Software Enhancement
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Software Enhancement
In software, the term feature has several definitions. The Institute of Electrical and Electronics Engineers defines the term ''feature'' in IEEE 829 as " distinguishing characteristic of a software item (e.g., performance, portability, or functionality)."IEEE Std. 829-1998 Feature-rich A piece of software is said to be "feature-rich" when it has many options and functional capabilities available to the user. Progressive disclosure is a technique applied to reduce the potential confusion caused by displaying a wealth of features at once. Sometimes if a piece of software is very feature-rich, that can be seen as a bad thing. The terms feature creep and software bloat can be used to refer to software that is overly feature-rich. See also * Feature-oriented programming * Product family engineering * Software design * Software testing * Application lifecycle management Application lifecycle management (ALM) is the product lifecycle management (governance, development, and m ...
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Gimp Tutorial Speechbubbles17
GIMP ( ; GNU Image Manipulation Program) is a free and open-source raster graphics editor used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks. It is not designed to be used for drawing, though some artists and creators have used it for such. GIMP is released under the GPL-3.0-or-later license and is available for Linux, macOS, and Microsoft Windows. History In 1995, Spencer Kimball and Peter Mattis began developing GIMP – originally named ''General Image Manipulation Program –'' as a semester-long project at the University of California, Berkeley for the eXperimental Computing Facility''.'' The acronym was coined first, with the letter ''G'' being added to ''-IMP'' as a reference to "the gimp" in the scene from the 1994 ''Pulp Fiction'' film. In 1996 was the initial public release of GIMP (0.54). The editor was quickly adopted and a community of contributors formed. ...
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Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Journal Of Object Technology
''The Journal of Object Technology'' is an online scientific journal welcoming manuscripts describing theoretical, empirical, conceptual, and experimental results in the area of software and language engineering, including   * programming paradigms * software language engineering * model-based and model-driven engineering * requirement engineering * software architecture * software validation & verification * software maintenance and evolution * software analytics * software development process and methodology Each issue contains columns by regular columnists and peer-reviewed papers. Columnists include Dave Thomas, Won Kim, Bertrand Meyer and John McGregor. Its first issue appeared in May 2002, in response to the need for an international journal covering the object-oriented and component-based development field. From 1986 to 2001, the '' Journal of Object-Oriented Programming'' played much of that role, but after it was sold to a new owner in 2000, it was announced in the f ...
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Institute Of Electrical And Electronics Engineers
The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operations center in Piscataway, New Jersey. The mission of the IEEE is ''advancing technology for the benefit of humanity''. The IEEE was formed from the amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers in 1963. Due to its expansion of scope into so many related fields, it is simply referred to by the letters I-E-E-E (pronounced I-triple-E), except on legal business documents. , it is the world's largest association of technical professionals with more than 423,000 members in over 160 countries around the world. Its objectives are the educational and technical advancement of electrical and electronic engineering, telecommunications, computer engineering and similar disciplines. History Origins ...
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IEEE 829
Status of IEEE 829 Note: IEEE 829-2008 has been superseded by ISO/IEC/IEEE 29119-3:2013. Background to IEEE 829 IEEE 829-2008, also known as the 829 Standard for Software and System Test Documentation, was an IEEE standard that specified the form of a set of documents for use in eight defined stages of software testing and system testing, each stage potentially producing its own separate type of document. The standard specified the format of these documents, but did not stipulate whether they must all be produced, nor did it include any criteria regarding adequate content for these documents. These were a matter of judgment outside the purview of the standard. Documents Required by IEEE 829 The documents are: *Master Test Plan (MTP): The purpose of the Master Test Plan (MTP) is to provide an overall test planning and test management document for multiple levels of test (either within one project or across multiple projects). *Level Test Plan (LTP): For each LTP the scope, appro ...
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Progressive Disclosure
Progressive disclosure is an interaction design pattern used to make applications easier to learn and less error-prone. It does so by deferring some advanced or rarely-used features to a secondary screen. A classic example of this pattern is the print dialog in macOS. While printing a page, the print dialog shows only a small subset of choices. If the user wants more advanced options, they can click the "Show Details" button to reveal these features in a secondary screen. In the physical world, progressive disclosure is used by modern theme park designers. Long waiting lines for rides can scare away visitors, so only a small segment of the line is made visible from any vantage point. As people move ahead in line, they only get to see discrete portions of the entire line. This design makes the waiting a bit more bearable. History Kristina Hooper Woolsey, a founding member of the Apple Human Interface Group, wrote in 1985 what could be considered as the seminal idea for selectivel ...
