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Product Family Engineering
Product-family engineering (PFE), also known as product-line engineering, is based on the ideas of "domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertationhttps://escholarship.org/uc/item/5687j6g6 Software construction using components, Retrieved 2021-01-09 at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering. Product-family engineering can be defined as a method that creates an underlying architecture of an organization's product platform. It provides an architecture that is based on commonality as well as planned variabilities. The various product variants can be derived from the basic product family, which creates the opportunity to reuse and differentiate on products in the family. Product-family engineering is co ...
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Domain Engineering
Domain engineering, is the entire process of reusing domain knowledge in the production of new software systems. It is a key concept in systematic code reuse, software reuse and product line engineering. A key idea in systematic software reuse is the domain (software engineering), domain. Most organizations work in only a few domains. They repeatedly build similar systems within a given domain with variations to meet different customer needs. Rather than building each new system variant from scratch, significant savings may be achieved by reusing portions of previous systems in the domain to build new ones. The process of identifying domains, bounding them, and discovering commonalities and variabilities among the systems in the domain is called domain analysis. This information is captured in models that are used in the domain implementation phase to create artifacts such as reusable components, a domain-specific language, or application generators that can be used to build new syst ...
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Product Roadmaps
A technology roadmap is a flexible planning schedule to support strategic and long-range planning, by matching short-term and long-term goals with specific technology solutions. It is a plan that applies to a new product or process and may include using technology forecasting or technology scouting to identify suitable emerging technologies. It is a known technique to help manage the fuzzy front-end of innovation. It is also expected that roadmapping techniques may help companies to survive in turbulent environments and help them to plan in a more holistic way to include non-financial goals and drive towards a more sustainable development. Here roadmaps can be combined with other corporate foresight methods to facilitate systemic change. Developing a roadmap has three major uses.Garcia, M.L. and Bray, O.H. (1997). "Fundamentals of Technology Roadmapping". Strategic Business Development Department, Sandia National Laboratories/ref> It helps reach a consensus about a set of needs an ...
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Multiagent Systems Product Lines
An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what governs its outcomes. It combines elements of game theory, complex systems, emergence, computational sociology, multi-agent systems, and evolutionary programming. Monte Carlo methods are used to understand the stochasticity of these models. Particularly within ecology, ABMs are also called individual-based models (IBMs). A review of recent literature on individual-based models, agent-based models, and multiagent systems shows that ABMs are used in many scientific domains including biology, ecology and social science. Agent-based modeling is related to, but distinct from, the concept of multi-agent systems or multi-agent simulation in that the goal of ABM is to search for explanatory insight into the collective behavior of agents obeyi ...
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Feature-oriented Programming
In computer programming, feature-oriented programming (FOP) or feature-oriented software development (FOSD) is a programming paradigm for program generation in software product lines (SPLs) and for incremental development of programs. History FOSD arose out of layer-based designs and levels of abstraction in network protocols and extensible database systems in the late-1980s. A program was a stack of layers. Each layer added functionality to previously composed layers and different compositions of layers produced different programs. Not surprisingly, there was a need for a compact language to express such designs. Elementary algebra fit the bill: each layer was a function (a program transformation) that added new code to an existing program to produce a new program, and a program's design was modeled by an expression, i.e., a composition of transformations (layers). The figure to the left illustrates the stacking of layers i, j, and h (where h is on the bottom and i is on t ...
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Domain Analysis
In software engineering, domain analysis, or product line analysis, is the process of analyzing related software systems in a domain to find their common and variable parts. It is a model of wider business context for the system. The term was coined in the early 1980s by James Neighbors. Domain analysis is the first phase of domain engineering. It is a key method for realizing systematic software reuse. Domain analysis produces domain models using methodologies such as domain specific languages, ''feature tables'', ''facet tables'', ''facet templates'', and ''generic architectures'', which describe all of the systems in a domain. Several methodologies for domain analysis have been proposed. The products, or "artifacts", of a domain analysis are sometimes object-oriented models (e.g. represented with the Unified Modeling Language (UML)) or data models represented with entity-relationship diagrams (ERD). Software developers can use these models as a basis for the implementation of s ...
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Automatic Programming
In computer science, the term automatic programming identifies a type of computer programming in which some mechanism generates a computer program to allow human programmers to write the code at a higher abstraction level. There has been little agreement on the precise definition of automatic programming, mostly because its meaning has changed over time. David Parnas, tracing the history of "automatic programming" in published research, noted that in the 1940s it described automation of the manual process of punching paper tape. Later it referred to translation of high-level programming languages like Fortran and ALGOL. In fact, one of the earliest programs identifiable as a compiler was called Autocode. Parnas concluded that "automatic programming has always been a euphemism for programming in a higher-level language than was then available to the programmer." Program synthesis is one type of automatic programming where a procedure is created from scratch, based on mathematic ...
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Product Engineering
Product engineering refer to the process of designing and developing a device, assembly, or system such that it be produced as an item for sale through some product manufacturing process. Product engineering usually entails activity dealing with issues of cost, producibility, quality, performance, reliability, serviceability, intended lifespan and user features. These product characteristics are generally all sought in the attempt to make the resulting product attractive to its intended market and a successful contributor to the business of the organization that intends to offer the product to that market. It includes design, development and transitioning to manufacturing of the product. The term encompasses developing the concept of the product and the design and development of its hardware and software components. After the initial design and development is done, transitioning the product to manufacture it in volumes is considered part of product engineering. For example, the e ...
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Product Management
Product management is the business process of planning, developing, launching, and managing a product or service. It includes the entire lifecycle of a product, from ideation to development to go to market. Product managers are responsible for ensuring that a product meets the needs of its target market and contributes to the business strategy, while managing a product or products at all stages of the product lifecycle. Software product management adapts the fundamentals of product management for digital products. History The concept of product management originates from a 1931 memo by Procter & Gamble President Neil H. McElroy. McElroy, requesting additional employees focused on brand management, needed "Brand Men" who would take on the role of managing products, packaging, positioning, distribution, and sales performance. The memo defined a Brand Man's work as: * Study carefully shipments of his brands by units. * Where brand development is heavy ... examine carefully t ...
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Software Product Line
Software product lines (SPLs), or software product line development, refers to software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of production. The Carnegie Mellon Software Engineering Institute defines a ''software product line'' as "a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or mission and that are developed from a common set of core assets in a prescribed way." Description Manufacturers have long employed analogous engineering techniques to create a product line of similar products using a common factory that assembles and configures parts designed to be reused across the product line. For example, automotive manufacturers can create unique variations of one car model using a single pool of carefully designed parts and a factory specifically designed to configure and a ...
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Mobile Phone
A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture and, therefore, mobile telephones are called ''cellular telephones'' or ''cell phones'' in North America. In addition to telephony, digital mobile phones ( 2G) support a variety of other services, such as text messaging, multimedia messagIng, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games and digital photography. Mobile phones offering only those capabilities are known as fea ...
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Consumer Electronics
Consumer electronics or home electronics are electronic (analog or digital) equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. Usually referred to as black goods due to many products being housed in black or dark casings. This term is used to distinguish them from "white goods" which are meant for housekeeping tasks, such as washing machines and refrigerators, although nowadays, these would be considered black goods, some of these being connected to the Internet. In British English, they are often called brown goods by producers and sellers. In the 2010s, this distinction is absent in large big box consumer electronics stores, which sell entertainment, communication and home office devices, light fixtures and appliances, including the bathroom type. Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Later produc ...
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