Speedball (game)
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Speedball (game)
''Speedball'' is a 1988 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals. ''Speedball'' was released in November 1988 for the Amiga and Atari ST and later ported to MS-DOS, Commodore 64, and the Master System. SOFEL released a port for the NES in 1991, as ''KlashBall''. It was re-released in 2004 as one of the 30 games on the C64 Direct-to-TV. Gameplay The game is played by two teams on an enclosed court with a goal at each end, similar to that of ice hockey or five-a-side football. The court contains fixed bounce domes that modify the trajectory and speed of the ball, as well as one hole in the middle at each side where upon entering the ball will appear at the opposite side, keeping its momentum. The layout of the domes on the court changes as the player faces a different team, up to a maximum of 10 variations. A player has control of only one outfield player on a team ...
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Speedball Video Game Cover
Speedball may refer to: Games *Speedball (paintball), a paintball game variant * ''Speedball'' (video game), a 1988 video game by Bitmap Brothers Music *"Speedball", a song by Black Label Society from ''1919 Eternal'' *"Speedball", jazz composition by Lee Morgan, originally appearing on '' The Gigolo'' and later on '' Live at the Lighthouse'' *"Speedball", a song by John Zorn from '' Naked City'' Sports * Speedball (American ball game), a combination of handball and soccer *Speed-ball, an Egyptian racquet sport *Speedball (boxing), a small punching bag used by boxers for training Other *Speedball (drug), a mix of heroin and cocaine, or similar drugs *Speedball (art products), an American art products manufacturer * Robbie Baldwin, a Marvel Comics superhero known as "Speedball", formerly known as Penance *"Speedball", a name for the mixed drink Vodka Red Bull The Red Bull Vodka (alternatively Vodka Red Bull) cocktail is a caffeinated alcoholic drink, a highball cocktail con ...
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Handball
Handball (also known as team handball, European handball or Olympic handball) is a team sport in which two teams of seven players each (six outcourt players and a goalkeeper) pass a ball using their hands with the aim of throwing it into the goal of the other team. A standard match consists of two periods of 30 minutes, and the team that scores more goals wins. Modern handball is played on a court of , with a goal in the middle of each end. The goals are surrounded by a zone where only the defending goalkeeper is allowed; goals must be scored by throwing the ball from outside the zone or while "diving" into it. The sport is usually played indoors, but outdoor variants exist in the forms of field handball, Czech handball (which were more common in the past) and beach handball. The game is fast and high-scoring: professional teams now typically score between 20 and 35 goals each, though lower scores were not uncommon until a few decades ago. Body contact is permitted for the def ...
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Golden Joystick Awards
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted online via ''GamesRadar+''. , the ceremony was in its 39th year. It is the longest-running video game award ceremony, launched in 1983, and the second-oldest video game award ceremony after the Arcade Awards, launched in 1981. The awards were initially focused on PC games, but were later extended to include console games as well, owing to the success of video game consoles such as the Sega Master System and the Sega Mega Drive in the United Kingdom. The ceremony is not directly related to the golden joystick prize given away to successful contestants on '' GamesMaster'', a British television show, but both properties belong to Future plc. In 2021, the Golden Joystick Awards celebrated 50 Years Of Games by asking the public to vote for ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Golden Joystick Award
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted online via ''GamesRadar+''. , the ceremony was in its 39th year. It is the longest-running video game award ceremony, launched in 1983, and the second-oldest video game award ceremony after the Arcade Awards, launched in 1981. The awards were initially focused on PC games, but were later extended to include console games as well, owing to the success of video game consoles such as the Sega Master System and the Sega Mega Drive in the United Kingdom. The ceremony is not directly related to the golden joystick prize given away to successful contestants on ''GamesMaster'', a British television show, but both properties belong to Future plc. In 2021, the Golden Joystick Awards celebrated 50 Years Of Games by asking the public to vote for t ...
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Mean Machines
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s '' Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and newly emerging 16-bit computers (the Atari ST and Commodore Amiga). Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Sega's Master System. It included features on newly emerging Japanese-only videogame systems such as NEC's PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers ...
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ACE (games Magazine)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Outfield
The outfield, in cricket, baseball and softball is the area of the field of play further from the batsman or batter than the infield. In association football, the outfield players are positioned outside the goal area. In cricket, baseball and softball In baseball, softball and cricket, fielders in the outfield have more ground to cover than infielders, but also more time before the ball reaches them. Catches are most likely to arise from shots that have been 'skied' (in cricket) or 'popped ' (in baseball and softball). If a catch is not possible (for example, the ball has bounced, or is rolling or skidding across the turf) the fielder will attempt to head off, pick up and throw in the ball as quickly as possible to reduce the distance the runners can run and hopefully to effect a run out (cricket) or tag out (baseball and softball). In cricket, where the ball is far more likely to stay low against the ground than in baseball or softball, the condition of the turf has a major ...
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Momentum
In Newtonian mechanics, momentum (more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. If is an object's mass and is its velocity (also a vector quantity), then the object's momentum is : \mathbf = m \mathbf. In the International System of Units (SI), the unit of measurement of momentum is the kilogram metre per second (kg⋅m/s), which is equivalent to the newton-second. Newton's second law of motion states that the rate of change of a body's momentum is equal to the net force acting on it. Momentum depends on the frame of reference, but in any inertial frame it is a ''conserved'' quantity, meaning that if a closed system is not affected by external forces, its total linear momentum does not change. Momentum is also conserved in special relativity (with a modified formula) and, in a modified form, in electrodynamics, quantum mechanics, quan ...
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Five-a-side Football
Five-a-side football is a version of minifootball, in which each team fields five players (four outfield players and a goalkeeper). Other differences from football include a smaller pitch, smaller goals, and a reduced game duration. Matches are played indoors, or outdoors on artificial grass pitches that may be enclosed within a barrier or "cage" to prevent the ball from leaving the playing area and keep the game constantly flowing. Rules The penalty area is significantly different from football: it is semi-circular in shape, only the goalkeeper is allowed to touch the ball within it, and they may or may not be allowed out. Goalkeepers are only allowed to give the ball out to another player through hands. The goalkeeper may only kick the ball to effect a save. There are no offside rules. Headers are allowed. There is no protocol of deliberate handball versus accidental handball – the referee needs to make a decision based on the distance from where the ball was hit. Yello ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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