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Sudeki
''Sudeki'' is a 2004 action role-playing game developed by Climax Studios. It was originally released for Xbox by Microsoft Game Studios. A Microsoft Windows port was released in Europe by Zoo Digital Publishing in 2005, and worldwide via Steam and GOG.com in 2014 by Climax. Set on the splintered world of Sudeki, divided into the twin planets Illumina and Akloria, the storyline follows four characters chosen by the god Tetsu to prevent the return of the dark god Haigou and reform Sudeki. Gameplay follows the four protagonists as they explore various environments, with different characters fighting enemies using third-person melee or first-person shooter combat. The concept of the game began in 1999, originally as a Dreamcast project. After multiple platform changes, production proper started in 2000 as an Xbox exclusive. As Climax's first role-playing game, the team wanted to emulate Japanese RPGs, though the art style was adjusted from its earlier anime-inspired aesthetic ...
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Sudeki Gameplay
''Sudeki'' is a 2004 action role-playing game developed by Climax Studios. It was originally released for Xbox by Microsoft Game Studios. A Microsoft Windows port was released in Europe by Zoo Digital Publishing in 2005, and worldwide via Steam and GOG.com in 2014 by Climax. Set on the splintered world of Sudeki, divided into the twin planets Illumina and Akloria, the storyline follows four characters chosen by the god Tetsu to prevent the return of the dark god Haigou and reform Sudeki. Gameplay follows the four protagonists as they explore various environments, with different characters fighting enemies using third-person melee or first-person shooter combat. The concept of the game began in 1999, originally as a Dreamcast project. After multiple platform changes, production proper started in 2000 as an Xbox exclusive. As Climax's first role-playing game, the team wanted to emulate Japanese RPGs, though the art style was adjusted from its earlier anime-inspired aesthetic to a ...
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Climax Studios
Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game '' Sudeki'' and the 2007 and 2009 survival horror video games '' Silent Hill: Origins'' and '' Silent Hill: Shattered Memories'' from the ''Silent Hill'' franchise. History Climax was founded by Karl Jeffery on 3 February 1988. It was originally known as Images Software Ltd., and its initial focus was on developing and porting games for the generation of home computers, consoles and handhelds. In October 1998, Climax announced the establishment of Climax PC Studio, a sub-studio focused on personal computer game development and located in an office next to Climax's headquarters. Another such studio, Climax Game Boy World, was launched during E3 1999 and focused on the development for the Game Boy family of handheld game devices. Pixel Planet, a Brighton-based studio founded in September 1999 by Tony Beckwith and Greg Michael, entered in ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Yoshitaka Amano
is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He first came into prominence in the late 1960s working on the anime adaptation of ''Speed Racer''. Amano later became the creator of iconic and influential characters such as ''Gatchaman'', '' Tekkaman'', ''Honeybee Hutch'', and ''Casshern''. In 1982 he went independent and became a freelance artist, finding success as an illustrator for numerous authors, and worked on best-selling novel series, such as '' The Guin Saga'' and ''Vampire Hunter D''. He is also known for his commissioned illustrations for the popular video game franchise ''Final Fantasy''.ANS Exclusive Interview: 10 Questions To Yoshitaka Amano
; retrieved 2006-09-16.
Since the 1990s ...
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