Skipper (computer Software)
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Skipper (computer Software)
Skipper is a visualization tool and code/schema generator for PHP ORM frameworks like Doctrine2, Doctrine, Propel, and CakePHP, which are used to create database abstraction layer. Skipper is developed by Czech company Inventic, s.r.o. based in Brno, and was known as ORM Designer prior to rebranding in 2014. Overview * Generates visual model from the schema definition files * Repetitive import/export of schema definitions in supported formats (XML, YML, PHP annotations) * Schema definition files are automatically generated from the visual model * Visual representation uses ER diagram extended by concepts of inheritance and many-to-many * Supports customization using .xml configuration files and JavaScript * Does not support direct connections to the database * Crude and simplistic visual representation and menus Architecture Skipper was built on the Qt framework. Import/export of the schema definitions uses XSL transformations powered by LibXslt library. Imported source f ...
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Many-to-many (data Model)
In systems analysis, a many-to-many relationship is a type of cardinality that refers to the relationship between two entities, say, A and B, where A may contain a parent instance for which there are many children in B and vice versa. For example, think of A as Authors, and B as Books. An Author can write several Books, and a Book can be written by several Authors. In a relational database management system, such relationships are usually implemented by means of an associative table (also known as join table, junction table or ''cross-reference table''), say, AB with two one-to-many relationships A -> AB and B -> AB. In this case the logical primary key for AB is formed from the two foreign keys (i.e. copies of the primary keys of A and B). In web application frameworks such as CakePHP and Ruby on Rails, a many-to-many relationship between entity types represented by logical model database tables is sometimes referred to as a HasAndBelongsToMany (HABTM) relationship.< ...
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Programming Tools
A programming tool or software development tool is a computer program that software developers use to create, debug, maintain, or otherwise support other programs and applications. The term usually refers to relatively simple programs, that can be combined to accomplish a task, much as one might use multiple hands to fix a physical object. The most basic tools are a source code editor and a compiler or interpreter, which are used ubiquitously and continuously. Other tools are used more or less depending on the language, development methodology, and individual engineer, often used for a discrete task, like a debugger or profiler. Tools may be discrete programs, executed separately – often from the command line – or may be parts of a single large program, called an integrated development environment (IDE). In many cases, particularly for simpler use, simple ad hoc techniques are used instead of a tool, such as print debugging instead of using a debugger, manual timing (of overa ...
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Database Abstraction Layer
A database abstraction layer (DBAL or DAL) is an application programming interface which unifies the communication between a computer application and databases such as SQL Server, IBM Db2, MySQL, PostgreSQL, Oracle or SQLite. Traditionally, all database vendors provide their own interface that is tailored to their products. It is up to the application programmer to implement code for the database interfaces that will be supported by the application. Database abstraction layers reduce the amount of work by providing a consistent API to the developer and hide the database specifics behind this interface as much as possible. There exist many abstraction layers with different interfaces in numerous programming languages. If an application has such a layer built in, it is called database-agnostic. Database levels of abstraction Physical level (lowest level) The lowest level connects to the database and performs the actual operations required by the users. At this level the conce ...
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Comparison Of Object-relational Mapping Software
Comparison or comparing is the act of evaluating two or more things by determining the relevant, comparable characteristics of each thing, and then determining which characteristics of each are similar to the other, which are different, and to what degree. Where characteristics are different, the differences may then be evaluated to determine which thing is best suited for a particular purpose. The description of similarities and differences found between the two things is also called a comparison. Comparison can take many distinct forms, varying by field: To compare things, they must have characteristics that are similar enough in relevant ways to merit comparison. If two things are too different to compare in a useful way, an attempt to compare them is colloquially referred to in English as "comparing apples and oranges." Comparison is widely used in society, in science and in the arts. General usage Comparison is a natural activity, which even animals engage in when deci ...
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List Of Object-relational Mapping Software
A ''list'' is any set of items in a row. List or lists may also refer to: People * List (surname) Organizations * List College, an undergraduate division of the Jewish Theological Seminary of America * SC Germania List, German rugby union club Other uses * Angle of list, the leaning to either port or starboard of a ship * List (information), an ordered collection of pieces of information ** List (abstract data type), a method to organize data in computer science * List on Sylt, previously called List, the northernmost village in Germany, on the island of Sylt * ''List'', an alternative term for ''roll'' in flight dynamics * To ''list'' a building, etc., in the UK it means to designate it a listed building that may not be altered without permission * Lists (jousting), the barriers used to designate the tournament area where medieval knights jousted * ''The Book of Lists'', an American series of books with unusual lists See also * The List (other) * Listing (di ...
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Abstract Syntax Tree
In computer science, an abstract syntax tree (AST), or just syntax tree, is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text. The syntax is "abstract" in the sense that it does not represent every detail appearing in the real syntax, but rather just the structural or content-related details. For instance, grouping parentheses are implicit in the tree structure, so these do not have to be represented as separate nodes. Likewise, a syntactic construct like an if-condition-then statement may be denoted by means of a single node with three branches. This distinguishes abstract syntax trees from concrete syntax trees, traditionally designated parse trees. Parse trees are typically built by a parser during the source code translation and compiling process. Once built, additional information is added to the AST by means of subsequent processing, e.g., co ...
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LibXslt
libxslt is the XSLT C library developed for the GNOME project. It provides an implementation of XSLT 1.0, plus most of the EXSLT set of processor-portable extensions functions and some of Saxon's evaluate and expressions extensions. libxslt is based on libxml2, which it uses for XML parsing, tree manipulation and XPath support. It is free software released under the MIT License and can be reused in commercial applications. libxslt can be used either as library embedded into an application, or via thxsltproccommand line tool. The integration into applications is eased by a multitude o Being written in C, libxslt is a fast and low-resource processor. This makes it a popular choice for DocBook formatting and as standard XSLT processor for programming languages like PHP, Perl or Python. The WebKit layout engine (used e.g. in Apple Safari and Google Chrome web browser) uses the libxslt library to do XSL transformations. See also * libxml2 * Saxon XSLT (competitor) * Xalan Xalan is ...
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XSLT
XSLT (Extensible Stylesheet Language Transformations) is a language originally designed for transforming XML documents into other XML documents, or other formats such as HTML for web pages, plain text or XSL Formatting Objects, which may subsequently be converted to other formats, such as PDF, PostScript and PNG. Support for JSON and plain-text transformation was added in later updates to the XSLT 1.0 specification. As of August 2022, the most recent stable version of the language is XSLT 3.0, which achieved Recommendation status in June 2017. XSLT 3.0 implementations support Java, .NET, C/C++, Python, PHP and NodeJS. An XSLT 3.0 Javascript library can also be hosted within the Web Browser. Modern web browsers also include native support for XSLT 1.0. For an XSLT document transformation, the original document is not changed; rather, a new document is created based on the content of an existing one. Typically, input documents are XML files, but anything from which the processo ...
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Qt (framework)
Qt (pronounced "cute") is cross-platform software for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a native application with native capabilities and speed. Qt is currently being developed by The Qt Company, a publicly listed company, and the Qt Project under open-source governance, involving individual developers and organizations working to advance Qt. Qt is available under both commercial licenses and open-source GPL 2.0, GPL 3.0, and LGPL 3.0 licenses. Purposes and abilities Qt is used for developing graphical user interfaces (GUIs) and multi-platform applications that run on all major desktop platforms and most mobile or embedded platforms. Most GUI programs created with Qt have a native-looking interface, in which case Qt is classified as a ''widget toolkit''. No ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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