Subversion (video Game)
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Subversion (video Game)
''Subversion'' was a planned game from Introversion Software. It makes heavy use of procedurally generated content. A generator capable of building a model city, complete with buildings, roads and highways was demonstrated at an Imperial College Games and Media event. Development of the software is being documented in the Introversion Software blog. In May 2008, lead developer Chris Delay discussed the game in an interview with Eurogamer. According to Chris Delay, he had always wanted to know what game developers went through when they developed games, so he made the approach with ''Subversion''. In ''Subversion'', the player takes on the role of a criminal mastermind orchestrating a theft from a secured building: ''Subversion'' is going to be set in a modern High Tech environment, with you taking "mission control" over a team of skilled operatives in a hostile High Security building. You will be using Sabotage, Social Engineering and Grifting, custom Electrical and Mechanical de ...
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Introversion Software
Introversion Software Limited is a British video game developer based in Walton-on-Thames, England. History The company was founded in 2001 by three friends, Chris Delay, Mark Morris, and Thomas Arundel, who met as undergraduates at Imperial College London. The company originally labelled itself "the last of the bedroom programmers" due to the trio working out of their homes - they moved into an office when working on their fourth game, '' Multiwinia''. Their first released video game, ''Uplink'', was programmed and designed almost exclusively by Chris, while Mark and Tom handled marketing, materials and the other business elements. Their small initial investment enabled them to buy CD-Rs and printer cartridges. Early copies of the game were handmade. The company was able to fully make back their investment within a few hours of accepting orders. A large community formed and the team, along with a new programmer Andy Bainbridge, started work on two new games. '' Darwinia'' wa ...
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Precision Demolition
Precision, precise or precisely may refer to: Science, and technology, and mathematics Mathematics and computing (general) * Accuracy and precision, measurement deviation from true value and its scatter * Significant figures, the number of digits that carry real information about a measurement * Precision and recall, in information retrieval: the proportion of relevant documents returned * Precision (computer science), a measure of the detail in which a quantity is expressed * Precision (statistics), a model parameter or a quantification of precision Computing products * Dell Precision, a line of Dell workstations * Precision Architecture, former name for PA-RISC, a reduced instruction set architecture developed by Hewlett-Packard * Ubuntu 12.04 "Precise Pangolin", Canonical's sixteenth release of Ubuntu Companies * Precision Air, an airline based in Tanzania * Precision Castparts Corp., a casting company based in Portland, Oregon, in the United States * Precision Drilling, ...
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Introversion Software Games
The traits of extraversion (also spelled extroversion Retrieved 2018-02-21.) and introversion are a central dimension in some human personality theories. The terms ''introversion'' and ''extraversion'' were introduced into psychology by Carl Jung,Jung, C. G. (1921) ''Psychologische Typen'', Rascher Verlag, Zurich – translation H.G. Baynes, 1923. although both the popular understanding and current psychological usage vary. Extraversion tends to be manifested in outgoing, talkative, energetic behavior, whereas introversion is manifested in more reflective and reserved behavior. Jung defined introversion as an "attitude-type characterised by orientation in life through subjective psychic contents", and extraversion as "an attitude-type characterised by concentration of interest on the external object". Extraversion and introversion are typically viewed as a single continuum, so to be higher in one necessitates being lower in the other. Jung provides a different perspective ...
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Cancelled Video Games
This is a list of cancelled video game lists, sorted by platform. Microsoft * List of cancelled Xbox games * List of cancelled Xbox 360 games * List of cancelled Xbox One games Nintendo * List of cancelled NES games * List of cancelled Game Boy games * List of cancelled Super NES games * List of cancelled Virtual Boy games * List of cancelled Nintendo 64 games * List of cancelled Game Boy Color games * List of cancelled Game Boy Advance games * List of cancelled GameCube games * List of cancelled Nintendo DS games * List of cancelled Wii games * List of cancelled Nintendo 3DS games * List of cancelled Wii U games * List of cancelled Nintendo Switch games Sega * List of cancelled Master System games * List of cancelled Sega Genesis games * List of cancelled Game Gear games * List of cancelled Sega CD games * List of cancelled 32X games * List of cancelled Sega Saturn games * List of cancelled Dreamcast games Sony * List of cancelled PlayStation games * List ...
