Super Hydlide
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Super Hydlide
''Super Hydlide'' is an action role-playing game for the Sega Genesis/Mega Drive. It was originally released in 1987 in Japan only under the title for the MSX, MSX2, and PC-8801mkII SR. It's the third game in the ''Hydlide'' series. Ports were also released for the X1, Famicom, X68000, and Microsoft Windows. The game was developed by ''Hydlide'' series veterans T&E Soft and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original ''Hydlide 3'', though the gameplay remains largely identical. Before its release, it was called ''Hollo Fighter'' in some Sega advertising material and was one of the first third party published titles to be released in the U.S, the other being ''Air Diver''. Story Many years after the events of ''Hydlide II'', an explosion of flames appeared near The City of the Woods. After that, monsters spread throug ...
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T&E Soft
was a Japanese-based video game developer founded in 1982. Although they have made games with a wide variety of genres, they are primarily known in the U.S. for their golf and puzzle video games. The original company exists today under the name of Daikokuya Global Holding Co., Ltd but is not currently engaged in game development. A company named Deep Co., Ltd. acquired T & E Soft 's trademark rights on April 22, 2005, to continue game development which would go on until January 2013. History Founded in 1982, T & E Soft Co., Ltd was initially named after the founder's older brother Toshiro Yokoyama and his younger brother Eiji Yokoyama, but later changed the abbreviation to "Tri & Exciting" and eventually "Technology & Entertainment". T & E Soft started activities by selling games for NEC's PC-6001 series. Beginning in 1983, it developed games for multiple models other than the PC-6001. In December 1983, T & E Soft published its own magazine to promote its products and by Jan ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, an ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Ys (series)
() is a series of action role-playing games developed by Nihon Falcom. The series chronicles the life of the adventurer Adol Christin. The first game in the series, '' Ys I: Ancient Ys Vanished'', was released on the NEC PC-8801 in 1987. ''Ys'' games have since been ported and released on several other platforms. As of 2017, ''Ys'' had sold over 4.8 million copies worldwide. Common elements Plot The ''Ys'' series chronicles the life of Adol Christin, a young man obsessed with adventure. Gameplay usually revolves around Adol, though his comrade, Dogi, is a frequent companion in his travels. More recent games in the series include several other playable party members. A feature of the early ''Ys'' games is the Darm Tower. In the story, it is an unfinished and deserted tower, built with the intention of touching the sky. The tower houses a small annex, titled "the Tower of Rado" (or simply "Rado's Annex") three quarters of the way up. According to in-game lore, the normally im ...
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Cut Scene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Shine Of Darkness
Shine may refer to: Arts and entertainment Film and television * ''Shine'' (film), a 1996 Australian film based on the life of David Helfgott, a pianist * Shine, a fictional character in the American animated TV series ''Shimmer and Shine'' Literature * ''Shine'' (Myracle novel), a 2011 novel by Lauren Myracle * ''Shine'', a 2013 novel by Candy Gourlay * ''Shine'' (Jung novel), a 2020 novel by Jessica Jung Music * Shine!, a musical based on the works of Horatio Alger Bands * Shine (Hong Kong group), a Hong Kong Cantopop duo * Shine (Scottish band), folk trio of Alyth McCormack, Corinna Hewat and Mary Macmaster Albums * ''Shine'' (Trey Anastasio album), 2005 * ''Shine'', by Average White Band, 1980 * ''Shine'', by Sarah Bettens, 2007 * ''Shine'' (Mary Black album), 1997 * ''Shine'' (Bond album), 2002 * ''Shine'' (Meredith Brooks album), 2004 * ''Shine'' (compilation series), released by Polygram from 1995 to 1998 * ''Shine'' (Crime & the City Solution album), 1988 * '' ...
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