Steinberg Nuendo
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Steinberg Nuendo
Nuendo is a digital audio workstation (DAW) developed by Steinberg for music recording, arranging, editing and post-production. The package is aimed at audio and video post-production market segments (marketed as an 'Advanced Audio Post-Production System', in contrast to Steinberg's other DAW software, Cubase, which is marketed as an 'Advanced Music Production System'), but also contains optional modules that can be used for multiple multimedia creation and audio sequencing. History The first version of Nuendo was released by Steinberg in the year 2000. Version 2 followed in 2003, introducing multiple aspects of functionality previously found in the ''SX'' version of Steinberg's other DAW, Cubase, at the time. Version 3 of Nuendo was released in 2005, shortly after the sale of Steinberg to the Japanese multinational corporation and conglomerate, Yamaha. It was the first version of the software to support the AAF file format. Version 4 (September 2007) introduced a new automat ...
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Steinberg
Steinberg Media Technologies GmbH (trading as Steinberg) is a German musical software and hardware company based in Hamburg. It develops music writing, recording, arranging, and editing software, most notably Cubase, Nuendo, and Dorico. It also designs audio and MIDI hardware interfaces, controllers, and iOS/ Android music apps including Cubasis. Steinberg created several industry standard music technologies including the Virtual Studio Technology (VST) format for plug-ins and the ASIO (Audio Stream Input/Output) protocol. Steinberg has been a wholly owned subsidiary of Yamaha since 2005. History The company was founded in 1984 by Karl Steinberg and Manfred Rürup in Hamburg. As early proponents and fans of the MIDI protocol, the two developed Pro 16, a MIDI sequencing application for the Commodore 64 and soon afterwards, Pro 24 for the Atari ST platform. The ST had built-in MIDI ports which helped to quickly increase interest in the new technology across the music world. In ...
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Mix Automation
In music recording, mix automation allows the mixing console to remember the audio engineer's adjustment of faders during the post-production editing process. A timecode is necessary for the synchronization of automation. Modern mixing consoles and digital audio workstations use comprehensive mix automation. The need for mix automation originates from the 1970s and the changeover from studios mostly using eight-track tape machines to multiple, synchronized 24-track recorders. Mixing could be laborious and require up to four people, and the results could be almost impossible to reproduce. Manufacturers such as Solid State Logic and AMS Neve developed systems that enabled one engineer to oversee every detail of a complex mix, although the computers required to power these desks remained a rarity into the late 1970s. According to record producer Roy Thomas Baker, Queen's 1975 single "Bohemian Rhapsody" was one of the first mixes to be done with automation. Types ;Voltage Contr ...
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Randomization
Randomization is the process of making something random. Randomization is not haphazard; instead, a random process is a sequence of random variables describing a process whose outcomes do not follow a deterministic pattern, but follow an evolution described by probability distributions. For example, a random sample of individuals from a population refers to a sample where every individual has a known probability of being sampled. This would be contrasted with nonprobability sampling where arbitrary individuals are selected. In various contexts, randomization may involve: * generating a random permutation of a sequence (such as when shuffling cards); * selecting a random sample of a population (important in statistical sampling); * allocating experimental units via random assignment to a treatment or control condition; * generating random numbers (random number generation); or * transforming a data stream (such as when using a scrambler in telecommunications). Applications Randomi ...
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Audiokinetic Wwise
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine. Description The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to: * Import audio files for use in video games * Apply audio plug-in effects * Mix in real-time * Define game states * Simulate audio environments * Manage sound integration *Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the following components: * Cross-platform sound engine (Wwise Authoring) * Mult ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Mixing Console
A mixing console or mixing desk is an electronic device for mixing audio signals, used in sound recording and reproduction and sound reinforcement systems. Inputs to the console include microphones, signals from electric or electronic instruments, or recorded sounds. Mixers may control analog or digital signals. The modified signals are summed to produce the combined output signals, which can then be broadcast, amplified through a sound reinforcement system or recorded. Mixing consoles are used for applications including recording studios, public address systems, sound reinforcement systems, nightclubs, broadcasting, and post-production. A typical, simple application combines signals from microphones on stage into an amplifier that drives one set of loudspeakers for the audience. A DJ mixer may have only two channels, for mixing two record players. A coffeehouse's tiny stage might only have a six-channel mixer, enough for two singer-guitarists and a percussionist. A nigh ...
