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Stan!
Stan! (born Steven Brown) is an American author, cartoonist, and game designer. He is sometimes credited as Stan Brown. Biography Brown was born and grew up on Long Island and attended Binghamton University. Brown began publishing fiction, cartoons, and games professionally in 1982, usually under the pen name "Stan!." He is the author of numerous short stories, novels, roleplaying products, comics and cartoons. He has served as a graphic designer and line editor for West End Games; an editor and game designer for TSR, Inc.; and an author, senior game designer, and creative director for Wizards of the Coast, Inc. He has also been the creative content manager at Upper Deck Company, Upper Deck Entertainment. In 2007, R. Hyrum Savage formed a subsidiary of his OtherWorld Creations with Brown called Super Genius Games. He has also worked as the creative content manager for Upper Deck Entertainment, and the creative vice president for The Game Mechanics, Inc. Brown is the Creative D ...
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Circus Maximus (game)
''Circus Maximus'' is a board game that was originally published by Battleline Publications in 1979, but is better known for the 1980 Avalon Hill edition. The game has become very popular at gaming conventions in an oversized form, with -long boards and baseball-sized chariots. Description ''Circus Maximus'' is a chariot-racing board game Up to eight players choose teams of horses and drivers, and race their custom chariots around an oval track. Charioteers are encouraged to physically attack their opponents with whips, force opposing chariots into walls, and hamstring opponents' horses with wheel-mounted blades. Publication history ''Circus Maximus'', designed by Michael E. Matheny, was originally called ''Chariot Racing'' when it was published in 1979 by Battleline Publications, a subsidiary of Heritage Models. (''Chariot Racing'' and a one-on-one combat game called ''Gladiator'' were sold together under the name ''Circus Maximus''.) When Battleline was sold to Avalon Hill in O ...
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:Template:Infobox Writer/doc
Infobox writer may be used to summarize information about a person who is a writer/author (includes screenwriters). If the writer-specific fields here are not needed, consider using the more general ; other infoboxes there can be found in :People and person infobox templates. This template may also be used as a module (or sub-template) of ; see WikiProject Infoboxes/embed for guidance on such usage. Syntax The infobox may be added by pasting the template as shown below into an article. All fields are optional. Any unused parameter names can be left blank or omitted. Parameters Please remove any parameters from an article's infobox that are unlikely to be used. All parameters are optional. Unless otherwise specified, if a parameter has multiple values, they should be comma-separated using the template: : which produces: : , language= If any of the individual values contain commas already, add to use semi-colons as separators: : which produces: : , ps ...
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Rich Redman
Rich may refer to: Common uses * Rich, an entity possessing wealth * Rich, an intense flavor, color, sound, texture, or feeling **Rich (wine), a descriptor in wine tasting Places United States * Rich, Mississippi, an unincorporated community * Rich County, Utah * Rich Mountain (other) * Rich Township, Cook County, Illinois * Rich Township, Anderson County, Kansas * Rich Township, Lapeer County, Michigan Elsewhere * Er-Rich, Morocco, a town * Rich River, Victoria, Australia People * Rich (given name), often short for Richard * Rich (surname) Arts, entertainment, and media Fictional characters * DS Terry Rich, a character in the British soap opera ''EastEnders'' * Rich, a character in the American sitcom television series ''The Hogan Family'' * Rich Halke, a character in the TV sitcom '' Step by Step'' * Rich Hardbeck, a character in the British television series ''Skins'' * Richie Rich (comics), a fictional character Music * Rich, half of the American cou ...
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Death Unchained
''Death Unchained'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Death Unchained'' is set in the merciless regime of Falkovnia. A horde of dark and sinister assassins pursue the players from the moment they step out of the mists. Publication history ''Death Unchained'' was published by TSR in 1996, and was designed by Lisa Smedman, with cover art by Fred Fields and interior art by John Dollar. Reception Trenton Webb reviewed ''Death Unchained'' for ''Arcane'' magazine, rating it a 9 out of 10 overall. Webb commented, "without a shadow of a doubt TSR's ''Death Unchained'' is a great off-the-shelf ''AD&D'' Ravenloft scenario". He declares that the adventure has "plenty of Hammer-horror atmosphere, but this time it's more akin to the paranoid fears of ''Witchfinder General'' than the schlock of ''Frankenstein''". He called it a "hard core horror-fest" that "doesn't let up" against the player characters in its " ...
