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Sim (pencil Game)
Sim is a pencil-and-paper game that is played by two players. Gameplay Six dots ('vertices') are drawn. Each dot is connected to every other dot by a line ('edge'). Two players take turns coloring any uncolored lines. One player colors in one color, and the other colors in another color, with each player trying to avoid the creation of a triangle made solely of their color (only triangles with the dots as corners count; intersections of lines are not relevant); the player who completes such a triangle loses immediately. Analysis Ramsey theory can also be used to show that no game of Sim can end in a tie. Specifically, since the ''Ramsey number'' ''R''(3,3)=6, any two-coloring of the complete graph on 6 vertices (K6) must contain a monochromatic triangle, and therefore is not a tied position. This will also apply to any super-graph of K6. For another proof that there must eventually be a triangle of either color, see the Theorem on friends and strangers. Computer search has v ...
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Complete Graph K6
Complete may refer to: Logic * Completeness (logic) * Completeness of a theory, the property of a theory that every formula in the theory's language or its negation is provable Mathematics * The completeness of the real numbers, which implies that there are no "holes" in the real numbers * Complete metric space, a metric space in which every Cauchy sequence converges * Complete uniform space, a uniform space where every Cauchy net in converges (or equivalently every Cauchy filter converges) * Complete measure, a measure space where every subset of every null set is measurable * Completion (algebra), at an ideal * Completeness (cryptography) * Completeness (statistics), a statistic that does not allow an unbiased estimator of zero * Complete graph, an undirected graph in which every pair of vertices has exactly one edge connecting them * Complete category, a category ''C'' where every diagram from a small category to ''C'' has a limit; it is ''cocomplete'' if every such functor ...
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Computational Complexity Theory
In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used. The theory formalizes this intuition, by introducing mathematical models of computation to study these problems and quantifying their computational complexity, i.e., the amount of resources needed to solve them, such as time and storage. Other measures of complexity are also used, such as the amount of communication (used in communication complexity), the number of gates in a circuit (used in circuit complexity) and the number of processors (used in parallel computing). One of the roles of compu ...
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Paper-and-pencil Games
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or to end boredom. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include Tic-tac-toe, Sprouts, Dots and Boxes, Hangman, MASH, Paper soccer, and Spellbinder. The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games. Board games where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku and Connect Four Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then t ...
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Combinatorial Game Theory
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the players take turns changing in defined ways or ''moves'' to achieve a defined winning condition. Combinatorial game theory has not traditionally studied games of chance or those that use imperfect or incomplete information, favoring games that offer perfect information in which the state of the game and the set of available moves is always known by both players. However, as mathematical techniques advance, the types of game that can be mathematically analyzed expands, thus the boundaries of the field are ever changing. Scholars will generally define what they mean by a "game" at the beginning of a paper, and these definitions often vary as they are specific to the game being analyzed and are not meant to represent the entire scope of the field. ...
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Combinatorics
Combinatorics is an area of mathematics primarily concerned with counting, both as a means and an end in obtaining results, and certain properties of finite structures. It is closely related to many other areas of mathematics and has many applications ranging from logic to statistical physics and from evolutionary biology to computer science. Combinatorics is well known for the breadth of the problems it tackles. Combinatorial problems arise in many areas of pure mathematics, notably in algebra, probability theory, topology, and geometry, as well as in its many application areas. Many combinatorial questions have historically been considered in isolation, giving an ''ad hoc'' solution to a problem arising in some mathematical context. In the later twentieth century, however, powerful and general theoretical methods were developed, making combinatorics into an independent branch of mathematics in its own right. One of the oldest and most accessible parts of combinatorics is ...
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Mathematical Games
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. Often, such games have simple rules and match procedures, such as Tic-tac-toe and Dots and Boxes. Generally, mathematical games need not be conceptually intricate to involve deeper computational underpinnings. For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory. Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or mathematical aspects. Some mathematical games are of deep interest in the field of recreational mathematics. When studying a game's core mathematics, arithmetic theory i ...
