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Silpheed
is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel called '' Silpheed: The Lost Planet'' for the PlayStation 2. ''Silpheed'' is the name of the spacecraft that the player controls, and is most likely derived from the famous ballet, ''La Sylphide''. Like many shooter games, the story involves using the Silpheed as Earth's last effort to save itself from destruction by a powerful enemy invasion. The original 1986 PC-88 version used 3D polygonal graphics on top of a tilted third-person backdrop. The 1993 Sega CD version later used pre-rendered computer animation as a full motion video background, a technique previously used by the Namco System 21 arcade game ''Galaxian 3''. Gameplay ''Silpheed'' is a vertical-scrolling shooter video game. It is presented at an oblique view camera angle, with ...
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Silpheed Game Screenshot
is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel called '' Silpheed: The Lost Planet'' for the PlayStation 2. ''Silpheed'' is the name of the spacecraft that the player controls, and is most likely derived from the famous ballet, ''La Sylphide''. Like many shooter games, the story involves using the Silpheed as Earth's last effort to save itself from destruction by a powerful enemy invasion. The original 1986 PC-88 version used 3D polygonal graphics on top of a tilted third-person backdrop. The 1993 Sega CD version later used pre-rendered computer animation as a full motion video background, a technique previously used by the Namco System 21 arcade game ''Galaxian 3''. Gameplay ''Silpheed'' is a vertical-scrolling shooter video game. It is presented at an oblique view camera angle, with ...
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Takeshi Miyaji
was a Japanese video game developer who founded the development companies Game Arts (with his brother Yoichi Miyaji) and G-Mode. He was best known as the creator of the ''Silpheed'', ''GunGriffon'', ''Lunar'' and ''Grandia'' video game series. His work on the ''Lunar'' and ''Grandia'' series in particular had a major influence on the development of role-playing video games. He was the younger brother of Game Arts' CEO Yoichi Miyaji. Biography Takeshi began working programming for ASCII at the age of 15. He wrote a book on how to program while working for ASCII. At the age of 19, he co-founded Game Arts with his brother Yoichi. He was in charge of the Development Department of Game Arts for over the next 16 years. During that time, he acted as producer and director of various Games Arts titles, including ''Silpheed'', ''GunGriffon'' and ''Grandia''. ''Silpheed'' (1986) is a shooter game notable for its early use of real-time 3D polygonal graphics and a tilted third-person persp ...
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Game Arts
is a Japanese developer and publisher of video games located in Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a number of game console and handheld systems. Its President and CEO in 2007 was Yoichi Miyaji at which time it was a member of the Computer Entertainment Supplier's Association of Japan (CESA). Its major trading partners then included Square Enix, Bandai Namco, Koei Tecmo, and Gung-Ho Online Entertainment, some of whom co-developed or produced games in cooperation with the company. The company has produced a number of games for several genres, beginning with the action game ''Thexder'' for personal computers in 1985. A number of traditional and Mahjong-related games have also been produced for Japanese audiences. In the Western world, Game Arts is best known as the producers of the ''Lunar'' and ''Grandia'' series of role-playing video games, as well as the ''Gungriffon'' line of vehicle simulation game ...
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Game Blaster
Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system platform, until the widespread transition to ''Microsoft'' Windows 95, which standardized the programming interface at application level (eliminating the importance of backward compatibility with Sound Blaster), and the evolution in PC design led to onboard audio electronics, which commoditized PC audio functionality. By 1995, Sound Blaster cards had sold over 15 million units worldwide and accounted for seven out of ten sound card sales. Creative Music System and Game Blaster Creative Music System The history of Creative sound cards started with the release of the Creative Music System ("C/MS") CT-1300 board in August 1987. It contained two Philips SAA1099 integrated circuits, which, together, provided 12 channels of square-wave "bee-i ...
