Soul Reaver 2
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Soul Reaver 2
''Soul Reaver 2'' is a 2001 action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is a sequel to '' Legacy of Kain: Soul Reaver'' and the third game in the ''Legacy of Kain'' series. Originally developed as a PlayStation and Dreamcast project, it was reworked into a PlayStation 2 and Microsoft Windows title in early production. ''Soul Reaver 2'' was followed by two sequels, ''Blood Omen 2'' and '' Legacy of Kain: Defiance'', in 2002 and 2003. The game continues the adventures of the vampire-turned- wraith Raziel, the protagonist of ''Soul Reaver''. Though Raziel initially seeks to exact revenge on Kain, his murderer and former master, this objective is superseded by a higher quest for knowledge and a desire for freedom, as he finds himself manipulated by those he encounters and begins to learn more about his former life as a human. Traveling through history, he gradually exposes the truth behind his own past and destiny, as he uncovers ...
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Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy Lange, and Dave Morse, it was acquired by Eidos Interactive in 1998. It became part of SCi Entertainment in 2005, Square Enix Europe in 2009 and CDE Entertainment in 2022. History Background and early years (1989–1994) Crystal Dynamics was founded by Madeline Canepa, Judy Lange, and Dave Morse. Morse, a founder of Amiga Corporation, had previously founded New Technology Group with Dave Needle and Robert J. Mical in 1989 to create a video game console that could succeed those by Nintendo and Sega. In 1990, New Technology Group's founders discussed this idea with Trip Hawkins, the chief executive officer (CEO) of Electronic Arts, who shared with them his vision for such a system. The two companies signed an agreement in September 19 ...
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Defiance
Defiance may refer to: Film, television and theatre * ''Defiance'' (1980 film), a crime drama starring Jan-Michael Vincent * ''Defiance'' (2002 film), a western starring Brandon Bollig * ''Defiance'' (2008 film), a World War II film starring Daniel Craig and Liev Schreiber * ''Defiance'' (TV series), a science fiction TV series * ''Defiance'' (play), a 2005 play by John Patrick Shanley * HMAS ''Defiance'', a fictional Australian warship in the TV series ''Patrol Boat'' Games * ''Defiance'' (video game), a 2013 tie-in with the TV series ''Defiance'' * ''Defiance'' (1997 video game), a first-person shooter for Windows * ''Defiance'', an expansion campaign for the computer game '' Independence War'' * '' Legacy of Kain: Defiance'', a 2003 video game Literature * ''Defiance'' (book), a 1951 memoir by Savitri Devi * ''Defiance'' (novel), a 2007 novel by Don Brown * ''Defiance'', a novel by Kenneth Bulmer * ''Defiance: The Bielski Partisans'', a book by Nechama Tec; b ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Plane (esoterism)
In esoteric cosmology, a plane is conceived as a subtle state, level, or region of reality, each plane corresponding to some type, kind, or category of being. The concept may be found in religious and esoteric teachings—''e.g.'' Vedanta (Advaita Vedanta), Ayyavazhi, shamanism, Hermeticism, Neoplatonism, Gnosticism, Kashmir Shaivism, Sant Mat/Surat Shabd Yoga, Sufism, Druze, Kabbalah, Theosophy, Anthroposophy, Rosicrucianism (Esoteric Christian), Eckankar, Ascended Master Teachings, etc.—which propound the idea of a whole series of subtle planes or worlds or dimensions which, from a center, interpenetrate themselves and the physical planet in which we live, the solar systems, and all the physical structures of the universe. This interpenetration of planes culminates in the universe itself as a physical structured, dynamic and evolutive expression emanated through a series of steadily denser stages, becoming progressively more material and embodied. The emanation is conceive ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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List Of Sony Greatest Hits Games
Greatest Hits is a branding used by Sony Interactive Entertainment for discounted reprints of PlayStation video games. The branding is used for reprints of popular, top-selling games for each console in the PlayStation family, which are deliberately sold with a lower MSRP than the original production runs of a game, and feature special branding—colored in red since PlayStation 2—on their box art, as well as red-colored cases on PlayStation Portable, PlayStation Vita, PlayStation 3 and PlayStation 4 releases (instead of the traditional clear or blue-colored casing). Equivalent programs exist in Europe and Oceania (as " Essentials"), Japan and select Asian countries (as "The Best"), South Korea (as " BigHit"), and in South America (as " Favoritos"). PlayStation Hits is used as the branding label for PlayStation 4 games in North America, Brazil, Europe, Oceania, Japan, and select Asian countries. History When Sony introduced the program for PlayStation in March 1997, games ...
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Joseph Campbell
Joseph John Campbell (March 26, 1904 – October 30, 1987) was an American writer. He was a professor of literature at Sarah Lawrence College who worked in comparative mythology and comparative religion. His work covers many aspects of the human experience. Campbell's best-known work is his book ''The Hero with a Thousand Faces'' (1949), in which he discusses his theory of the journey of the archetypal hero shared by world mythologies, termed the monomyth. Since the publication of ''The Hero with a Thousand Faces'', Campbell's theories have been applied by a wide variety of modern writers and artists. His philosophy has been summarized by his own often repeated phrase: "Follow your bliss." He gained recognition in Hollywood when George Lucas credited Campbell's work as influencing his ''Star Wars'' saga. Campbell's approach to folklore topics such as myth and his influence on popular culture has been the subject of criticism, including from folklorists. Life Background J ...
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Theology
Theology is the systematic study of the nature of the divine and, more broadly, of religious belief. It is taught as an academic discipline, typically in universities and seminaries. It occupies itself with the unique content of analyzing the supernatural, but also deals with religious epistemology, asks and seeks to answer the question of revelation. Revelation pertains to the acceptance of God, gods, or deities, as not only transcendent or above the natural world, but also willing and able to interact with the natural world and, in particular, to reveal themselves to humankind. While theology has turned into a secular field , religious adherents still consider theology to be a discipline that helps them live and understand concepts such as life and love and that helps them lead lives of obedience to the deities they follow or worship. Theologians use various forms of analysis and argument ( experiential, philosophical, ethnographic, historical, and others) to help understa ...
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Time Travel
Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a widely recognized concept in philosophy and fiction, particularly science fiction. The idea of a time machine was popularized by H. G. Wells' 1895 novel ''The Time Machine''. It is uncertain if time travel to the past is physically possible, and such travel, if at all feasible, may give rise to questions of causality. Forward time travel, outside the usual sense of the perception of time, is an extensively observed phenomenon and well-understood within the framework of special relativity and general relativity. However, making one body advance or delay more than a few milliseconds compared to another body is not feasible with current technology. As for backward time travel, it is possible to find solutions in general relativity that allow ...
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Kain (Legacy Of Kain)
Kain is a fictional character, and the main protagonist and title character of the ''Legacy of Kain'' video game series. First introduced in '' Blood Omen: Legacy of Kain'' in 1996, he was created by Denis Dyack and Silicon Knights, and has appeared in all subsequent ''Legacy of Kain'' games under the direction of developer Crystal Dynamics. Between games, he serves as either the central playable character, or as an antagonist, but in all his depictions he has consistently been described as an antihero. Drawing inspiration from the morally ambiguous character of William Munny from Clint Eastwood's 1992 film ''Unforgiven'', Silicon Knights conceived Kain as a nobleman murdered and revived as a vampire to take revenge on his assassins. He gradually embraces his new existence, and learns of his birthright to maintain balance in Nosgoth (the fictional setting of the series). Crystal Dynamics later portrayed Kain as an Oedipus-like figure, seeking to thwart the fate determined for hi ...
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