Social Robot
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Social Robot
A social robot is an autonomous robot that interacts and communicates with humans or other autonomous physical agents by following social behaviors and rules attached to its role. Like other robots, a social robot is physically embodied (avatars or on-screen synthetic social characters are not embodied and thus distinct) Some synthetic social agents are designed with a screen to represent the head or 'face' to dynamically communicate with users. In these cases, the status as a social robot depends on the form of the 'body' of the social agent; if the body has and uses some physical motors and sensor abilities, then the system could be considered a robot. Background While robots have often been described as possessing social qualities (see for example the tortoises developed by William Grey Walter in the 1950s), social robotics is a fairly recent branch of robotics. Since the early 1990s artificial intelligence and robotics researchers have developed robots which explicitly engag ...
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Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp magazine, pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by Magic of Dungeons & Dragons, magic. Eberron was created by author and game designer Keith Baker (game designer), Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the ''D&D'' game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the ''Eberron Campaign Setting'' hardback book in June 2004. Creative origins Keith Baker (game designer), Keith Baker's '' ...
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Turing Test
The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to artificial intelligence, exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human-like responses. The evaluator would be aware that one of the two partners in conversation was a machine, and all participants would be separated from one another. The conversation would be limited to a text-only channel, such as a computer keyboard and screen, so the result would not depend on the machine's ability to render words as speech. If the evaluator could not reliably tell the machine from the human, the machine would be said to have passed the test. The test results would not depend on the machine's ability to give correct question answering, answers to questions, only on how closely its answers resembled t ...
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Dementia
Dementia is a disorder which manifests as a set of related symptoms, which usually surfaces when the brain is damaged by injury or disease. The symptoms involve progressive impairments in memory, thinking, and behavior, which negatively affects a person's ability to function and carry out everyday activities. Aside from memory impairment and a disruption in thought patterns, the most common symptoms include emotional problems, difficulties with language, and decreased motivation. The symptoms may be described as occurring in a continuum over several stages. Consciousness is not affected. Dementia ultimately has a significant effect on the individual, caregivers, and on social relationships in general. A diagnosis of dementia requires the observation of a change from a person's usual mental functioning, and a greater cognitive decline than what is caused by normal aging. Several diseases and injuries to the brain, such as a stroke, can give rise to dementia. However, th ...
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Keepon
Keepon is a small yellow robot designed to study social development by interacting with children. Keepon was developed by while at the National Institute of Information and Communications Technology (NICT) in Kyoto, Japan. Keepon has four motors, a rubber skin, two cameras in its eyes, and a microphone in its nose. Purpose In the context of Kozima's "Infanoid" project, Keepon has been used to study the underlying mechanisms of social communication. Its simple appearance and behavior are intended to help children, even those with developmental disorders such as autism, to understand its attentive and emotive actions. The robot, usually under the control of a teleoperator, has interacted with children in schools and remedial centers for developmental disorders since 2003. Keepon achieved popularity with the March 2007 YouTube release of a video in which the robot was depicted dancing to the song " I Turn My Camera On" by the band Spoon. The video was made by Marek Michalowski ...
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Uncanny Valley
In aesthetics, the uncanny valley ( ja, 不気味の谷 ''bukimi no tani'') is a hypothesized relation between an object's degree of resemblance to a human being and the emotional response to the object. The concept suggests that humanoid objects that imperfectly resemble actual human beings provoke uncanny or strangely familiar feelings of uneasiness and revulsion in observers. "Valley" denotes a dip in the human observer's affinity for the replica, a relation that otherwise increases with the replica's human likeness. Examples can be found in robotics, 3D computer animations and lifelike dolls. With the increasing prevalence of virtual reality, augmented reality, and photorealistic computer animation, the "valley" has been cited in reaction to the verisimilitude of the creation as it approaches indistinguishability from reality. The uncanny valley hypothesis predicts that an entity appearing almost human will risk eliciting cold, eerie feelings in viewers. Etymology Robotics ...
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Autism Spectrum
The autism spectrum, often referred to as just autism or in the context of a professional diagnosis autism spectrum disorder (ASD) or autism spectrum condition (ASC), is a neurodevelopmental condition (or conditions) characterized by difficulties in social interaction, verbal and nonverbal communication, and the presence of repetitive behavior and restricted interests. Other common signs include unusual responses to sensory stimuli. Autism is generally understood as a ''spectrum disorder'', which means that it can manifest differently in each person: any given autistic individual is likely to show some, but not all, of the characteristics associated with it, and the person may exhibit them to varying degrees. Some autistic people remain nonspeaking over the course of their lifespan, while others have relatively unimpaired spoken language. There is large variation in the level of support people require, and the same person may present differently at varying times. Historically, ...
