Sudeki Gameplay
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''Sudeki'' is a 2004
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
developed by
Climax Studios Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game '' Sudeki'' and the 2007 and 2009 survival horror video games '' Silent Hill: Origins'' and '' Silent ...
. It was originally released for
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by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
. A
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
port was released in Europe by
Zoo Digital Publishing Zushi Games was a British video game publisher. Based in Sheffield, Zushi is the owner of the multi-million-selling ''Premier Manager'' series and best known for Alien Hominid. Zushi published titles for the Nintendo DS, Wii, Game Boy Advan ...
in 2005, and worldwide via
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
and
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in 2014 by Climax. Set on the splintered world of Sudeki, divided into the twin planets Illumina and Akloria, the storyline follows four characters chosen by the god Tetsu to prevent the return of the dark god Haigou and reform Sudeki. Gameplay follows the four protagonists as they explore various environments, with different characters fighting enemies using third-person melee or first-person shooter combat. The concept of the game began in 1999, originally as a
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
project. After multiple platform changes, production proper started in 2000 as an Xbox exclusive. As Climax's first
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, the team wanted to emulate Japanese RPGs, though the art style was adjusted from its earlier
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
-inspired aesthetic to appeal to a Western audience. The game saw mixed reviews from journalists; praise went to its graphics and combat system, but there were mixed thoughts on the narrative due to its pacing and generic content. It also met with low sales in all release regions.


Gameplay

''Sudeki'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
where players take control of up to four characters, exploring a variety of locations including towns, rural areas and roads, wilderness, and underground temples and mines from a third-person camera perspective. The world is split between the main world Haskilia, the mirror world Akloria, and the Realm of Shadows. During exploration, the party can interact with
non-playable character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s (NPCs), break containers to find items, interact with local merchants and blacksmith characters, and discover treasure chests. Each character has a dedicated health bar and skill point bar which powers magic and special moves. While in towns, the party can visit shops to purchase materials and items for healing and status buffs, sell materials and merchants, stay at inns to rest and recover character stats, and use the local blacksmith to upgrade weapons. During exploration, each protagonist has unique abilities; Tal can push and pull heavy objects, Ailish can reveal hidden objects including chests and pathways, Buki can climb some surfaces, and Elco can use his jetpack to cross otherwise-impassable gaps between areas. In addition to the main story-driven quest, talking to certain NPCs leads into side quests which can be completed for different rewards. Save points are found throughout the game. The combat system is a combination of real-time fighting action, and menu-based item and ability selection which slows time. Combat takes place in specific arena areas within locations outside towns. The characters have different combat styles and perspectives. Tal and Buki fight in third-person using timed button
combos Combos, officially called Combos Stuffed Snacks, are cylindrical tubes of cracker, pretzel, or tortilla, available with various fillings. History Combos Snacks, created in the early 1980s, are a snack food distributed by Mars, Incorporated, and ...
to execute different melee attacks, being able to move or dodge around them during combat. Ailish and Elco switch gameplay style to
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
, moving freely around the arena and using assigned weapons to fire projectiles at different rates. Characters not under the player's control have customisable behaviour patterns, such as attacking directly, keeping distance, or focusing on providing support. There are different status buffs (health regeneration, attack boost) and ailments (poisoning, slowed movement) which play a role in battle for both the party and enemy groups. Items are accessed from a shared inventory. As they progress through the game, defeating enemies and completing quests, party members are rewarded with
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s. After raising a level, they acquire an ability point to invest in one of a character's four
statistics Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of ...
(health, skill point pool, attack power, skill duration and effectiveness), or purchase new combat abilities. All characters have access to standard skill strikes, which can buff the party or be used against enemies. When skills are selected and used, time slows down. Cinematic spirit strikes, which are unlocked by progressing the story, can be activated once a special meter is filled by killing enemies, taking damage, or performing successful combos. Similar to skill strikes, they can either deal damage to enemies or buff the party.


