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Sprint 2
''Sprint 2'' is a two player overhead-view arcade racing video game released in 1976 by Kee Games, a wholly owned subsidiary of Atari, and distributed by Namco in Japan. While earlier driving games had computer-controlled cars that moved along a "canned predetermined" course, ''Sprint 2'' "introduced the concept of a computer car that had the intelligence to drive itself around the track" in "a semi-intelligent" manner. Technology ''Sprint 2'' evolved from ''Gran Trak 10'' and ''Gran Trak 20'', but included a microprocessor (the 6502), a first for racing games. This allowed ''Sprint 2'' to include two computer-controlled cars, better graphics, and more tracks. Unlike Gran Trak, this machine did not have brake pedals, but the players could still make their cars "fishtail" by turning their steering wheels abruptly. Reception In the United States, ''Sprint 2'' was the second highest-earning arcade video game of 1977, below '' Sea Wolf''. It was also second highest-earning arcade ...
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Kee Games
Kee Games was an American arcade game manufacturer that released arcade and video games from 1973 to 1978. History Kee was formed by Joe Keenan, a friend and neighbor of Atari co-founder Nolan Bushnell, in September 1973. In reality, Bushnell had worked with Keenan to create Kee Games in response to the pinball and arcade distributors of the time who demanded exclusivity deals; Bushnell believed that Kee Games could offer similar but renamed arcade games, or "clones", to distributors, which would greatly expand Atari's distribution beyond the limits of these deals. Bushnell assigned several of Atari's staff to work at Kee Games, including Steve Bristow, Bill White, and Gil Williams, and discreetly supplied them the parts for which they could make their games. To the public, Kee Games advertized itself as a competitor to Atari and that it was hiring defectors from Atari. Through 1973 and 1974, Kee's games were slight modifications of Atari games already released or games that ha ...
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1977 In Video Games
1977 had sequels such as '' Super Speed Race'' and '' Datsun 280 ZZZAP'' as well as several new titles such as ''Space Wars''. The year's highest-grossing arcade games were '' F-1'' and '' Speed Race DX'' in Japan, and '' Sea Wolf'' and ''Sprint 2'' in the United States. The year's best-selling home system was Nintendo's Color TV-Game, which was only sold in Japan. Financial performance Highest-grossing arcade games Japan In Japan, the following titles were the highest-grossing arcade games of 1977, according to the second annual '' Game Machine'' chart. Both arcade video games and electro-mechanical games (EM games) are listed on the same arcade chart. Namco's EM racing game '' F-1'' was the highest-grossing overall arcade game for the second year in a row, followed by Taito's racing video game '' Speed Race DX'' (its predecessor ''Speed Race'' was distributed as ''Wheels'' by Midway Manufacturing in North America). Note: Medal games are listed on a separate chart, with Ni ...
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Super Sprint
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * " Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), America ...
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List Of Taito Games
This is a list of games developed or published by Taito, a Japanese Video game developer, game developer and Video game publisher, publisher. Electro-mechanical games The following titles were arcade electro-mechanical games (EM games) manufactured by Taito. Video games See also *Taito *Square Enix *List of Square Enix video games *List of Square Enix mobile games References External links List of Taito gamesat MobyGames Taito Arcade HardwareaSystem 16The Killer List of Videogames
{{DEFAULTSORT:List of Taito Games Taito games, * Video game lists by company, Taito ...
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Speed Race
is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles ''Racer'' and ''Wheels'' in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves the player using the attached steering wheel to maneuver a car alongside a fast vertical scrolling road. The objective is to score points by driving past other cars without colliding with them; more points are awarded for driving faster. Players must do this under a 90-second time limit, which ends the game when it runs out. The gameplay concepts were adapted from two earlier driving electro-mechanical games: Kasco's ''Mini Drive'' (1958) and Taito's '' Super Road 7'' (1970). The original ''Speed Race'' and ''Wheels'' had an upright arcade cabinet, while Midway's ''Racer'' introduced a sit-down cabinet. Taito released an updated version of ''Speed Race'' called ''Speed Race DX'' in 1975. Two-player versions followed with Midway's ''Wheels II ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Atari Football
''Football'' (also known as ''Atari Football'') is a 1978 American football video game developed and released by Atari, originally for arcades and then the Atari 2600 console. In this game, the sport of American football is emulated, with players represented by Xs and Os. It is also notable for its use of a trackball; while predated by Sega's ''World Cup'', ''Football'' is credited with popularizing the trackball. The game was distributed in Japan by Namco in 1979. ''Football'' became the second highest-earning arcade video game of 1979 in the United States. In 1979, Atari released a more challenging four-player version of the arcade game programmed by Dave Theurer, the creator of ''Missile Command'' and ''Tempest''. Gameplay Arcade version Although not the first trackball game, predated by Sega's ''World Cup'' in March 1978, ''Atari Football'' was the game that is credited with popularizing the trackball. Considered physically exhausting to play, ''Atari Football'' inv ...
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Space Invaders
is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible. Designer Nishikado drew inspiration from North American target shooting games like '' Breakout'' (1976) and ''Gun Fight'' (1975), as well as science fiction narratives such as the novel ''The War of the Worlds'' (1897), the anime ''Space Battleship Yamato'' (1974), and the movie ''Star Wars'' (1977). To complete development of the game, he had to design custom hardware and development tools. Upon release, ''Space Invaders'' was an immediate commercial success; by 1982, it had grossed $3.8 billion (equivalent to over adjusted for inflation ), with a net profit of $ ...
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1979 In Video Games
1979 saw many sequels and prequels in video games, such as ''Space Invaders Part II'' and '' Super Speed Race'', along with new titles such as ''Asteroids'', ''Football'', ''Galaxian'', '' Head On'', ''Heiankyo Alien'', '' Monaco GP'' , ''Sheriff'' and ''Warrior''. For the second year in a row, the highest-grossing video game was Taito's arcade game ''Space Invaders'' and the best-selling home system was the Atari Video Computer System (Atari VCS). Financial performance Highest-grossing arcade games ''Space Invaders'' was the top-grossing video game worldwide in 1979, having become the arcade game industry's all-time best-seller by 1979. The following table lists the year's top-grossing arcade game in Japan, the United Kingdom, United States, and worldwide. Japan In Japan, the following titles were the highest-grossing arcade games of 1979, according to the annual '' Game Machine'' chart. Taito's ''Space Invaders'' was the highest-grossing arcade game for a second year in a ...
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Space Wars
''Space Wars'' is a shooter video game released in arcades by Cinematronics in 1977. Like the PDP-1 program ''Spacewar!'' (1962) it is based on, it uses black and white vector graphics for the visuals. The hardware developed for ''Space Wars'' became the platform for most of the vector-based arcade games from Cinematronics. It was distributed in Japan by Taito in 1978, and a Vectrex port was published in 1982. Gameplay Two players controlled different ships. One button rotated ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random). The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield wrapped around to their opposite sides, and whether shells bounced. The game had three part ...
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