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Animal-assisted Therapy
Animal-assisted therapy (AAT) is an alternative or complementary type of therapy that includes the use of animals in a treatment. The goal of this animal-assisted intervention is to improve a patient's social, emotional, or cognitive functioning. Studies have documented some positive effects of the therapy on subjective self-rating scales and on objective physiological measures such as blood pressure and hormone levels. The specific animal-assisted therapy can be classified by the type of animal, the targeted population, and how the animal is incorporated into the therapeutic plan. Various animals have been utilized for animal-assisted therapy, with the most common types being canine-assisted therapy and equine-assisted therapy. Use of these animals in therapies have shown positives results in many cases such as PTSD, depression, anxiety, sexual abuse victims, dementia, autism, and more. It can be used in many different facilities like hospitals, prisons, and nursing homes to ...
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Pleo
PLEO is an animatronic pet dinosaur toy manufactured by Innvo Labs, a company located in Hong Kong and Nevada. The toy has the appearance and (imagined) behavior of a week-old baby '' Camarasaurus'' dinosaur. It was designed by Caleb Chung, the co-creator of the Furby, Chung's company Ugobe first sold Pleo and was manufactured by Jetta Company Limited. The species of dinosaur chosen allows for concealing the sensors and motors needed for the animation, since it has a big body shape and relatively large head. According to their website, each Pleo would "learn" from its experiences and environment through artificial intelligence and develop an individual personality. PLEO was unveiled on February 7, 2006 at the DEMO Conference in Scottsdale, Arizona and was expected to come on the Indian and American markets around Fall 2007. PLEO shipments started on December 5, 2007. In April 2009, Ugobe laid off all of its employees and filed for bankruptcy. On June 8, 2009 the original PLE ...
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Paro (robot)
PARO is a therapeutic robot baby harp seal, intended to be very cute and to have a calming effect on and elicit emotional responses in patients of hospitals and nursing homes, similar to animal-assisted therapy except using robots. History Paro was designed by Takanori Shibata of the Intelligent System Research Institute of Japan's AIST beginning in 1993. It was first exhibited to the public in late 2001, costing US$15 million to develop, and became a "Best of COMDEX" finalist in 2003, and handmade versions have been sold commercially by Shibata's company Intelligent System Co. since 2004. Paro is based on harp seals Shibata saw in an ice field in northeastern Canada, where he also recorded their cries in order to use them for Paro's simulated cries. Paro was classified as a Class 2 medical device by U.S. regulators in fall 2009. Paro has been used primarily in care facilities, especially as a form of therapy for dementia patients. After a study was conducted to see the effe ...
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Nao (robot)
Nao (pronounced ''now'') is an autonomous, programmable humanoid robot formerly developed by Aldebaran Robotics, a French robotics company headquartered in Paris, which was acquired by SoftBank Group in 2015 and rebranded as SoftBank Robotics. The robot's development began with the launch of Project Nao in 2004. On 15 August 2007, Nao replaced Sony's robot dog Aibo as the robot used in the RoboCup Standard Platform League (SPL), an international robot soccer competition. The Nao was used in RoboCup 2008 and 2009, and the NaoV3R was chosen as the platform for the SPL at RoboCup 2010. Several versions of the robot have been released since 2008. The Nao Academics Edition was developed for universities and laboratories for research and education purposes. It was released to institutions in 2008, and was made publicly available by 2011. Various upgrades to the Nao platform have since been released, including the 2011 Nao Next Gen and the 2014 Nao Evolution. Nao robots have been use ...
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Posthumanization
Posthumanization comprises "those processes by which a society comes to include members other than 'natural' biological human beings who, in one way or another, contribute to the structures, dynamics, or meaning of the society." Elsewhere (p. 35) in the same text Gladden proposes a longer definition, stating that "The processes of posthumanization are those dynamics by which a society comes to include members other than 'natural' biological human beings who, in one way or another, contribute to the structures, activities, or meaning of the society. In this way, a society comes to incorporate a diverse range of intelligent human, non-human, and para-human social actors who seek to perceive, interpret, and influence their shared environment and who create knowledge and meaning through their networks and interactions." Posthumanization is one of the key phenomena studied by those academic disciplines and methodologies that identify themselves as "posthumanist", including critical, cultu ...
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Humanoid Robot
A humanoid robot is a robot resembling the human body in shape. The design may be for functional purposes, such as interacting with human tools and environments, for experimental purposes, such as the study of bipedal locomotion, or for other purposes. In general, humanoid robots have a torso, a head, two arms, and two legs, though some humanoid robots may replicate only part of the body, for example, from the waist up. Some humanoid robots also have heads designed to replicate human facial features such as eyes and mouths. Androids are humanoid robots built to aesthetically resemble humans. History The concept of a humanoid robot originated in many different cultures around the world. Some of the earliest accounts of the idea of humanoid automata date to the 4th century BCE in Greek mythologies and various religious and philosophical texts from China. Physical prototypes of humanoid automata were later created in the Middle East, Italy, Japan, and France. Greece The Greek g ...
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