Spione - Story Now In Cold War Berlin
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Spione - Story Now In Cold War Berlin
''Spione: Story Now in Cold War Berlin'' is a role-playing game published by Ron Edwards (game designer), Ron Edwards in 2007. Description ''Spione: Story Now in Cold War Berlin'' is a spy role-playing game set in Cold War Berlin. Publication history According to Shannon Appelcline, after games like ''It Was a Mutual Decision'' and ''Trollbabe'', Ron Edwards (game designer), Ron Edwards "outlined his next project as part of an essay he wrote in 2003 called 'Narrativism: Story Now'; he began serious work on it around 2005, and finally published the hefty 244-page ''Spione: STORY NOW in Cold War Berlin'' (2007) a few years later. As the name suggests, it's a spy game set in World War II Berlin, but it covers a subgenre of spy novels that Edwards calls 'Spy vs. Guy fiction.' Here, the characters are more endangered by psychological crises than by the enemy." For Edwards, his primary goal for the game was to "write a book on what he calls 'Cold War Triumphalism' — the idea that th ...
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Ron Edwards (game Designer)
Ronald Edwards (born September 4, 1964) is a game designer involved in the indie role-playing game (RPG) community, and a game theorist. He created the '' Sorcerer'' role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication. Early role-playing Ron Edwards first started playing RPGs in 1978 when he was 14, starting with '' Dungeons & Dragons'', which had been published four years earlier. He also tried other RPGs such as '' Tunnels & Trolls'', '' Runequest'', and his early favorite, '' The Fantasy Trip''. Through high school and university, he continued to play RPGs, and entered an experimental phase in the 1980s and 1990s, playing as many as 200 different RPGs, including '' Champions'', '' Stormbringer'', '' GURPS'', '' Rolemaster'', '' Cyberpunk 2020'', ''Amber Diceless Roleplaying Game'' and '' Over the Edge''. Game design While Edwards was a graduate student ...
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Cold War
The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because there was no large-scale fighting directly between the two superpowers, but they each supported major regional conflicts known as proxy wars. The conflict was based around the ideological and geopolitical struggle for global influence by these two superpowers, following their temporary alliance and victory against Nazi Germany and Imperial Japan in 1945. Aside from the nuclear arsenal development and conventional military deployment, the struggle for dominance was expressed via indirect means such as psychological warfare, propaganda campaigns, espionage, far-reaching embargoes, rivalry at sports events, and technological competitions such as the Space Race. The Western Bloc was led by the United States as well as a number of other First W ...
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It Was A Mutual Decision
Ronald Edwards (born September 4, 1964) is a game designer involved in the indie role-playing game (RPG) community, and a game theorist. He created the '' Sorcerer'' role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication. Early role-playing Ron Edwards first started playing RPGs in 1978 when he was 14, starting with '' Dungeons & Dragons'', which had been published four years earlier. He also tried other RPGs such as '' Tunnels & Trolls'', '' Runequest'', and his early favorite, '' The Fantasy Trip''. Through high school and university, he continued to play RPGs, and entered an experimental phase in the 1980s and 1990s, playing as many as 200 different RPGs, including '' Champions'', '' Stormbringer'', '' GURPS'', ''Rolemaster'', '' Cyberpunk 2020'', ''Amber Diceless Roleplaying Game'' and '' Over the Edge''. Game design While Edwards was a graduate student a ...
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Trollbabe
''Trollbabe'' is an indie role-playing game by Ron Edwards, cofounder of The Forge. It is an outworking of his Narrativist design philosophy. Edwards self-publishes it as a PDF through his Adept Press An adept is an individual identified as having attained a specific level of knowledge, skill, or aptitude in doctrines relevant to a particular author or organization. He or she stands out from others with their great abilities. All human quali ... website. ''Trollbabe'' requires a gamemaster and one or more other players. All players play Trollbabes, large, horned female beings which are somewhere between humans and trolls. The players each have a single number, the "Trollbabe Number". They must roll a 10-sided die under the number for their trollbabe character to succeed at fighting, over the number for their trollbabe to succeed at magic, and whichever of the two is worse including the number (better in the first edition) to succeed at social challenges such as talking ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Adept Press Games
An adept is an individual identified as having attained a specific level of knowledge, skill, or aptitude in doctrines relevant to a particular author or organization. He or she stands out from others with their great abilities. All human qualities are developed in them, including intelligence and spirituality. Anyone can become an adept through spiritual development and self-improvement. Etymology The word "adept" is derived from Latin ''adeptus'' 'one who has attained' (the secret of transmuting metals). Authors H. P. Blavatsky Madame Blavatsky makes liberal use of the term ''adept'' in her works to refer to their additional function as caretaker of ancient occult knowledge. She also mentions their great compassionate desire to help humanity and also documents other powers of the adept such as being able to take active control of elemental spirits as well as the physical and astral conditions of non-adepts. Alice Bailey In Alice Bailey's body of writing she outlines a hiera ...
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Espionage Role-playing Games
Espionage, spying, or intelligence gathering is the act of obtaining secret or confidential information (intelligence) from non-disclosed sources or divulging of the same without the permission of the holder of the information for a tangible benefit. A person who commits espionage is called an ''espionage agent'' or ''spy''. Any individual or spy ring (a cooperating group of spies), in the service of a government, company, criminal organization, or independent operation, can commit espionage. The practice is clandestine, as it is by definition unwelcome. In some circumstances, it may be a legal tool of law enforcement and in others, it may be illegal and punishable by law. Espionage is often part of an institutional effort by a government or commercial concern. However, the term tends to be associated with state spying on potential or actual enemies for military purposes. Spying involving corporations is known as industrial espionage. One of the most effective ways to gathe ...
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