Stephen V. Cole
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Stephen V. Cole
Stephen V. Cole is an American game designer and the CEO of Amarillo Design Bureau (also known as ADB or, incorrectly, Starfleet Games) which publishes ''Star Fleet Battles'', '' Federation and Empire'', '' Federation Commander'', ''Prime Directive'' (a series of RPGs for D20, D20M, and GURPS), and other wargames set in the Star Fleet Universe. ADB became ADB, Inc., in 1999. Career Stephen Cole is a registered engineer and former Texas State Guard company commander (and operations officer). He was awarded the Texas Medal of Merit with "V" for valor, a non U.S. military citation. While attending school at Texas Tech in 1973, he founded the company JagdPanther Publications, which published ''JagdPanther'' (1973-1976), a magazine which featured complete small games in every issue in addition to scenarios and variants for existing games. Allen Eldridge, who Cole had previously met at an Amarillo game club, joined Cole at his company a few years later. the company published several g ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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JagdPanther (magazine)
''JagdPanther'' is a game magazine that was published from 1973 to 1976. Publication history In 1973, while a student at Texas Tech, Stephen V. Cole started playing ''PanzerBlitz'', a tactical-level World War II wargame published by Avalon Hill. Cole grew so enamored of the game that he conceived of a series of variants and expansions that he called "PanzerBlitz Unlimited". In order to provide a forum for this, he founded the company JagdPanther Publications to produce the fanzine ''JagdPanther'', dedicated to ''PanzerBlitz'' and other World War II wargames. The quarterly publication featured complete small games in every issue as well as scenarios and variants for existing games. The first issue, published in April 1973, contained the first article on PanzerBlitz Unlimited, an article on World War II mechanized combat, a variant for the wargame ''Borodino'', and two reviews of commercial wargames, as well as several original mini-games — the squad-level WWII game ''MP44'', a f ...
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American Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * B ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Introduction To Star Fleet Battles
''Introduction to Star Fleet Battles'' is a supplement published by Task Force Games in 1986 for the science fiction combat game ''Star Fleet Battles'' that is inspired by the TV series ''Star Trek''. Description ''Introduction to Star Fleet Battles'' is an introductory version of the game intended to help players learn the ''Star Fleet Battles'' rules as they play. Through a series of six modules, new players ("cadets") are introduced first to maneuvering a small ship and firing weapons, and then to more complex systems. The cadet is then promoted to lieutenant and if the player can successfully negotiate the final module, "The Tholian Web", the player is deemed ready to participate in the full ''Star Fleet Battles'' game. The supplement includes a 48-page rulebook, nine starship diagrams, a hex map and 54 die-cut counters. Publication history Task Force Games published ''Star Fleet Battles'' in 1979, and reviewers quickly noted its extreme complexity. Seven years later, Tas ...
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Valkenburg Castle (board Game)
''Valkenburg Castle'' is a 1980 board game published by Task Force Games. Gameplay ''Valkenburg Castle'' is a fantasy game about a dungeon in which the players use armies to either capture or defend the castle. Reception Jerry Epperson reviewed ''Valkenburg Castle'' in ''The Space Gamer'' No. 28. Epperson commented that "''Valkenburg Castle'' would be worth the money to a 'hard-core' fantasy gamer; others might do better elsewhere. A lot of good ideas went into this game, but some of them got lost." John Lambshead reviewed ''Valkenburg Castle'' for ''White Dwarf'' #21, giving it an overall rating of 8 out of 10, and stated that "It has a good solid system on which a gamer can hang his own favourite rules. At the price it must be considered excellent value for money." In a retrospective review of ''Valkenburg Castle'' in '' Black Gate'', John ONeill said "It was an appealing variation on the classic loot-and-scoot dungeon mechanic, with the added bonus of a compelling backstory, a ...