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Loudness Monitoring
Loudness monitoring of programme levels is needed in radio and television broadcasting, as well as in audio post production. Traditional methods of measuring signal levels, such as the Peak programme meter and VU meter, do not give the subjectively valid measure of loudness that many would argue is needed to optimise the listening experience when changing channels or swapping disks. The need for proper loudness monitoring is apparent in the loudness war that is now found everywhere in the audio field, and the extreme compression that is now applied to programme levels. Loudness meters Meters have been introduced that aim to measure the human perceived loudness by taking account of the equal-loudness contours and other factors, such as audio spectrum, duration, compression and intensity. One such device was developed by CBS Laboratories in the 1980s. Complaints to broadcasters about the intrusive level of interstitials programs (advertisements, commercials) has resulted in project ...
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Sound Design
Sound design is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. It is employed in a variety of disciplines including filmmaking, television production, video game development, theatre, sound recording and reproduction, live performance, sound art, post-production, radio, new media and musical instrument development. Sound design commonly involves performing (see e.g. foley) and editing of previously composed or recorded audio, such as sound effects and dialogue for the purposes of the medium, but it can also involve creating sounds from scratch through synthesizers. A sound designer is one who practices sound design. History The use of sound to evoke emotion, reflect mood and underscore actions in plays and dances began in prehistoric times. At its earliest, it was used in religious practices for healing or recreation. In ancient Japan, theatrical ev ...
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Dubbing (filmmaking)
Dubbing (re-recording and mixing) is a post-production process used in filmmaking and video production, often in concert with sound design, in which additional or supplementary recordings are lip-synced and "mixed" with original production sound to create the finished soundtrack. The process usually takes place on a dub stage. After sound editors edit and prepare all the necessary tracks—dialogue, automated dialogue replacement (ADR), effects, Foley, and music—the dubbing mixers proceed to balance all of the elements and record the finished soundtrack. Dubbing is sometimes confused with ADR, also known as "additional dialogue replacement", "automated dialogue recording" and "looping", in which the original actors re-record and synchronize audio segments. Outside the film industry, the term "dubbing" commonly refers to the replacement of the actor's voices with those of different performers speaking another language, which is called "revoicing" in the film industry. The te ...
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Audio Plug-in
An audio plug-in, in computer software, is a plug-in that can add or enhance audio-related functionality in a computer program. Such functionality may include digital signal processing or sound synthesis. Audio plug-ins usually provide their own user interface, which often contains GUI widgets that can be used to control and visualise the plug-in's audio parameters. Types There are three broad classes of audio plug-in: those which transform existing audio samples, those which generate new audio samples through sound synthesis and those which analyze existing audio samples. Although all plug-in types can technically perform audio analysis, only specific formats provide a mechanism for analysis data to be returned to the host. Instances The program used to dynamically load audio plug-ins is called a plug-in host. Example hosts include Bidule, Gig Performer, Mainstage, REAPER and Sonic Visualiser. Plug-ins can also be used to host other plug-ins. Communication between host and p ...
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Virtual Studio Technology
Virtual Studio Technology (VST) is an audio plug-in software interface that integrates software synthesizers and effects units into digital audio workstations. VST and similar technologies use digital signal processing to simulate traditional recording studio hardware in software. Thousands of plugins exist, both commercial and freeware, and many audio applications support VST under license from its creator, Steinberg. Overview VST Plug-in (computing), plugins generally run within a digital audio workstation (DAW), to provide additional functionality, though a few standalone plugin hosts exist that support VST. Most VST plugins are either instruments (VSTi) or effects (VSTfx), although other categories exist—for example spectrum analyzers and various meters. VST plugins usually provide a custom graphical user interface that displays controls similar to physical switches and knobs on audio hardware. Some (often older) plugins rely on the host application for their user interfac ...
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Advanced Authoring Format
The Advanced Authoring Format (AAF) is a file format for professional cross-platform data interchange, designed for the video post-production and authoring environment. It was created by the Advanced Media Workflow Association (AMWA), and is now being standardized through the Society of Motion Picture and Television Engineers (SMPTE). History AAF was originally created by the AMWA, formerly the AAF Association Inc., a trade association created to develop and promote adoption of specifications and technologies, such as AAF, Material Exchange Format (MXF), and Service-oriented architecture (SOA), to facilitate the deployment and operation of efficient media workflows. Technical work of the AMWA is through projects that aim to improve compatibility between AAF, Broadcast Exchange Format (BXF), MXF and XML. The current projects fall into three categories: data models, interface specifications, and application specifications. AAF was created to help address the problem of multi-ven ...
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