Stunts (computer Game)
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Stunts (computer Game)
''Stunts'' (also known as ''4D Sports Driving'') is a 3D racing video game developed by Distinctive Software and published by Broderbund in 1990. The game places emphasis on racing on stunt tracks and features a track editor. It is clearly influenced by the earlier arcade game '' Hard Drivin''' and has many similar elements to the game ''Stunt Driver'' which was released the same year. The game is part of the ''4D Sports'' series along with ''4D Sports Tennis'' and ''4D Sports Boxing''. Gameplay In ''Stunts'', players race a lap around the circuit, with the aim of completing the lap as quickly as possible without crashing. These laps often feature special track areas such as loops, jumps (including over tall buildings), slalom roads and corkscrews. The game area is restricted by a large fixed size square area defined and surrounded by a fence in which the game is designed to prevent the player from leaving. Players can either race against the clock or choose between six dif ...
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Distinctive Software
Distinctive Software Inc. (''DSI'') was a Canadian video game developer established in Burnaby, British Columbia, by Don Mattrick and Jeff Sember after their success with the game ''Evolution''. Mattrick (age 17) and Jeff Sember approached Sydney Development Corporation, who agreed to publish ''Evolution'' in 1982. Distinctive Software was the predecessor to EA Canada. Distinctive Software was best known in the late 1980s for their Porting, ports, racing game, racing and sports games, including the ''Test Drive (series), Test Drive'' series and ''Stunts (computer game), Stunts''. DSI also made sports games like ''4D Boxing'', and the second title in the ''Hardball (computer game), Hardball'' series, ''Hardball II''. In 1991, DSI was List of acquisitions by Electronic Arts, acquired by Electronic Arts in a deal worth United States dollar, US$10 million and became EA Canada. Trade-named as Unlimited Software, Inc., and lawsuit In 1989, programmers Pete Gardner and the "Old Kid" ( ...
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4D Sports Boxing
''4D Sports Boxing'' is a 3D boxing video game of the ''4D Sports'' series, with motion capture animation, developed by Distinctive Software. The game is part of the ''4D Sports'' series along with '' 4D Sports Driving'' and '' 4D Sports Tennis''. Gameplay The game features stylized boxers in polygon-based graphics, composed of triangles, some with names suggestive of non-fictional people. All opponent boxers have different fighting styles: some prefer to attack, some to counter-attack. Some (like Smokin' Joe Blow) have great punching power, some have amazing speed; The Champ has nearly perfect attributes. The game is regarded as one of earliest, and possibly first, 3D head-to-head fighting games. The player can choose which attributes of the playable boxer's attributes to improve: speed, power or stamina. While fighting, different tactics and strategies can be used, like all-out attacks, counter-attacks, dodging, etc. Sometimes fights end in a unanimous decision, even 15 round ...
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PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK edition ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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4-D Boxing
''4D Sports Boxing'' is a 3D boxing video game of the ''4D Sports'' series, with motion capture animation, developed by Distinctive Software. The game is part of the ''4D Sports'' series along with ''4D Sports Driving'' and ''4D Sports Tennis''. Gameplay The game features stylized boxers in polygon-based graphics, composed of triangles, some with names suggestive of non-fictional people. All opponent boxers have different fighting styles: some prefer to attack, some to counter-attack. Some (like Smokin' Joe Blow) have great punching power, some have amazing speed; The Champ has nearly perfect attributes. The game is regarded as one of earliest, and possibly first, 3D head-to-head fighting games. The player can choose which attributes of the playable boxer's attributes to improve: speed, power or stamina. While fighting, different tactics and strategies can be used, like all-out attacks, counter-attacks, dodging, etc. Sometimes fights end in a unanimous decision, even 15 round f ...
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Mindscape (software Publisher)
Mindscape was a video game developer and Video game publisher, publisher. The company was founded by Roger Buoy in October 1983 in Northbrook, Illinois, originally as part of SFN Companies until a management buyout was completed in 1987. Mindscape Initial public offering, went public in 1988 and was subsequently acquired in 1990 by The Software Toolworks, eyeing Mindscape's Nintendo license. When Toolworks was acquired by Pearson plc in 1994, Mindscape became the primary identity for the development group. Mindscape was then sold to The Learning Company (formerly SoftKey), The Learning Company in 1998 and bought out by Jean-Pierre Nordman in 2001, becoming headquartered in Boulogne-Billancourt, France. Following the poor performance of its products, Mindscape exited the video game industry in August 2011. Notable titles released by Mindscape include the MacVenture series, ''Balance of Power (video game), Balance of Power'', ''Moonstone: A Hard Days Knight'', ''Legend (1992 video ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ...
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IBM PC Compatible
IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, but rather an x86 computer capable of running the same software that a contemporary IBM PC could. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers. These "clones" duplicated almost all the significant features of the original IBM PC architectures. ...
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Security System
A security alarm is a system designed to detect intrusion, such as unauthorized entry, into a building or other areas such as a home or school. Security alarms used in residential, commercial, industrial, and military properties protect against burglary (theft) or property damage, as well as personal protection against intruders. Security alerts in neighborhoods show a connection with diminished robbery. Car alarms likewise help protect vehicles and their contents. Prisons also use security systems for the control of inmates. Some alarm systems serve a single purpose of burglary protection; combination systems provide fire and intrusion protection. Intrusion-alarm systems are combined with closed-circuit television surveillance (CCTV) systems to record intruders' activities and interface to access control systems for electrically locked doors. There are many types of security systems. Homeowners typically have small, self-contained noisemakers. These devices can also be complicat ...
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Copy Protection
Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on videotapes, DVDs, Blu-ray discs, HD-DVDs, computer software discs, video game discs and cartridges, audio CDs and some VCDs. Some methods of copy protection have also led to criticism because it caused inconvenience for paying consumers or secretly installed additional or unwanted software to detect copying activities on the consumer's computer. Making copy protection effective while protecting consumer rights remains a problem with media publication. Terminology Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technologies, rather than with the users. Copy prevention and copy control may be more neutral ...
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Real Mode
Real mode, also called real address mode, is an operating mode of all x86-compatible CPUs. The mode gets its name from the fact that addresses in real mode always correspond to real locations in memory. Real mode is characterized by a 20-bit segmented memory address space (giving 1 MB of addressable memory) and unlimited direct software access to all addressable memory, I/O addresses and peripheral hardware. Real mode provides no support for memory protection, multitasking, or code privilege levels. Before the release of the 80286, which introduced protected mode, real mode was the only available mode for x86 CPUs; and for backward compatibility, all x86 CPUs start in real mode when reset, though it is possible to emulate real mode on other systems when starting on other modes. History The 286 architecture introduced protected mode, allowing for (among other things) hardware-level memory protection. Using these new features, however, required a new operating system that was ...
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