Synopsis


Setting and characters

''Sudeki'' is set across three locations; the light world Haskilia, the dark world Akloria, and an intermediary plain dubbed the Realm of Shadows. In the game's backstory, the deity Tetsu governed the world of Sudeki, and in his loneliness created a twin from his own being. This split also divided Sudeki into two worlds, and Tetsu's twin took the name Haigou and overthrew his brother. Tetsu chose four heroes—Kariston, Olivitess, Mo, and Lebius—who banished Haigou from reality. One thousand years later in the game's present, the Aklorians are attacking Haskilia, which is united under the Bright Empire ruled by Queen Lusica; Lusica's past was marred by the debilitating illness of her mother. Among the game's locations are the capital Illumina, the Anthropomorph settlement Shadani Mo, and the technology-based city of Transentia. The lead protagonist is Kariston's descendant Tal, a soldier on the Illumina Castle guard who is estranged from his father General Arlo and focused on revenge against the attacking Aklorians following the death of his other family during early attacks. The female lead is Ailish, descendant of Olivitess, daughter of Lusica, and one of the most skilled magicians in Haskilia. Buki is from the Anthropomorph people, a descendant of Mo and famed hunter for her tribe living around the Temple of Mo. Elco is a Transentian scientist and descendant of Lebius, a friend to both Tal and Ailish; he lost his arm in an accident and was granted a clockwork replacement by Lusica, putting him in her debt.


Plot

Tal is sent out from Illumina to defeat a raiding party of Aklorians. As he fights an ogre, Tetsu contacts him, warning him of future dangers; Tetsu appears to each protagonist in turn over the course of the narrative. Tal is then sent to retrieve Ailish from a neighbouring village, and sent with Elco to recover a large crystal from Shadani Mo which can power his defensive shield. Ailish and Buki follow so they can prove themselves to Lusica, and the four help clear the Temple of Mo of its infestation of mutated spiders. Retrieving the temple's crystal, they are transported into the Realm of Shadows, watched by the Aklorian assassin Lord Talos. The party escape using an ancient portal and return the crystal to Illumina, then are sent to Elco's home of Transentia to recover a second crystal. They recover it, and Elco's mentor Professor Hayton detects another crystal present in Akloria. The party are sent through a nearby portal, while Lord Talos kills Hayton and retrieves the crystal. In Akloria's version of Brightwater, the four first defeat a siren monster tormenting the town, then are taken by dark versions of themselves to meet Lady Caprine, Akloria's ruler. She reveals that something in Haskilia is draining Akloria's light and driving its inhabitants mad, though Elco refuses to believe her. While Tal helps quell an uprising in Caprine's troops, Elco is forced by Talos to steal the Alkorian crystal. It is revealed that Talos and Lusica are working together to summon Haigou using Elco's machine, which is a generator siphoning light from Alkoria; Talos will become Haigou's vessel, with the price being immortality for the death-fearing Lusica. Elco realises this and sabotages the device, escaping with his wife Tilly and rejoining the others. Caprine sends the four and their Aklorian counterparts to the Realm of Shadows, where Tetsu merges them together. Talos then appears, having become Haigou's champion and killed Lusica. Tal fights and defeats Talos, and the four combine their powers to destroy Haigou, allowing Sudeki to reunify.