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Catrobat
Catrobat is a block-based visual programming language and Open Source Software non-profit project. The first release dates back to 2010 and was initiated by Wolfgang Slany from the Technical University Graz in Austria. The multidisciplinary team develops the programming language and free apps for teenagers to create their own games, animations, music videos or all other kinds of apps directly on a smartphone based on the catrobat framework. The visual programming language used for coding is very similar to the one used in Scratch except with Catrobat, no laptop or PC is needed. Every aspect of development can be covered solely on a smartphone and therefore over the years the usage of Catrobat and the Apps spread all over the world. Some activities of Catrobat are targeted directly at female and male teenagers to close the gender gap in STEM-Studies. Other activities are especially for less developed countries because a native language support is provided directly in Catrobat's ...
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Java Applet
Java applets were small applications written in the Java programming language, or another programming language that compiles to Java bytecode, and delivered to users in the form of Java bytecode. The user launched the Java applet from a web page, and the applet was then executed within a Java virtual machine (JVM) in a process separate from the web browser itself. A Java applet could appear in a frame of the web page, a new application window, Sun's AppletViewer, or a stand-alone tool for testing applets. Java applets were introduced in the first version of the Java language, which was released in 1995. Beginning in 2013, major web browsers began to phase out support for the underlying technology applets used to run, with applets becoming completely unable to be run by 2015–2017. Java applets were deprecated by Java 9 in 2017. Java applets were usually written in Java, but other languages such as Jython, JRuby, Pascal, Scala, NetRexx, or Eiffel (via SmartEi ...
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Gustavus Simmons
Gustavus J. Simmons (born 1930) is a retired cryptographer and former manager of the applied mathematics Department and Senior Fellow at Sandia National Laboratories. He worked primarily with authentication theory, developing cryptographic techniques for solving problems of mutual distrust and in devising protocols whose function could be trusted, even though some of the inputs or participants cannot be. Simmons was born in West Virginia and was named after his grandfather, a prohibition officer who was gunned down three years before Gustavus was born. He began his post-secondary education at Deep Springs College, and received his Ph.D in mathematics from the University of New Mexico, Albuquerque. Simmons has published over 170 papers, many of which are devoted to asymmetric encryption techniques. His technical contributions include the development of subliminal channels which make it possible to conceal covert communications in digital signatures and the mathematical formulat ...
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Ramsey Theory
Ramsey theory, named after the British mathematician and philosopher Frank P. Ramsey, is a branch of mathematics that focuses on the appearance of order in a substructure given a structure of a known size. Problems in Ramsey theory typically ask a question of the form: "how big must some structure be to guarantee that a particular property holds?" More specifically, Ron Graham described Ramsey theory as a "branch of combinatorics". Examples A typical result in Ramsey theory starts with some mathematical structure that is then cut into pieces. How big must the original structure be in order to ensure that at least one of the pieces has a given interesting property? This idea can be defined as partition regularity. For example, consider a complete graph of order ''n''; that is, there are ''n'' vertices and each vertex is connected to every other vertex by an edge. A complete graph of order 3 is called a triangle. Now colour each edge either red or blue. How large must ''n'' be i ...
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ArXiv
arXiv (pronounced "archive"—the X represents the Greek letter chi ⟨χ⟩) is an open-access repository of electronic preprints and postprints (known as e-prints) approved for posting after moderation, but not peer review. It consists of scientific papers in the fields of mathematics, physics, astronomy, electrical engineering, computer science, quantitative biology, statistics, mathematical finance and economics, which can be accessed online. In many fields of mathematics and physics, almost all scientific papers are self-archived on the arXiv repository before publication in a peer-reviewed journal. Some publishers also grant permission for authors to archive the peer-reviewed postprint. Begun on August 14, 1991, arXiv.org passed the half-million-article milestone on October 3, 2008, and had hit a million by the end of 2014. As of April 2021, the submission rate is about 16,000 articles per month. History arXiv was made possible by the compact TeX file forma ...
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Monochromatic
A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochromatic light refers to electromagnetic radiation that contains a narrow band of wavelengths, which is a distinct concept. Application Of an image, the term monochrome is usually taken to mean the same as black and white or, more likely, grayscale, but may also be used to refer to other combinations containing only tones of a single color, such as green-and-white or green-and-red. It may also refer to sepia displaying tones from light tan to dark brown or cyanotype ("blueprint") images, and early photographic methods such as daguerreotypes, ambrotypes, and tintypes, each of which may be used to produce a monochromatic image. In computing, monochrome has two meanings: *it may mean having only one color which is either on or off (also know ...
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