Asteroid Zero-Four
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''Asteroid Zero-Four'' is a science fiction
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by
Task Force Games Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both ''Star Fleet Battles'' (currently published by the original designers, Amarillo Design Bureau) and ...
in 1979.


Description

American and Soviet miners in the
asteroid belt The asteroid belt is a torus-shaped region in the Solar System, located roughly between the orbits of the planets Jupiter and Mars. It contains a great many solid, irregularly shaped bodies, of many sizes, but much smaller than planets, called ...
have been cut off from contact with Earth by solar flares, and become engaged in a nuclear war for dominance.


Components

The game is played with: * 17" x 22" map * counters for missiles, fighters, bombers, tankers, engineers and damage. * 20-page rulebook * two Strategic Displays


Gameplay

During a turn, * spacecraft and missiles are launched ** missile targets are revealed simultaneously **spacecraft can engage in combat * spacecraft can land to re-arm, refuel and be repaired *engineers can be deployed to repair their asteroid


Victory conditions

At the end of the last turn, the player with the asteroid still best able to function as a mine is the winner.


Publication history

Although best known for their boxed game '' Starfleet Battles'', Task Force Games started in 1979 by publishing a series of microgames designed by
Stephen V. Cole Stephen V. Cole is an American game designer and the CEO of Amarillo Design Bureau (also known as ADB or, incorrectly, Starfleet Games) which publishes ''Star Fleet Battles'', '' Federation and Empire'', '' Federation Commander'', ''Prime Directi ...
, the second being ''Asteroid Zero-Four'', released in 1979 with artwork by Alvin Belflower and Allen D. Eldridge. Task Force Games continued the same storyline in a sequel, ''
Cerberus In Greek mythology, Cerberus (; grc-gre, Κέρβερος ''Kérberos'' ), often referred to as the hound of Hades, is a multi-headed dog that guards the gates of the Underworld to prevent the dead from leaving. He was the offspring of the mo ...
'', in which the combined U.S.-Russia forces from ''Asteroid Zero-Four'' invade another planet. Task Force Games developed a 16K computer version of ''Asteroid Zero-Four''.


Reception

In the September 1979 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'',
Tim Kask Timothy James Kask (born January 14, 1949) is an American editor and writer in the role-playing game industry. Kask became interested in board games in his childhood, and later turned to miniatures wargames. While attending university after a stin ...
compared ''Asteroid Zero-Four'' to '' Starfire'', also published at the same time by Task Force Games, and found that ''Asteroid Zero-Four'' was "slightly more involved than ''Starfire''" but promised to be excellent because both were designed by Stephen Cole. In '' Ares Magazine'' #1 (March 1980), Steve List rated ''Asteroid Zero-Four'' at 6 out of 9, saying, "the key to the game is the static defenses; missiles to pick off the incoming ships at long range and lasers to swallow up those who close. Massed attacks are necessary to saturate these defenses. While this game is not particularly good science fiction, it is fun to play." In the September 1980 issue of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' (Issue No. 31),
Steve Winter Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter ...
found "''Asteroid Zero-Four'' to be "an intelligent, challenging game. It takes nerves and strategy to play well. If you can handle the bookkeeping, this one will make you sweat." Alestair Brown in ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' #22 (December 1980 – January 1981) gave it a 6, and said "verdicts ranged from almost total bewilderment ... to enthusiastic enjoyment". In Issue 35 of ''
Phoenix Phoenix most often refers to: * Phoenix (mythology), a legendary bird from ancient Greek folklore * Phoenix, Arizona, a city in the United States Phoenix may also refer to: Mythology Greek mythological figures * Phoenix (son of Amyntor), a ...
'', Richard Jordan found the missile damage resolution too time-consuming, and concluded "A good idea, although too much bookkeeping for my liking ..For Sc-Fi buffs well worth looking at, and for Wargamers in general an excellent cobination of Strategy and Tactics." In Issue 27 of ''Simulacrum'', Joe Scoleri commented, "At its core, ''Asteroid Zero-Four'' is a shoot-em-up slugfest. The victory conditions require you to blast the hell out of the mining operations on the opposing asteroid while trying to keep yours from being blasted as badly." Scoleri did note the relative complexity of the game compared to other microgames, saying, "Of course, the game's detail comes at a price. While not overly complex or onerous for its time, today’s gamers may find ''Asteroid Zero-Four'' too labor intensive for a pure slugfest style game.


Reviews

*''
Fantastic Science Fiction ''Fantastic'' was an American digest-size fantasy and science fiction magazine, published from 1952 to 1980. It was founded by the publishing company Ziff Davis as a fantasy companion to ''Amazing Stories''. Early sales were good, and the com ...
'' v27 n11https://archive.org/details/Fantastic_v27n11_1980-10/page/n21/mode/2up


See also

* ''
Galac-Tac ''Galac-Tac'' is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman G ...
'' * ''
Starweb ''Starweb'' (or ''StarWeb'') is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after '' Nuclear Destruction'', the game that started the PBM industry in 1 ...
''


References

{{reflist Board games introduced in 1979 Science fiction board wargames Task Force Games games Wargames introduced in 1979