Development

The first concepts of ''Sudeki'' were proposed by a small team within Climax Solent, a branch of
Climax Studios Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game '' Sudeki'' and the 2007 and 2009 survival horror video games '' Silent Hill: Origins'' and '' Silent ...
. At this time, it was titled ''Symphony of Light'' and was being planned for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
. By April 2000, it had changed platform to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. At some point after this, it changed platform again to become a high-end title for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. After its first year of production, the title attracted the attention of
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
, which was preparing to enter the console market with the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
. Describing the company's choice, Microsoft manager Peter Connelly said that Japanese developers were failing to deliver RPGs for the Xbox, so Climax Studio's project gave them an entry in an under-represented genre. The current form of ''Sudeki'' began development in September 2000, at the time as a console exclusive overseen and published by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
. Under Microsoft, the title was changed due to potential confusion with a similarly-titled series. The final game was planned to be called "'' Suteki''", which roughly translates from Japanese as both "beautiful" and "great". Due to confusion during communication between Climax Studios and Microsoft, the title became ''Sudeki''. The production team consisted of between 50 and 70 people, over half the staff at Climax Solent. At the time, ''Sudeki'' was described by Climax managing director Joe Cavalla as the largest project ever handled by the company, and it was their first RPG project. The game was directed by Jason Avent, produced by Mark Simmons, and the programming team was led by Stewart Lynch. Designer Tuomas Pirinen described the entire design process as very hard, as they wanted to create both functioning gameplay and extravagant graphics to show off the Xbox hardware's capacities. The most challenging element was setting the difficulty so casual and experienced RPG players could enjoy the game. The game design was strongly influenced by ''
Secret of Mana ''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', relea ...
'' and '' Star Ocean: The Second Story''. Its combat drew additional inspiration from ''
Devil May Cry is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists o ...
'', the ''
Dynasty Warriors is a series of Japanese hack and slash action video games created by Omega Force and Koei (now is Koei Tecmo). The series is a spin-off of Koei's turn-based strategy '' Romance of the Three Kingdoms'' series, based upon the Chinese novel of ...
'' series and '' Onimusha 2: Samurai's Destiny''. Real-time combat was chosen as the team felt turn-based combat was overused in the genre. There was also a noted rarity of real-time combat systems with any depth and care in RPGs. The first-person combat was a relatively late inclusion, with the team needing to alter enemy AI so it would approach differently and allow players to see and fight them with the altered perspective. An early problem was the special moves and quick menu, as if kept in real-time enemies would have an advantage of either attacking a vulnerable character or moving out of range. Drawing inspiration from the slow-motion action sequences in ''
The Matrix ''The Matrix'' is a 1999 science fiction action film written and directed by the Wachowskis. It is the first installment in ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantolia ...
'', the team implemented a slowing of time, allowing players to maintain an advantage and strategise without the combat losing its real-time style. It was designed from the beginning as a single-player experience, as multiplayer would have significantly delayed its release. The storyline and cutscene concepts were created once the gameplay ideas were solidified. Sound designer Eamon Murtagh also acted as scenario writer. He wanted the cast to respond like real people rather than comic book stereotypes, and with that aim in mind the actors recorded together in the same studio, with their performances playing off each other. The overall aim was for the story to appear clear-cut and standard for players, then ask questions about the morality of different factions. So as not to dilute the plot, the narrative was kept linear and fixed. The storyline changed several times during production, with there being so much background lore that the opening cinematic was a compromise to communicate it to the player as concisely as possible. The plot's "creative energy" was fuelled by multiple sessions of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''. Each character was created with a character flaw that needed to be overcome, such as Ailish's sheltered mannerisms and Elco's over-questioning nature. The game's engine was designed from scratch for ''Sudeki'' based on the Xbox hardware. To ensure minimal load times, the developers directly streamed data through the Xbox's hard drive, cutting down on memory usage. The team wanted to push the Xbox to its known limits, but also used techniques such as rendering static geometry with pre-established push buffers to take workload off the console's CPU and GPU. The lighting system had dedicated lighting and shadow effects for different body and character types, and dedicated software protocols were created for animating faces and expressing emotions; player characters had fifteen facial shapes, while NPCs had eight. Finding and addressing bugs was a key job for both Climax and Microsoft, who play tested the game in tandem in Britain and America. Notable bugs that were found included graphical glitches with character models, and Ailish's tutorial sequence where her healing spell killed her.


