Susumu Matsushita
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Susumu Matsushita
Susumu Matsushita (松下進 ''Matsushita Susumu''; born February 6, 1950 in Fussa, Tokyo) is a Japanese manga artist known for his unique American comic–influenced design. His most famous works are the designing of the mascots and of the Orix Buffaloes, the concept art for the '' Monkey Magic'' television series, and video game artwork for '' Hudson's Adventure Island series'' (1986, NES), '' Motor Toon Grand Prix'' (1994, PS1), and '' Maximo: Ghosts to Glory'' (2001, PS2). Early years Born in early 1950, Susumu Matsushita developed an aptitude for artistic design at a young age. He was influenced by animated Disney films featuring animal designs and by the American comics that were enjoyed by Matsushita's American uncle. He attended a specialized school and was educated in industrial design and later music where he gained a lasting appreciation for The Beatles. During this period, Matsushita attended an exhibition by Alan Aldridge in Ikebukuro's Seibu Department Stores. Fas ...
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Fussa, Tokyo
is a city located in the western portion of Tokyo Metropolis, Japan. , the city had an estimated population of 56,786, and a population density of 5600 persons per km². The total area of the city is . About one third of the city area is occupied by the United States Air Force Yokota Air Base, giving the city an effective population density of 8,782 persons per km2. Geography Fussa is approximately in the geographic center of Tokyo Metropolis, on the Musashino Terrace, bordered by the floodplains of the Tama River. The land slopes gently from north to south, with an elevation of 124 meters above sea level at the location of the city hall, which is almost at the geographic center of the city area. The highest elevation is 143.5 meters in the northeast, and the lowest is 104 meters in the southwest. The area along the river is home to many parks and almost 300 cherry blossom trees, recreational facilities and bicycle paths. Surrounding municipalities Tokyo Metropolis *Hamura *Ak ...
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Magazine House
is a Japanese publisher, formerly named Heibon Shuppan Co., Ltd. History The company was founded in October 1945 by Kinosuke Iwahori and Tatsuo Shimizu. Its first publications were the magazines ''Heibon'' and ''Heibon Weekly''. In 1964, it launched the influential men's magazine '' Heibon Punch''. Some of Magazine House's publications are as follows: ''an-an'' (women's fashion and lifestyle magazine; est. 1970), ''Croissant'' (women's magazine; est. 1977), ''Popeye'' (men's fashion magazine; est. 1976), and ''Brutus'' (men's lifestyle magazine; est. 1980). References External links Magazine House official website Japanese companies established in 1945 Magazine publishing companies in Tokyo Book publishing companies in Tokyo Publishing companies established in 1945 {{Publish-company-stub ...
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Mervil's Ambition
is a role-playing video game (RPG) developed and published by ASCII Corporation for the Super Famicom. The plot follows the knight Gao, tasked with accompanying a hero (the player) in rescuing an ailing princess and preventing the end of all life. ''Down the World'' contains traditional gameplay tropes from console RPGs such as exploration of dungeons, completion of quests to advance the plot, recruitment of new party members, and completion of quests to advance the plot. The game's turn-based battles with enemies are largely automatically, where the player chooses from a set of tactical formations containing roles for characters to act out. Lyricist Chinfa Kan penned the story of ''Down the World'' as a film before it became an RPG. The game was once considered for the cancelled Super Famicom CD-ROM Adapter before development moved to the cartridge-based system. ''Down the World'' was directed by Hiromitsu Kawano, produced by Hirokazu Hamamura, and features character and monste ...
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Derby Stallion
also known in Japan by the portmanteau abbreviation is a series of genre-merging horse-racing and business simulation games originally created by ASCII. The series sold 6 million copies in Japan by 1999. Gameplay The ultimate goal of the player in the ''Derby Stallion'' games is to win the title of GI (Group I) Racer. To do this, the player must attempt to develop the greatest stock of horses that he can in order to have the greatest chance at each of the weekday and holiday races that compose the 1-year racing schedule of the fictitious "SRA" (an abbreviation of Sonobe Racing Association) group. Between races, the player engages in numerous business simulation, farm simulation, and role-playing activities. ''Derby Stallion'' games have evolved as newer members of the series have been added, allowing players greater and greater control over every aspect of the horse-raising business. As such, the player must now race horses and place racing bets, manage the working of a stables ...
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Business Jump
, was a Japanese seinen manga anthology published by Shueisha under the ''Jump'' line of magazines. The manga of ''Business Jump'' were published under the "Young Jump Comics" line. This magazine's mascot was an anthropomorphic, Western-style mouse illustrated by Susumu Matsushita. History The magazine debuted in July 1985 as the first "salaryman" magazine to be published by Shueisha, Inc. ''Business Jump'' completing with ''Ultra Jump'', '' Super Jump'', etc. was one of its kind in the Jump family of manga magazines. ''Business Jump'' readers were typically young, twentysomething business men. BJ was originally a monthly publication, the date of its release was changed to the first Wednesday of every month. For the second time, it was changed in 2008 to the 15th. The magazine was discontinued in late 2011, with a final double issue, numbered 21/22, released on October 5. Several ongoing series were folded into a new publication, ''Grand Jump is a Japanese semi-monthly seinen ...
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Famitsu PS
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Satellaview Tsūshin
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Video Game Magazine
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pen ...
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Jump (magazine Line)
, sometimes stylized ''JUMP'' and also known as ''Jump Comics'', is a line of manga anthologies (manga magazines) created by Shueisha. It began with '' Shōnen Jump'' manga anthology in 1968, later renamed ''Weekly Shōnen Jump''. The origin of the name is unknown. The ''Jump'' anthologies are primarily intended for teen male audiences, although the ''Weekly Shōnen Jump'' magazine has also been popular with the female demographic. Along with the line of manga anthologies, ''Shōnen Jump'' also includes a crossover media franchise, where there have been various ''Shōnen Jump'' themed crossover anime and video games (since '' Famicom Jump'') which bring together various ''Shōnen Jump'' manga characters. History In 1949, Shueisha got into the business of making manga magazines, the first being ''Omoshiro Book''. In 1951, Shueisha created a female version of that anthology entitled ''Shōjo Book''. ''Shōjo Book'' led to the publication of the highly successful Shōjo manga ma ...
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Famicom Tsūshin
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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ASCII Corporation
was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks (publisher), MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published ''ASCII (magazine), Monthly ASCII'' as the main publication. ASCII is best known for creating the ''Derby Stallion'' video game series, the MSX computer, and the ''RPG Maker'' line of programming software. History 1977–1990: Founding and first projects ASCII was founded in 1977 by Kazuhiko Nishi and Keiichiro Tsukamoto. Originally the publisher of a magazine with the same name, ''ASCII (magazine), ASCII'', talks between Bill Gates and Nishi led to the creation of Microsoft, Microsoft's first overseas sales office, ASCII Microsoft, in 1978.Quote from Bill Gates' ''The Road Ahead'', found in In 1980, ASCII made 1.2 billion yen of sales from licensing Microsoft BASIC. It was 40 percent of Microsoft's sales, and Nishi b ...
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