California. Together they own about 14% of its publicly listed shares and control 56% of its stockholder voting power through super-voting stock. The company went public via an initial public offering (IPO) in 2004. In 2015, Google was reor ...
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Activation Function
In artificial neural networks, the activation function of a node defines the output of that node given an input or set of inputs. A standard integrated circuit can be seen as a digital network of activation functions that can be "ON" (1) or "OFF" (0), depending on input. This is similar to the linear perceptron in neural networks. However, only ''nonlinear'' activation functions allow such networks to compute nontrivial problems using only a small number of nodes, and such activation functions are called nonlinearities. Classification of activation functions The most common activation functions can be divided in three categories: ridge functions, radial functions and fold functions. An activation function f is saturating if \lim_ , \nabla f(v), = 0. It is nonsaturating if it is not saturating. Non-saturating activation functions, such as ReLU, may be better than saturating activation functions, as they don't suffer from vanishing gradient. Ridge activation functions ...
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Artificial Neural Network
Artificial neural networks (ANNs), usually simply called neural networks (NNs) or neural nets, are computing systems inspired by the biological neural networks that constitute animal brains. An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit a signal to other neurons. An artificial neuron receives signals then processes them and can signal neurons connected to it. The "signal" at a connection is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs. The connections are called ''edges''. Neurons and edges typically have a ''weight'' that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Neurons may have a threshold such that a signal is sent only if the aggregate signal crosses that threshold. Typically ...
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