Art and graphics

The game's art director was James Brace. The lead character artist was Kevin Martin. Another concept artist and character designer was Niki Broughton (also known as Niki Hunter), a UK-based artist noted for her Japanese-inspired illustrations. She stayed on the project throughout production, producing hundreds of hand-drawn and CGI artworks. The designs were influenced by the work of
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He first came into prominence in the late 1960s working on the anime adaptation of ''Speed Racer''. Amano later became ...
, along with Western artists including
Simon Bisley Simon Bisley is a British comic book artist best known for his 1990s work on ''ABC Warriors'', '' Lobo'' and '' Sláine''. Early life Simon Bisley began drawing when he was six years old. He is self-taught, with only a short one-year stay at a ...
. Other influences included manga artist
Nobuteru Yūki is a Japanese manga artist, illustrator, animator and doujinshi artist. He has designed characters for manga, anime and video games, and has frequently collaborated with director Kazuki Akane, including on his most famous work, ''The Vision ...
and Korean artist Hyung-tae Kim. The art team included Western and Eastern artists; one had experience with the comic series '' 2000 AD'', while another was a former artist at
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
. During early production, the artistic design was aimed at fans of Japanese games, with "cutesy and quite clearly Japanese-inspired" designs for characters. A combination of focus testing and requests from Microsoft resulted in more Western artistic influence being incorporated, resulting in several changes. The environments went through the same process as the character art, with real-world elements incorporated into some locations; the Anthropomorph village of Shadani-Mo drew stylistic inspiration from the Nevada desert and Native American
tipi A tipi , often called a lodge in English, is a conical tent, historically made of animal hides or pelts, and in more recent generations of canvas, stretched on a framework of wooden poles. The word is Siouan languages, Siouan, and in use in Dakot ...
s, while Transentia was designed around its "
Orwellian "Orwellian" is an adjective describing a situation, idea, or societal condition that George Orwell identified as being destructive to the welfare of a free and open society. It denotes an attitude and a brutal policy of draconian control by pr ...
" machinery and steampunk-inspired aesthetic. The cultures and locations of ''Sudeki'' were created early in production after extensive study of real-world cultures. Rather than directly copying the aesthetic of ''Dungeons & Dragons'' as many other RPGs did, the team wanted a unique cultural identity. The opening cinematic was directly inspired by Asian
shadow play Shadow play, also known as shadow puppetry, is an ancient form of storytelling and entertainment which uses flat articulated cut-out figures (shadow puppets) which are held between a source of light and a translucent screen or scrim. The cut-ou ...
s. The team also created plants and animals with fantastical twists rather than carrying anything directly from reality. Tal's original design was more in line with traditions for anime protagonists, with long hair and an oversized sword, but was made more realistic while retaining some basic characteristics from the earlier designs. Ailish was designed around a cute anime princess archetype, a concept which survived despite her design changing to become more adult. Of all the characters, Elco went through the most changes; starting out as an Arabic-themed archer, he went through multiple redesigns until the idea of his injury solidified his design into its final technology-infused version. Buki's design, while it was also altered, went through the fewest changes as her concept remained consistent throughout development. For all characters, the redesigns brought them more in line with Western artistic traditions, creating a hybrid style. The final artwork drew influence from anime design, but rooted within the Western artists working on the game at Climax. Each character's weapon was based on real-life weapons such as
katana A is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Developed later than the ''tachi'', it was used by samurai in feudal Japan and worn with the edge fa ...
s and pistols from the Wild West era with setting-specific twists. Once the character designs were finalised, the characters were modelled in
Maya Maya may refer to: Civilizations * Maya peoples, of southern Mexico and northern Central America ** Maya civilization, the historical civilization of the Maya peoples ** Maya language, the languages of the Maya peoples * Maya (Ethiopia), a populat ...
based on those designs. Out of the game's three locations, the light world of Haskilia was designed first, using a varied and saturated colour palette. The dark world of Akloria was built using the Haskilia map, with its buildings marred or destroyed and the environment using washed out and darkened lighting and colours. The character actions were hand-animated, with special software created to manage different character poses and expressions, including a dedicated tool to lip-synch the characters' mouths to dialogue. The monster designs were created with each of the game's theme locations in mind. Each character skeleton had between 90 and 100 bones, allowing fluid animation and high flexibility. By July 2003, around 90% of character models were completed, with the environments being in a basic state where details could be added. The environments were again designed using Maya, with the designers finding it easy to add in objects and adjust the scenery, while also being able to port directly over to the Xbox for tests.


