Super Monkey Ball Banana Splitz
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Super Monkey Ball Banana Splitz
''Super Monkey Ball: Banana Splitz'' is a Platform game, platform video game developed by Marvelous (company), Marvelous AQL and published by Sega for the PlayStation Vita. Similar to other entries in the ''Super Monkey Ball'' series, the game involves the player directing a monkey encased in a sphere through an obstacle course to a gate at the end of the level. The game was released early on in the Vita's lifespan, in June 2012 in Japan, and in October in Western regions. Reviewers were mixed on the game's merits; while some appreciated the game's core gameplay, others felt it was too redundant to prior entries. The game did not perform well commercially, and was the last completely original entry in the series to be released on a dedicated video game console with the game's core gameplay mechanics, with the next entry, ''Super Monkey Ball Bounce'', playing as a ''Peggle'' pachinko clone on mobile devices instead and subsequent entries thus far being remakes of past titles. Gamepla ...
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Marvelous (company)
is a Japanese video game developer and publisher, and anime producer. The company was formed in October 2011 by the merger of the original Marvelous Entertainment, AQ Interactive, and Liveware. History The announcement of merging Marvelous Entertainment Inc., AQ Interactive, Inc., Liveware Inc. in to Marvelous AQL Inc. on October 1, 2011 was originally proposed by Marvelous Entertainment Inc., and went effective on May 10, 2011. The plan would make Marvelous Entertainment Inc. the sole surviving entity after the merger, with Marvelous Entertainment Inc. renamed to Marvelous AQL Inc. on merger day. On December 22, 2011, MarvelousAQL Inc. announced the establishment of the overseas business department, with investment from Checkpoint Studios Inc., replacing the global strategy room, which dissolved on January 1, 2012. On October 25, 2012, MarvelousAQL Inc. announced its stock listing on the first section of the Tokyo Stock Exchange, effective on November 1, 2012. On January 1, ...
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Obstacle Course
An obstacle course is a series of challenging physical obstacles an individual, team or animal must navigate, usually while being timed. Obstacle courses can include running, climbing, jumping, crawling, swimming, and balancing elements with the aim of testing speed, endurance and agility. Sometimes a course involves mental tests. Types of courses Military The military/Army obstacle course is used (mostly in recruit training) as a way to familiarize recruits with the kind of tactical movement they will use in combat, as well as for physical training, building teamwork, and evaluating problem solving skills. Typical courses involve obstacles the participants must climb over, crawl under, balance, hang, jump, etc. Puddles of muddy water, ropes/nets, and "no touch" restrictions are often used to make the course more difficult. Often, specialized courses are made to focus on specific needs, such as night movement, assault, and bayonet training. Military courses can also contain cl ...
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Computer Entertainment Rating Organization
The (CERO) is a Japanese entertainment rating organization based in Tokyo that rates video game content in console games with levels of ratings that informs the customer(s) of the nature of the product and what age group it is suitable for. It was established in June 2002 as a branch of Computer Entertainment Supplier's Association, and became an officially recognized nonprofit organization under Japanese law in December 2003. CERO rating marks On March 1, 2006, CERO implemented the latest revision of its rating system. The symbols that CERO uses are stylized Latin letters, named after academic grading, except "F" is replaced with "Z". Each is meant to convey a game's suitability for minors. "CERO rating marks" are grouped broadly into "age classification marks" and "other marks". Age classification marks include the following five marks. One of the marks is indicated on the left bottom of the game box front, and a corresponding color bar is also shown on the box spine. (Bar ...
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Yukie Kawamura
is a Japanese gravure idol, tarento, and actress signed to Japan Art. Biography Born in Otaru, Hokkaidō, Kawamura grew up in Yokohama, Kanagawa and later in Abiko, Chiba. She made her debut in 2003 as a gravure idol. In 2006 she started her career as an actress. On November 22, 2019, Kawamura announced that she married Back Number drummer, Hisashi Kurihara. On November 20, 2021, Kawamura announced on her Twitter account that she had given birth to her first child. Filmography Films * (2006) * (2008) * (2009) * (2009) * ''Battle of Demons'' (2009) * (2014) * ''Hōzuki-san Chi no Aneki'' (2014) * ''Inemuri Iwane'' (2019) TV dramas * ''Donto Hare'' (2007) * ''Juken Sentai Gekiranger'' as Cherry (2007, episode 36) * ''Ultraseven X is the 20th entry in the Tsuburaya Productions' long-running Ultra Series. It is a revival of the 1967 series ''Ultraseven'', and is the first in Tsuburaya Productions' ''Ultra'' hero series to be exclusively for an adult audience and in a wide ...
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Super Model
A supermodel, also spelled super-model or super model, is a highly paid fashion model who usually has a worldwide reputation and often a background in ''haute couture'' and commercial modeling. The term ''supermodel'' became prominent in the popular culture of the 1990s. Supermodels usually work for prominent fashion designers and clothing brands. They may have multimillion-dollar contracts, endorsements, and campaigns. Supermodels have branded themselves as household names and worldwide recognition is associated with their modeling careers. They have been on the covers of leading fashion magazines. Claudia Schiffer stated in 2007 that, "In order to become a supermodel one must be on all the covers all over the world at the same time so that people can recognise the girls." History Origins An early use of the term ''supermodel'' appeared in 1891, in an interview with artist Henry Stacy Marks for ''The Strand Magazine'', in which Marks told journalist Harry How, "A good many mode ...