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Feature Creep
Feature creep is the excessive ongoing expansion or addition of new features in a product, especially in computer software, video games and consumer and business electronics. These extra features go beyond the basic function of the product and can result in software bloat and over-complication, rather than simple design. The definition of what qualifies as "feature creep" does vary among end users, where what is perceived as such by some users may be considered practical functionality by others. Causes The most common cause of feature creep is the desire to provide the consumer with a more useful or desirable product, in order to increase sales or distribution. However, once the product reaches the point at which it does everything that it is designed to do, the manufacturer is left with the choice between adding functions some users might consider unneeded (sometimes at the cost of efficiency), and sticking with the old version (at the cost of a perceived lack of improvement) ...
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Software Bloat
Software bloat is a process whereby successive versions of a computer program become perceptibly slower, use more memory, disk space or processing power, or have higher hardware requirements than the previous version, while making only dubious user-perceptible improvements or suffering from feature creep. The term is not applied consistently; it is often used as a pejorative by end users (bloatware) to describe undesired user interface changes even if those changes had little or no effect on the hardware requirements. In long-lived software, perceived bloat can occur from the software servicing a large, diverse marketplace with many differing requirements. Most end users will feel they only need some limited subset of the available functions, and will regard the others as unnecessary bloat, even if end users with different requirements require those functions. Actual (measurable) bloat can occur due to de-emphasising algorithmic efficiency in favour of other concerns like developer ...
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Feature-oriented Programming
In computer programming, feature-oriented programming (FOP) or feature-oriented software development (FOSD) is a programming paradigm for program generation in software product lines (SPLs) and for incremental development of programs. History FOSD arose out of layer-based designs and levels of abstraction in network protocols and extensible database systems in the late-1980s. A program was a stack of layers. Each layer added functionality to previously composed layers and different compositions of layers produced different programs. Not surprisingly, there was a need for a compact language to express such designs. Elementary algebra fit the bill: each layer was a function (a program transformation) that added new code to an existing program to produce a new program, and a program's design was modeled by an expression, i.e., a composition of transformations (layers). The figure to the left illustrates the stacking of layers i, j, and h (where h is on the bottom and i is on t ...
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Product Family Engineering
Product-family engineering (PFE), also known as product-line engineering, is based on the ideas of "domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertationhttps://escholarship.org/uc/item/5687j6g6 Software construction using components, Retrieved 2021-01-09 at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering. Product-family engineering can be defined as a method that creates an underlying architecture of an organization's product platform. It provides an architecture that is based on commonality as well as planned variabilities. The various product variants can be derived from the basic product family, which creates the opportunity to reuse and differentiate on products in the family. Product-family engineering is co ...
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Software Design
Software design is the process by which an agent creates a specification of a software artifact intended to accomplish goals, using a set of primitive components and subject to constraints. Software design may refer to either "all the activity involved in conceptualizing, framing, implementing, commissioning, and ultimately modifying complex systems" or "the activity following requirements specification and before programming, as ... na stylized software engineering process." Software design usually involves problem-solving and planning a software solution. This includes both a low-level component and algorithm design and a high-level, architecture design. Overview Software design is the process of envisioning and defining software solutions to one or more sets of problems. One of the main components of software design is the software requirements analysis (SRA). SRA is a part of the software development process that lists specifications used in software engineering. If ...
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Software Testing
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but not necessarily limited to: * analyzing the product requirements for completeness and correctness in various contexts like industry perspective, business perspective, feasibility and viability of implementation, usability, performance, security, infrastructure considerations, etc. * reviewing the product architecture and the overall design of the product * working with product developers on improvement in coding techniques, design patterns, tests that can be written as part of code based on various techniques like boundary conditions, etc. * executing a program or application with the intent of examining behavior * reviewing the deployment infrastructure a ...
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