Music

The music was composed by Tom Colvin. As he wanted the music to stand out from other RPGs, Colvin drew inspiration from electronic dance music, using
breakbeat Breakbeat is a broad type of electronic music that tends to use drum breaks sampled from early recordings of funk, jazz, and R&B. Breakbeats have been used in styles such as hip hop, jungle, drum and bass, big beat, breakbeat hardcore, and UK ...
s and electronic sounds in combination with traditional acoustic instruments such as
guitar The guitar is a fretted musical instrument that typically has six strings. It is usually held flat against the player's body and played by strumming or plucking the strings with the dominant hand, while simultaneously pressing selected stri ...
s,
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
s and
string String or strings may refer to: *String (structure), a long flexible structure made from threads twisted together, which is used to tie, bind, or hang other objects Arts, entertainment, and media Films * ''Strings'' (1991 film), a Canadian anim ...
s. At the same time, he wanted to maintain a classical feeling, so players would not feel like they were in an "RPG dance club", balancing the music between classical and contemporary. The musical score, rather than having a single looping track playing in different areas, had up to ten different layers of music which faded in and out depending on location and situation. This also applied to combat, with local themes growing more intense and instruments being added when the player character was in danger. Colvin attributed the music's adaptability to its dance music influences. A soundtrack CD was released by
Sumthing Else Music Works Sumthing Distribution was an American based company started by Nile Rodgers that distributes recording artist and independent record labels. It was the largest African-American owned distribution company in America. It was announced on January 3, ...
on 8 June 2004.


Release

''Sudeki'' was first announced in January 1999 under its original title ''Symphony of Light''. It was re-announced in September 2002 at X02 with its final title, platform and publisher. Originally scheduled for release in the 2003 holiday season, it was postponed to the following year to allow the developers more time to polish the gameplay. It released in North America on 20 July 2004, and in Europe on 27 August 2004. A Japanese release was announced at a press conference in June 2004 alongside other Xbox titles. It formed part of Microsoft's strategy for promoting the console in Japan, principally by tapping into the RPG market that at the time was dominated by the PlayStation 2. As part of its promotion, several notable voice actors were brought in to dub the characters including
Kenji Nojima is a Japanese voice actor and singer affiliated with the voice talent agency Aoni Production. His first major role in voice-over was Spark in the '' Record of Lodoss War: Chronicles of the Heroic Knight'' series. He voiced Hikaru Ichijyo in a numb ...
(Tal),
Mai Nakahara is a Japanese Voice acting in Japan, voice actress and singer associated with I'm Enterprise. She played Rena Ryūgū in ''Higurashi When They Cry'', Nagisa Furukawa in ''Clannad (visual novel), Clannad'', Seele Vollerei in ''Honkai Impact 3rd'' ...
(Ailish),
Hikaru Midorikawa is a Japanese Voice acting in Japan, voice actor from Otawara, Tochigi who is represented by Aoni Production. He is best known for the roles of Softon in ''Bobobo-bo Bo-bobo'', Tamahome in ''Fushigi Yûgi'', Seiran Shi in ''Saiunkoku Monogatari'' ...
(Elco) and
Yū Asakawa is a Japanese voice actress from Tokyo, Japan. She also provides the voice samples for Crypton Future Media's Vocaloid character, Megurine Luka. Asakawa is currently a freelance voice actress and was previously attached to Arts Vision (as of Oct ...
(Buki). The Japanese cover art was designed by manga artist
Yamato Yamamoto is a Japanese manga artist most notable for providing the illustrations for the Kentarō Katayama's light novel series ''Kure-nai'', as well as creating the related manga. Yamamoto has also been the illustrator for the manga series ''Seraph ...
. It released in the region on 14 July 2005 under the title ''Sudeki: Sennen no Akatsuki no Monogatari''. A port to Windows was developed by Climax Action, a studio division formed through a team merger following the release of ''Sudeki'' which incorporated the staff of Climax Solent. The port was announced in February 2005, and was published by
Zoo Digital Publishing Zushi Games was a British video game publisher. Based in Sheffield, Zushi is the owner of the multi-million-selling ''Premier Manager'' series and best known for Alien Hominid. Zushi published titles for the Nintendo DS, Wii, Game Boy Advan ...
on 25 March 2005 as a European exclusive. The PC version was published in Asia during August 2005 in Hong Kong and Singapore by
Typhoon Games Typhoon Games Ltd. was founded in August 2001 in Hong Kong as a game developing and publishing company that caters mainly to the Asian market. It is the sister company of Typhoon Media International Ltd. and has strategic partnerships with Outblaz ...
. Climax re-released the PC version through
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
and
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
in 2014; the Steam version released on 24 February, while the GOG version released on 23 April. The GOG version was delisted on 28 May 2020. While a sequel was assumed to exist following a job request from Climax including the title ''Sudeki 2'', the title was revealed to be a typo: Microsoft, owners of the ''Sudeki'' intellectual property, had not either requested a sequel or hired Climax for any such project.