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Death Ascendant
''Death Ascendant'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Death Ascendant'' takes place in the realm of Darkon, one of the less civilized areas of Ravenloft. The player characters come to Nartok, where public hanging and child-branding have become commonplace, and discover that this place is being torn apart by a secret war between two sets of spies. The characters are warned of their goal using the fortune-telling Vistani Tarroka, and then rumors of war and a new type of zombie drive them to their target location; once there, the characters are left to resolve Nartok's current crisis. Publication history ''Death Ascendant'' was published by TSR in 1996, and was designed by Lisa Smedman, with cover art by Fred Fields and interior art by John Dollar. ''Death Unchained'' was episode 1 of the ''Grim Harvest'' trilogy, and ''Death Ascendant'' is episode 2. Reception Trenton Webb reviewed ''Death Ascenda ...
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The Grim Harvest
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ...
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Dragonlance Classics
''Dragonlance Classics'' is a series of adventure modules for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary The ''Dragonlance Classics'' series reprints the original adventure modules from the 14 modules in the Dragonlance Saga series from 1984 to 1986 and updates them to AD&D 2nd Edition game rules. ''Dragonlance Saga Classics, Volume 1'' is a compilation of modules D1 through D4, revised for the 2nd edition rules. ''Dragonlance Classics Volume III'', the third and final installment, compiles the '' Dragons of Dreams'', ''Dragons of Faith'', '' Dragons of Truth'', and ''Dragons of Triumph'' entries, omitting the ''Dragons of Glory'' board game. Players assume the roles of Tanis, Raistlin, and other characters from the early Dragonlance novels, then embark on a journey that takes them from the Red Dragon Inn to the depths of the Blood Sea. Publication history DLC1 ''Dragonlance Saga Classics, Volume 1'' was written by the TSR staff and publis ...
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Book Of Challenges
''Book of Challenges'' is a supplemental rulebook for the 3rd edition of the ''Dungeons & Dragons'' role-playing game that presents a number of ready-made dungeon encounters that a Dungeon Master can insert into a scenario. Contents The encounters in the ''Book of Challenges'' include straightforward traps (such as a domed room with a hinged floor that serves as the hidden lair for a beholder). It also includes challenging logic puzzles, riddles and even role-playing encounters where combat or mechanics skills play a secondary role. All are categorized by challenge ratings (shortened as "CR") and run from CR 1 to CR 22. The book includes advice for DMs on constructing similar traps to the ones presented including tutorials on basic logic puzzles. Description of sample traps All of the Treasure, None of the Traps—A series of already-sprung traps in a spiral corridor that automatically reactivate once the players reach the center. Fire and Water—A logic puzz ...
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Bastion Of Broken Souls
''Bastion of Broken Souls'' is an adventure module for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary In ''Bastion of Broken Souls'', the great wyrm Ashardalon accumulates power, while one of the heads of the demon prince Demogorgon plots to use the player characters in its plan to slay the dragon and thereby gain enough power to destroy the other head and become a singular being. Publication history ''Bastion of Broken Souls'' was published in 2002, and was written by Bruce R. Cordell, with cover art by Jeff Easley and interior art by David Roach. Bruce Cordell was inspired to use Demogorgon in his design because the creature is his favorite demon prince. Reception The reviewer from ''Pyramid'' notes that the adventure begins with a surprise attack of a singular nature during the characters' day-to-day activities. " e attacker is a nine-foot-tall, six-armed fiend with the lower body of a snake and the upper of a nude woman, wielding multi ...
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D20 Modern
''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the ''Dungeons and Dragons'' 3rd Edition ruleset. It includes various campaign settings along with the tools to build campaigns in modern/contemporary settings. History Wizards released ''d20 Modern'' in 2002 while the company was overhauling its '' Star Wars'' role-playing game. Wizards then expanded on the game, developing one of its settings into a sourcebook, the '' Urban Arcana Campaign Setting'' (2003). Wizards then extended this development of d20 even further, with the science-fiction game '' d20 Future'' (2004) as well as the historical game '' d20 Past'' (2005). Wizards ended this line in 2006 by updating their classic campaign setting '' Darkā€¢Matter'' for ''d20 M ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "Ravenloft domains, domains", brought together by a mysterious force known only as #The Dark Powers, the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord (Ravenloft), Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel ''I, Strahd: The Memoirs of a Vampire''. As originally established in the ''Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign ...
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