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Franz Joseph (artist)
Franz Joseph (born Franz Anton Joseph Schnaubelt; June 29, 1914 – June 2, 1994) was an artist and author loosely associated with the 1960s American television show '' Star Trek''. Career Born in Illinois, Franz Joseph had a successful 30-year career as an aerospace design engineer. However, he is perhaps best known as the author and illustrator of '' Star Fleet Technical Manual'' (), which, though fictional, represents an in-universe collection of factual documents, detailing the 23rd century Star Fleet of the United Federation of Planets, as well as the function of the Starship ''U.S.S. Enterprise'' relative to the other starships in the fleet. The book contains information about uniforms (complete with sewing patterns), furniture, weapons, devices, protocols, and other minutiae from the ''Star Trek'' universe. Franz Joseph is also the author and illustrator of another in-universe document, Booklet of General Plans of the USS Enterprise' (, unofficially known as the ''Star Tre ...
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Cerberus (board Game)
''Cerberus'' is a 1979 board game designed by Stephen V. Cole and published by Task Force Games. Gameplay It is the year 2094. Combined American-Russian forces, who had fought each other for dominance of the asteroid belt in ''Asteroid Zero-Four'' (also designed by Stephen Cole and published by Task Force Games), now join forces to invade an alien planet. Reception In the September 1979 edition of ''Dragon'', Tim Kask found that although Cerberus was slightly more complex than Task Force Games's other offerings of the time, '' Starfire'' and ''Asteroid Zero-Four'', it was "still relatively simple." In the November 1979 issue of ''The Space Gamer'' (Issue No. 33) Greg Wilson characterized it as "a solid game, playable and re-playable. While the occasionally-plodding pace makes it less than perfect for a blood-and-thunder player, I think it is well worth the money... All in all, ''Cerberus'' is a Recommended" Reviews *''Fantastic Science Fiction ''Fantastic'' was an American ...
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Asteroid Zero-Four
''Asteroid Zero-Four'' is a science fiction board wargame published by Task Force Games in 1979. Description American and Soviet miners in the asteroid belt have been cut off from contact with Earth by solar flares, and become engaged in a nuclear war for dominance. Components The game is played with: * 17" x 22" map * counters for missiles, fighters, bombers, tankers, engineers and damage. * 20-page rulebook * two Strategic Displays Gameplay During a turn, * spacecraft and missiles are launched ** missile targets are revealed simultaneously **spacecraft can engage in combat * spacecraft can land to re-arm, refuel and be repaired *engineers can be deployed to repair their asteroid Victory conditions At the end of the last turn, the player with the asteroid still best able to function as a mine is the winner. Publication history Although best known for their boxed game '' Starfleet Battles'', Task Force Games started in 1979 by publishing a series of microgames designed b ...
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Starfire (board Wargame)
''Starfire'' is a board wargame (a "4X", eXplore, eXpand, eXploit and eXterminate) simulating space warfare and empire building in the 23rd century, created by Stephen V. Cole in 1979. Editions The ''Starfire'' game is currently published by the Starfire Design Studio (SDS), but was formerly published by Task Force Games. There are six editions of the ''Starfire'' game. 1st edition ''Starfire'' The first edition consisted of three products: ''Starfire'' (1979), ''Starfire II'' (1980), and ''Starfire III: Empires'' (1981); the first by Stephen V. Cole; the second by Barry A Jacobs, and the last one by the notable military science fiction writer David Weber. Later versions combined the first two into ''Tactical Starfire'', and the third was largely rewritten as ''Strategic Starfire''. The original ''Starfire'' consisted of 10 two-player combat scenarios – designed to be played sequentially that involved maneuvering fleets of spaceships with different technologies, one of the ...
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Task Force Games
Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both ''Star Fleet Battles'' (currently published by the original designers, Amarillo Design Bureau) and the '' Starfire'' series of games (which is now published by Starfire Design Studio), which were later novelized by David Weber into such books as '' In Death Ground'', '' The Shiva Option'' and ''Insurrection''. Eldridge sold the company to New World Computing in 1988, which became a division of The 3DO Company in 1996 and went out of business in 2003. During the period that TFG was owned by New World Computing, the two companies attempted the first-ever simultaneous release of a board game and computer game. The two versions of King's Bounty wound up releasing about 9 months apart, and after NWC had sold TFG to John Olsen. Future versions of New World Computing's version of King's Bounty were called Heroes of Might & Magic to avoid co ...
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