Sonic Mega Collection Plus
   HOME
*





Sonic Mega Collection Plus
is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube. It is a compilation of several ''Sonic the Hedgehog'' games originally released on the Sega Genesis, along with a few other Sega-published titles for the system. According to the director, Yojiro Ogawa, the purpose of the compilation was to introduce younger players to the original games in the ''Sonic'' series. The games are played through a Genesis emulator developed by Sonic Team themselves. Outside of the games, the compilation includes Sonic-themed videos and illustrations, as well as high-resolution scans of the instruction manuals and ''Sonic the Hedgehog'' comic covers. ''Sonic Mega Collection'' received positive critical reception, being recommended for its large library of titles, high quality emulation, and its cheap market price. The compilation was re-released for the PlayStation 2, Xbox, and Microsoft Windows as ''Sonic Mega Collection Plus'' which included additiona ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Sonic Team
is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, '' Sonic the Hedgehog,'' for the Sega Genesis. The game was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on ''Sonic CD'' in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sonic CD
is a 1993 platform game for the Sega CD developed and published by Sega. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs and jumps through several themed levels while collecting rings and defeating robots. ''Sonic CD'' is distinguished by its time travel feature, a key aspect to the story and gameplay. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics. The Sega CD's flagship game, ''Sonic CD'' was conceived as an enhanced port of ''Sonic the Hedgehog 2'', but was reworked after lackluster sales of ''Sonic 2'' in Japan. Directed by Sonic co-creator Naoto Ohshima, the developers designed the game to show off the technical capabilities of the Sega CD. It features the debuts of Amy Rose and Metal Sonic, and includes animated cutscenes. Two soundtracks were composed for the game: the origin ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sonic Spinball
''Sonic the Hedgehog Spinball'' is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the '' Sonic the Hedgehog'' series set in the continuity of the '' Sonic the Hedgehog'' animated series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball. ''Sonic Spinball'' was developed by the American staff of Sega Technical Institute, as the Japanese staff was occupied with developing ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. When Sega management realized that ''Sonic 3'' would not be completed in time for the 1993 holiday shopping season, they commissioned another ''Sonic'' game. After a hasty two-month development, ''Sonic Spinball'' was released for the Sega Genesis in November 1993 and for the Game Gear and Master System in 1994. ''Sonic ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Traveller's Tales
Traveller's Tales is a British video game developer and a subsidiary of TT Games. Traveller's Tales was founded in 1989 by Jon Burton and Andy Ingram. Initially a small company focused on its own content, it grew in profile through developing games with larger companies such as Sega and Disney Interactive Studios. In 2004, development on ''Lego Star Wars: The Video Game'' started with Giant Interactive Entertainment, the exclusive rights holder to Lego video games. Traveller's Tales bought the company in 2005, and the two merged to create TT Games, with Traveller's Tales becoming the new company's development arm. History Founding and work with Sega and Disney (1995–2007) Traveller's Tales started developing games with Psygnosis, which were most notable for creating 3D effects. Their first game was ''Leander (video game), Leander'', also known as ''The Legend of Galahad''. With Psygnosis they developed a video game adaption of ''Bram Stoker's Dracula (video game), Bram St ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Sonic 3D Blast
known in Europe and Japan as is a 1996 platform game in the ''Sonic the Hedgehog'' series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior ''Sonic'' games, ''Sonic 3D Blast'' is differentiated by its isometric perspective, with pre-rendered 3D models converted into sprites. The concept for ''Sonic 3D Blast'' originated during the development of ''Sonic the Hedgehog 3'' (1994). Most of the programming was outsourced to the British studio Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with '' Nights into Dreams'' (1996). Development lasted eight months, and the team drew inspiration from ''Donkey Kong Country'' (1994) and ''Sonic Labyrinth'' (1995). ''Sonic 3D Blast'' was developed alongside the Saturn game '' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sonic The Hedgehog 3
is a 1994 platform game developed and published by Sega for the Genesis. Like previous '' Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop the evil Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. ''Sonic 3'' introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Development began in January 1993 by Sega Technical Institute in California, shortly after the release of ''Sonic the Hedgehog 2''. It was initially developed as an isometric game similar to what would eventually become ''Sonic 3D Blast'' (1996), but became a conventional 2D platform game due to time constraints. ''Sonic 3'' was developed simultaneously with ''Sonic & Knuckles''; they were planned as a single game until time constraints and cartridge costs forced the developers to ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sega Technical Institute
Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several ''Sonic the Hedgehog'' games, before it was closed at the end of 1996. After working in Japan for Sega on games for the Master System, Cerny proposed the creation of a development studio in America, which was approved. When Naka quit Sega after the release of ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'', Cerny convinced him to join STI. After completing ''Sonic the Hedgehog 2'' in 1992, STI was divided in two due to friction between the Japanese and American developers: the Japanese developed ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' before leaving in 1994, while the Americans developed games including ''Sonic Spinball''. The failed deve ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sonic The Hedgehog 2
is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. It follows Sonic the Hedgehog (character), Sonic as he attempts to stop Doctor Eggman from stealing the Chaos Emeralds to power his space stationnamed The Death Egg. Like the first ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' (1991), players traverse side-scrolling Level (video games), levels at high speeds while collecting Rings (Sonic the Hedgehog), rings, defeating enemies, and fighting boss (video games), bosses. ''Sonic 2'' introduces Sonic's sidekick Miles "Tails" Prower, new island West-Side Island and features faster gameplay, larger levels, a multiplayer mode, and bonus stage, special stages featuring Pre-rendering, pre-rendered 3D graphics. Though the original ''Sonic the Hedgehog'' greatly increased the popularity of the Genesis in North America, Sega was slow to approve a sequel before directing STI founder Mark Cerny to start ''Sonic 2'' in November 1991. Memb ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Sonic The Hedgehog (1991 Video Game)
is a 1991 platform game developed by Sonic Team and published by Sega for the Sega Genesis. The first game in the ''Sonic the Hedgehog'' franchise, it was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button. Development began in 1990 when Sega ordered its developers to create a game featuring a mascot for the company. The developers decided on a blue hedgehog and named themselves Sonic Team to match their character. ''Sonic the Hedgehog'', designed for fast gameplay, was influenced by games by ''Super Mario'' series creator Shigeru Miyamoto. It uses a novel technique that allows Sonic's sprite ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sonic Heroes
is a 2003 3D platform game developed by Sonic Team USA and published by Sega as part of the ''Sonic the Hedgehog'' series. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. ''Sonic Heroes'' abandons the action-adventure and exploration-based gameplay of its predecessors ''Sonic Adventure'' (1998) and ''Sonic Adventure 2'' (2001) and instead returns to the linear style of Sega Genesis-era ''Sonic'' games. ''Heroes'' was the first multi-platform ''Sonic'' game, produced for the PlayStation 2, Xbox, GameCube, and Windows. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development. The team wanted ''Sonic Heroes'' to appeal beyond ''Sonic'' series fans and so designed a game that did not depend on the continuation of its ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Storyboard
A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios. Origins Many large budget silent films were storyboarded, but most of this material has been lost during the reduction of the studio archives during the 1970s and 1980s. Special effects pioneer Georges Méliès is known to have been among the first filmmakers to use storyboards and pre-production art to visualize planned effects. However, storyboarding in the form widely known today was developed at the Walt Disney studio during the early 1930s. In the biography of her father, ''The Story of Walt Disney'' (Henry Holt, 1956), Diane Disney Miller exp ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]