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Prison Architect
''Prison Architect'' is a private prison construction and management simulation video game developed by Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates scheduled every three to four weeks. With over 2,000,000 copies sold, ''Prison Architect'' made over in pre-order sales for the alpha version. ''Prison Architect'' was an entrant in the 2012 Independent Games Festival. The game was available on Steam's Early Access program, and was officially released on October 6, 2015. In 2019, Paradox Interactive acquired the rights to ''Prison Architect'' for an undisclosed sum. Gameplay The game is a top-down 2D (with a partially 3D mode) construction and management simulation where the player has been hired by the CEO of a for-profit prison company to take control of building and running a prison. The player's role is of both architect and governor with sandbox micromanagement themes, responsible for managing various a ...
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Server Room
A server room is a room, usually air-conditioned, devoted to the continuous operation of computer servers. An entire building or station devoted to this purpose is a data center. The computers in server rooms are usually headless systems that can be operated remotely via KVM switch or remote administration software, such as Secure Shell, VNC, and remote desktop. Climate is one of the factors that affects the energy consumption and environmental impact of a server room. In areas where climate favours cooling and an abundance of renewable electricity, the environmental effects will be more moderate. Thus, countries with favourable conditions such as Canada, Finland, Sweden, and Switzerland are trying to attract companies to site server rooms there. Design considerations Building a server or computer room requires detailed attention to five main design considerations: Location Computer or server room location is the first consideration, even before considering the layout of the ...
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Darwinia (video Game)
''Darwinia'' is a 2005 real-time tactics and real-time strategy video game for Microsoft Windows, Mac OS X and Linux. It is the second game developed by Introversion Software, and is set within a computer environment that simulates artificial intelligence. It received favourable reviews and won three awards at the 2006 Independent Games Festival. A multiplayer sequel, '' Multiwinia'', was released for Windows in 2008. ''Darwinia'' and ''Multiwinia'' were released together as ''Darwinia+'' for the Xbox 360 in 2010. Plot ''Darwinia'' was created as a digital theme world for artificially intelligent polygons by Dr. Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. A Darwinian lives a life working and growing, until the eventual death ...
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Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( ja, 口). The in-game characters were made to be cute and colorful to appeal to younger p ...
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Hacker (computer Security)
A security hacker is someone who explores methods for breaching defenses and exploiting weaknesses in a computer system or network. Hackers may be motivated by a multitude of reasons, such as profit, protest, information gathering, challenge, recreation, or evaluation of a system weaknesses to assist in formulating defenses against potential hackers. The subculture that has evolved around hackers is often referred to as the "computer underground". Longstanding controversy surrounds the meaning of the term "hacker." In this controversy, computer programmers reclaim the term ''hacker'', arguing that it refers simply to someone with an advanced understanding of computers and computer networks and that ''cracker'' is the more appropriate term for those who break into computers, whether computer criminals ( black hats) or computer security experts ( white hats). A 2014 article noted that "the black-hat meaning still prevails among the general public". History Birth of subcult ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Grifting
A confidence trick is an attempt to defraud a person or group after first gaining their trust. Confidence tricks exploit victims using their credulity, naïveté, compassion, vanity, confidence, irresponsibility, and greed. Researchers have defined confidence tricks as "a distinctive species of fraudulent conduct ..intending to further voluntary exchanges that are not mutually beneficial", as they "benefit con operators ('con men') at the expense of their victims (the 'marks')". Terminology Synonyms include con, confidence game, confidence scheme, ripoff, scam, and stratagem. The perpetrator of a confidence trick (or "con trick") is often referred to as a confidence (or "con") man, con-artist, or a "grifter". The shell game dates back at least to Ancient Greece. Samuel Thompson (1821–1856) was the original "confidence man". Thompson was a clumsy swindler who asked his victims to express confidence in him by giving him money or their watch rather than gaining their confidenc ...
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