Reception

In a September 2004 sales report from the
NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
, ''Sudeki'' was the tenth best-selling Xbox title of August in North America with sales of over 16,500 units. In the UK during its first month of release, the game only reached #25 in general sales charts. In Japan, the game sold over 6,200 units over its lifetime, making it the 78th best-selling Xbox game of all time in the country. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' described the title as a reasonable RPG experience for children and genre newcomers, but lacking anything to hold genre veterans. ''
Edge Magazine ''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, ...
'' generally enjoyed the combat and exploration, but felt that it had an identity crisis going on between its complex elements and intended audience of RPG newcomers. Tom Bramwell of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' summed up that "despite building most of the game upon fondly remembered Japanese RPGs, Sudeki doesn't really leave us with any that justify the time we invested in it." Matt Helgeson of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' said that the main draw for him had been its character customisation systems, with other elements feeling unfinished or unpolished; a second opinion from Lisa Mason praised the genre balance and art direction but found multiple frustrating points. Brian Gee of ''
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
'' found the game too linear and called it worth a look but not worth buying or playing for a long time. By contrast, ''
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'' was very positive about the game, praising its narrative choices and gameplay design while noting its linear structure. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' described ''Sudeki'' as "more style than substance", with the numerous faults he found outweighing the merits of its combat system. Christian Nutt, writing for ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'', felt that its combat system was a good foundation for potential sequels but it was otherwise an underwhelming experience. Hilary Goldstein of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' found it an enjoyable experience despite its short length and weaker parts to its narrative. Francesca Reyes, writing for ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. Th ...
'', felt that the game was ambitious but let down by underdeveloped or poorly-implemented elements of its narrative and game design. ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' shared many points of praise and criticism with console reviewers, also noting several moments of slowdown even on powerful PCs. The story often saw a mixed reaction, with most calling it overly generic and poorly paced. The combat system and its customisation met with general acclaim from critics, though several cited a lack of greater depth and floaty aiming and controls. The puzzle design also saw a negative reaction for its simplistic or uninventive design. The graphics met with general praise for their smooth design and bright aesthetic. The main character designs were faulted by a few reviewers. Though ''GamePro'' and Goldstein praised the quality of the voice work, many other critics panned it for poor delivery. Frame rate issues were also noted across both versions.


References

;Citations ;Notes {{notelist


External links


Climax Group, Inc. pageXbox page
2004 video games Action role-playing video games Cancelled Dreamcast games Cancelled PlayStation 2 games Climax Group games Fantasy video games Microsoft games Role-playing video games Video games developed in the United Kingdom Video games featuring female protagonists Windows games Xbox games Single-player video games