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Marvelous AQL
is a Japanese video game developer and Video game publisher, publisher, and anime producer. The company was formed in October 2011 by the merger of the original Marvelous Entertainment, AQ Interactive, and Marvelous Entertainment#Marvelous Liveware Inc., Liveware. History The announcement of merging Marvelous Entertainment Inc., AQ Interactive, Inc., Liveware Inc. in to Marvelous AQL Inc. on October 1, 2011 was originally proposed by Marvelous Entertainment Inc., and went effective on May 10, 2011. The plan would make Marvelous Entertainment Inc. the sole surviving entity after the merger, with Marvelous Entertainment Inc. renamed to Marvelous AQL Inc. on merger day. On December 22, 2011, MarvelousAQL Inc. announced the establishment of the overseas business department, with investment from Checkpoint Studios Inc., replacing the global strategy room, which dissolved on January 1, 2012. On October 25, 2012, MarvelousAQL Inc. announced its stock listing on the first section of ...
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Bingo (U
Bingo or B-I-N-G-O may refer to: Arts and entertainment Gaming * Bingo, a game using a printed card of numbers ** Bingo (British version), a game using a printed card of 15 numbers on three lines; most commonly played in the UK and Ireland ** Bingo (American version), a game using a printed card of numbers in a five-by-five grid; most commonly played in the US and Canada * ''Bingo'' (card game), named by analogy to the game ''Bingo'' * Bingo (''Scrabble''), a term used in the game ''Scrabble'' in North America, for playing all seven of one's tiles Characters * Bingo, a character on the 1968–1970 television series ''The Banana Splits'' * Bingo "Bet-it-all" Beaver, one of the main characters from ''The Get Along Gang'' * Bingo Brown, the preteen protagonist of four novels by Betsy Byars * Bingo Little, a character in a number of books by comic author P. G. Wodehouse * Bingo Long, the title character of '' The Bingo Long Traveling All-Stars & Motor Kings'' (1976), a baseball mov ...
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Billiards
Cue sports are a wide variety of games of skill played with a cue, which is used to strike billiard balls and thereby cause them to move around a cloth-covered table bounded by elastic bumpers known as . There are three major subdivisions of games within cue sports: *Carom billiards, played on tables without , typically 10 feet in length, including straight rail, balkline, one-cushion carom, three-cushion billiards, artistic billiards, and four-ball *Pool, played on six-pocket tables of 7-, 8-, 9-, or 10-foot length, including among others eight-ball (the world's most widely played cue sport), nine-ball (the dominant professional game), ten-ball, straight pool (the formerly dominant pro game), one-pocket, and bank pool *Snooker, English billiards, and Russian pyramid, played on a large, six-pocket table (dimensions just under 12 ft by 6 ft), all of which are classified separately from pool based on distinct development histories, player culture, rules, and termin ...
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Bowling
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), though in the United Kingdom and Commonwealth countries, bowling could also refer to target bowling, such as lawn bowls. In pin bowling, the goal is to knock over pins on a long playing surface known as a ''lane''. Lanes have a wood or synthetic surface onto which protective lubricating oil is applied in different specified oil patterns that affect ball motion. A strike is achieved when all the pins are knocked down on the first roll, and a spare is achieved if all the pins are knocked over on a second roll. Common types of pin bowling include ten-pin, candlepin, duckpin, nine-pin, and five-pin. The historical game skittles is the forerunner of modern pin bowling. In target bowling, the aim is usually to get the ball as close to a mark as ...
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Kuri Kuri Mix
''The Adventures of Cookie & Cream'', known as in Japan and Europe, is an action-adventure video game developed by FromSoftware for the PlayStation 2 released in 2000. In 2007, it was ported to the Nintendo DS as ''Cookie & Cream''. Story Cookie (known as Chestnut in the European and Japanese versions) and Cream are two bunnies who are on their way home on the eve of their clan's 'Moon Festival'. However, during the journey home, they meet a messenger who tells them that the moon is gone and that if no one finds it there will never be another festival. After each of them is given a crown as a symbol of courage by the mysterious messenger, they go on a journey to get the moon back. Gameplay Players can choose from two different modes: versus and story. In story mode (one or two players), players must guide Cookie and Cream to the goal before the time runs out. In one-player story mode the player controls both Cookie and Cream at the same time; in two-player mode each player cont ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less process ...
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Dart Board
Darts or dart-throwing is a competitive sport in which two or more players bare-handedly throw small sharp-pointed missiles known as darts at a round target known as a dartboard. Points can be scored by hitting specific marked areas of the board, though unlike in sports such as archery, these areas are distributed all across the board and do not follow a principle of points increasing towards the centre of the board. Though a number of similar games using various boards and rules exist, the term "darts" usually now refers to a standardised game involving a specific board design and set of rules. Darts is both a professional shooting sport and a traditional pub game. Darts is commonly played in the United Kingdom and the Republic of Ireland, and recreationally enjoyed around the world. History Dartboard The original target in the game is likely to have been a section of a tree trunk, its circular shape and concentric rings giving rise to the standard dartboard pattern in ...
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