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SpiderMonkey (JavaScript Engine)
SpiderMonkey is the first JavaScript engine, written by Brendan Eich at Netscape Communications, later released as open source and currently maintained by the Mozilla Foundation. It is used in the Firefox web browser. History Eich "wrote JavaScript in ten days" in 1995, having been "recruited to Netscape with the promise of 'doing Scheme' in the browser". (The idea of using Scheme was abandoned when "engineering management ecidedthat the language must 'look like Java.) In late 1996, Eich, needing to "pay off hesubstantial technical debt" left from the first year, "stayed home for two weeks to rewrite Mocha as the codebase that became known as SpiderMonkey". (Mocha was the original working name for the language.) In 2011, Eich transferred management of the SpiderMonkey code to Dave Mandelin. Versions Standards SpiderMonkey implements the ECMA-262 specification (ECMAScript). ECMA-357 (ECMAScript for XML (E4X)) was dropped in early 2013. Internals SpiderMonkey is writ ...
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Mozilla Foundation
The Mozilla Foundation (stylized as moz://a) is an American non-profit organization that exists to support and collectively lead the open source Mozilla project. Founded in July 2003, the organization sets the policies that govern development, operates key infrastructure and controls Mozilla trademarks and copyrights. It owns a taxable subsidiary: the Mozilla Corporation, which employs many Mozilla developers and coordinates releases of the Mozilla Firefox web browser and Mozilla Thunderbird email client. The Mozilla Foundation was founded by the Netscape-affiliated Mozilla Organization. The organization is currently based in the Silicon Valley city of Mountain View, California, United States. The Mozilla Foundation describes itself as "a non-profit organization that promotes openness, innovation and participation on the Internet". The Mozilla Foundation is guided by the Mozilla Manifesto, which lists 10 principles which Mozilla believes "are critical for the Internet to cont ...
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Scheme (programming Language)
Scheme is a dialect of the Lisp family of programming languages. Scheme was created during the 1970s at the MIT AI Lab and released by its developers, Guy L. Steele and Gerald Jay Sussman, via a series of memos now known as the Lambda Papers. It was the first dialect of Lisp to choose lexical scope and the first to require implementations to perform tail-call optimization, giving stronger support for functional programming and associated techniques such as recursive algorithms. It was also one of the first programming languages to support first-class continuations. It had a significant influence on the effort that led to the development of Common Lisp.Common LISP: The Language, 2nd Ed., Guy L. Steele Jr. Digital Press; 1981. . "Common Lisp is a new dialect of Lisp, a successor to MacLisp, influenced strongly by ZetaLisp and to some extent by Scheme and InterLisp." The Scheme language is standardized in the official IEEE standard1178-1990 (Reaff 2008) IEEE Standard for t ...
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Type Inference
Type inference refers to the automatic detection of the type of an expression in a formal language. These include programming languages and mathematical type systems, but also natural languages in some branches of computer science and linguistics. Nontechnical explanation Types in a most general view can be associated to a designated use suggesting and restricting the activities possible for an object of that type. Many nouns in language specify such uses. For instance, the word leash indicates a different use than the word line. Calling something a table indicates another designation than calling it firewood, though it might be materially the same thing. While their material properties make things usable for some purposes, they are also subject of particular designations. This is especially the case in abstract fields, namely mathematics and computer science, where the material is finally only bits or formulas. To exclude unwanted, but materially possible uses, the concept ...
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Native Code
In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory. Early CPUs had specific machine code that might break backwards compatibility with each new CPU released. The notion of an instruction set architecture (ISA) defines and specifies the behavior and encoding in memory of the instruction set of the system, without specifying its exact implementation. This acts as an abstraction layer, enabling compatibility within the same family of CPUs, so that machine code written or generated according to the ISA for the family will run on all CPUs in the family, including future CPUs. In general, each architecture family (e.g. x86, ARM) has its o ...
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Trace Tree
Trace may refer to: Arts and entertainment Music * ''Trace'' (Son Volt album), 1995 * ''Trace'' (Died Pretty album), 1993 * Trace (band), a Dutch progressive rock band * ''The Trace'' (album) Other uses in arts and entertainment * ''Trace'' (magazine), British hip-hop magazine * ''Trace'' (manhwa), a Korean internet cartoon * ''Trace'' (novel), a novel by Patricia Cornwell * ''The Trace'' (film), a 1994 Turkish film * ''The Trace'' (video game), 2015 video game * ''Sama'' (film), alternate title ''The Trace'', a 1988 Tunisian film * Trace, a fictional character in the game ''Metroid Prime Hunters'' * Trace, the protagonist of ''Axiom Verge'' * Trace, another name for Portgas D. Ace, a fictional character in the manga ''One Piece'' * TRACE, the main brand for a number of music channels such as Trace Urban Language * Trace (deconstruction), a concept in Derridian deconstruction * Trace (linguistics), a syntactic placeholder resulting from a transformation * TRACE (psycho ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. A data type constrains the possible values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. Concept A data type is a collection or grouping of data values. Such a grouping may be defined for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of d ...
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Control Flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an '' imperative programming'' language from a '' declarative programming'' language. Within an imperative programming language, a ''control flow statement'' is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements. A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope. Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur async ...
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Tracing JIT
Tracing just-in-time compilation is a technique used by virtual machines to optimize the execution of a program at runtime. This is done by recording a linear sequence of frequently executed operations, compiling them to native machine code and executing them. This is opposed to traditional just-in-time (JIT) compilers that work on a per-method basis. Overview Just-in-time compilation is a technique to increase execution speed of programs by compiling parts of a program to machine code at runtime. One way to categorize different JIT compilers is by their compilation scope. Whereas method-based JIT compilers translate one method at a time to machine code, tracing JITs use frequently executed loops as their unit of compilation. Tracing JITs are based on the assumptions that programs spend most of their time in some loops of the program ("hot loops") and subsequent loop iterations often take similar paths. Virtual machines that have a tracing JIT are often mixed-mode execution ...
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Firefox 3
Mozilla Firefox 3.0 is a version of the Firefox web browser released on June 17, 2008, by the Mozilla Corporation. Firefox 3.0 uses version 1.9 of the Gecko layout engine for displaying web pages. This version fixes many bugs, improves standards compliance, and implements many new web APIs compared to Firefox 2.0. Other new features include a redesigned download manager, a new "Places" system for storing bookmarks and history, and separate themes for different operating systems. Firefox 3.0 had over 8 million unique downloads the day it was released, and by July 2008 held over 5.6% of the recorded usage share of web browsers. Estimates of Firefox 3.0's global market share were generally in the range of 4–5%, and then dropped as users migrated to Firefox 3.5 and later Firefox 3.6. Partially as a result of this, between mid-December 2009 and the end of January 2010, Firefox 3.5 was the most popular browser (when counting individual browser versions), passing Internet Explo ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory which was allocated by the program, but is no longer referenced; such memory is called '' garbage''. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect performance as a result. Resources other than memory, such as network sockets, database handles, windows, file descriptors, and device descriptors, are not typically handled by garbage collection, ...
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Just-in-time Compilation
In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is a way of executing computer code that involves compilation during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code. JIT compilation is a combination of the two traditional approaches to translation to machine code—ahead-of-time compilation (AOT), and interpretation—and combines some advantages and drawbacks of both. Roughly, JIT compilation combines the speed of compiled code with the flexibility of interpretation, with the overhead of an interpreter and the additional overhead of compi ...
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Interpreter (computing)
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter Virtual Machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run-time and e ...
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