Spiritual Warfare (video Game)
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Spiritual Warfare (video Game)
''Spiritual Warfare'' is a 1992 Christian video game developed by Wisdom Tree for the Nintendo Entertainment System, it was later ported to MS-DOS, Game Boy, and Sega Genesis, and re-released as a part of the ''Spiritual Warfare & Wisdom Tree Collection'' in 2017 on Steam for Microsoft Windows, Mac OS X, and Linux.Interview: Brenda Huff
- By Nick Gibson on August 29, 2006 The game was not officially licensed by for the NES, so it was mostly sold in Christian bookstores instead of traditional video game retailers.


Gameplay

''Spiritual Warfare'' is presented in a

Wisdom Tree
Wisdom Tree, Inc. is an American developer of Christian video games. Originally founded in 1988 as Color Dreams, one of the first companies to work around Nintendo's lockout chip technology for the Nintendo Entertainment System, the company changed its focus to Christian games in 1990, changing its name to Wisdom Tree the following year. History The company was based in Brea, California, and was started by Daniel Lawton, a self-educated computer programmer and vocal opponent of Nintendo's licensing policy. Founded in 1988, Color Dreams was one of the largest producers of unlicensed games for the NES, but, due to pressure from Nintendo, Color Dreams faced many difficulties getting retailers to stock its games. Although Color Dreams violated no laws in opting out of the Nintendo licensing system with its workaround of Nintendo's lockout chip technology, Nintendo was displeased that it was receiving no revenues from Color Dreams games, and wanted to prevent other companies from fo ...
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Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less proce ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Huolongjing
The ''Huolongjing'' (; Wade-Giles: ''Huo Lung Ching''; rendered in English as ''Fire Drake Manual'' or ''Fire Dragon Manual''), also known as ''Huoqitu'' (“Firearm Illustrations”), is a Chinese military treatise compiled and edited by Jiao Yu and Liu Bowen of the early Ming dynasty (1368–1683) during the 14th-century. The ''Huolongjing'' is primarily based on the text known as ''Huolong Shenqi Tufa'' (''Illustrations of Divine Fire Dragon Engines''), which no longer exists. History The ''Huolongjings intended function was to serve as a guide to "fire weapons" involving gunpowder during the 1280s to 1350s. The ''Huolongjing'' provides information on various gunpowder compositions and weapons. Some formulas mentioned are given names such as "divine gunpowder", "poison gunpowder", and "blinding and burning gunpowder". The weapons described include bombs, fire arrows, rockets, land mines, naval mines, fire lances, hand cannons, and cannons mounted on wheeled carriages. Alth ...
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Bomb
A bomb is an explosive weapon that uses the Exothermic process, exothermic reaction of an explosive material to provide an extremely sudden and violent release of energy. Detonations inflict damage principally through ground- and atmosphere-transmitted mechanical stress (mechanics), stress, the impact and penetration of pressure-driven projectiles, pressure damage, and explosion-generated effects. Bombs have been utilized since the 11th century starting in East Asia. The term bomb is not usually applied to explosive devices used for civilian purposes such as construction or mining, although the people using the devices may sometimes refer to them as a "bomb". The military use of the term "bomb", or more specifically aerial bomb action, typically refers to airdropped, unpowered explosive weapons most commonly used by air forces and naval aviation. Other military explosive weapons not classified as "bombs" include shell (projectile), shells, depth charges (used in water), or lan ...
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Trivia
Trivia is information and data that are considered to be of little value. It can be contrasted with general knowledge and common sense. Latin Etymology The ancient Romans used the word ''triviae'' to describe where one road split or forked into two roads. Triviae was formed from ''tri'' (three) and ''viae'' (roads) – literally meaning "three roads", and in transferred use "a public place" and hence the meaning "commonplace." The Latin adjective ''triviālis'' in Classical Latin besides its literal meaning could have the meaning "appropriate to the street corner, commonplace, vulgar." In late Latin, it could also simply mean "triple." The pertaining adjective ''trivial'' was adopted in Early Modern English, while the noun ''trivium'' only appears in learned usage from the 19th century, in reference to the ''Artes Liberales'' and the plural ''trivia'' in the sense of "trivialities, trifles" only in the 20th century. Meaning In medieval Latin, the ''trivia'' (singular ''triv ...
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Bible
The Bible (from Koine Greek , , 'the books') is a collection of religious texts or scriptures that are held to be sacred in Christianity, Judaism, Samaritanism, and many other religions. The Bible is an anthologya compilation of texts of a variety of forms originally written in Hebrew, Aramaic, and Koine Greek. These texts include instructions, stories, poetry, and prophecies, among other genres. The collection of materials that are accepted as part of the Bible by a particular religious tradition or community is called a biblical canon. Believers in the Bible generally consider it to be a product of divine inspiration, but the way they understand what that means and interpret the text can vary. The religious texts were compiled by different religious communities into various official collections. The earliest contained the first five books of the Bible. It is called the Torah in Hebrew and the Pentateuch (meaning ''five books'') in Greek; the second oldest part was a coll ...
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Educational Video Game
An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software). In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational umbrella. Normally software of this kind is not structured towards school curricula and does not involve educational advisors. Educational video games play a significant role in the school curriculum for teachers who seek to deliver core lessons, reading and new skills. Gamification of education allows learners to take active roles in learning and develop technological skills that are needed for their academic and professional careers. Several recent studies have shown that video game ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Angel
In various theistic religious traditions an angel is a supernatural spiritual being who serves God. Abrahamic religions often depict angels as benevolent celestial intermediaries between God (or Heaven) and humanity. Other roles include protectors and guides for humans, and servants of God. Abrahamic religions describe angelic hierarchies, which vary by religion and sect. Some angels have specific names (such as Gabriel or Michael) or titles (such as seraph or archangel). Those expelled from Heaven are called fallen angels, distinct from the heavenly host. Angels in art are usually shaped like humans of extraordinary beauty. They are often identified in Christian artwork with bird wings, halos, and divine light. Etymology The word ''angel'' arrives in modern English from Old English ''engel'' (with a hard ''g'') and the Old French ''angele''. Both of these derive from Late Latin ''angelus'', which in turn was borrowed from Late Greek ''angelos'' (literally "messenge ...
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Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is ...
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