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La Sylphide
''La Sylphide'' ( en, The Sylph; da, Sylfiden) is a romantic ballet in two acts. There were two versions of the ballet; the original choreographed by Filippo Taglioni in 1832, and a second version choreographed by August Bournonville in 1836. Bournonville's is the only version known to have survived and is one of the world's oldest surviving ballets. Taglioni version On 12 March 1832 the first version of ''La Sylphide'' premiered at the Salle Le Peletier of the Paris Opéra with choreography by the groundbreaking Italian choreographer Filippo Taglioni and music by Jean Schneitzhoeffer, Jean-Madeleine Schneitzhoeffer. Taglioni designed the work as a showcase for his daughter Marie Taglioni, Marie. ''La Sylphide'' was the first ballet where dancing ''en pointe'' had an aesthetic rationale and was not merely an acrobatic stunt, often involving ungraceful arm movements and exertions, as had been the approach of dancers in the late 1820s. Marie was known for shortening her skirts ...
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Bram Stoker's Dracula (video Game)
''Bram Stoker's Dracula'' is a 1993 video game released for the Mega Drive/Genesis, Nintendo Entertainment System, Super NES, Game Boy, Master System, Sega CD, Game Gear, MS-DOS and Amiga games consoles. Based on the 1992 movie of the same name which in turn is based on the 1897 novel by Bram Stoker, each version of the game was an action-platformer except the Sega CD and Amiga versions which were beat 'em ups, and the DOS version which was a first-person shooter. The Amiga version was released in 1994 for North America and Europe. A CD-ROM version for DOS was released in 1995. Gameplay Each console has a different styled genre game based on the film, and in most games the single player character is Jonathan Harker, who is one of the main protagonists of the Dracula film, and the original novel by Bram Stoker, which the film was based on. Mina Harker, Jonathan's wife, is absent physically throughout each version of the game and only mentioned in the Sega CD version. Howe ...
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Sony Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and initially named CSG Imagesoft Inc. Their focus at the beginning was on marketing games exclusively for Nintendo consoles.''CSG Imagesoft Enters U.S. Home Video Game Market.'' PR Newswire, Los Angeles, September 6, 1989 The first release was '' Super Dodge Ball'' in summer 1989. Games by UK-based developers, ''Solstice'' and ''Dragon's Lair'', followed in 1990. Both were also published in Japan through Epic/Sony Records. After Sony had set up its North American division, Sony Electronic Publishing in April 1991, Imagesoft operated as Sony Imagesoft Inc. Other releases are localizations of SNES games previously developed for Sony Music Entertainment (Japan) and published under the Epic/Sony Records brand: ''Extra Innings'' and ''Smart Ball'' ...
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StarBlade
is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player. ''Starblade'' was directed by Hajime Nakatani. A successor to Namco's '' Galaxian3: Project Dragoon'' theme park attraction, it began as a prototype for a single-player version of that game, however poor feedback from playtesters caused it to become an original project. The team drew inspiration from Hollywood science-fiction films, particularly ''Star Wars'', and wanted the game to have a more cinematic presentation with cutscenes and an orchestra soundtrack. Namco's early experimentation with 3D games, such as ''Winning Run'' and ''Solvalou'', made development of th ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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Polygon (computer Graphics)
Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus the polygons are a stage in computer animation. The ''polygon count'' refers to the number of polygons being rendered per frame. Beginning with the fifth generation of video game consoles, the use of polygons became more common, and with each succeeding generation, polygonal models became increasingly complex. Competing methods for rendering polygons that avoid seams * Point **Floating Point ** Fixed-Point **Polygon **because of rounding, every scanline has its own direction in space and may show its front or back side to the viewer. *Fraction (mathematics) **Bresenham's line algorithm **Polygons have to be split into triangles **The whole triangle shows the same sid ...
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Ensoniq
Ensoniq Corp. was an American electronics manufacturer, best known throughout the mid-1980s and 1990s for its musical instruments, principally Sampler (musical instrument), samplers and synthesizers. Company history In spring 1983, former MOS Technology engineers Robert Yannes, Robert "Bob" Yannes, Bruce Crockett, Charles Winterble, David Ziembicki, and Al Charpentier formed Peripheral Visions. The team had designed the Commodore 64, and hoped to build another computer. To raise funds, Peripheral Visions agreed to build a computer keyboard for the Atari 2600, but the video game crash of 1983 canceled the project and Commodore sued the new company, claiming that it owned the keyboard project. Renaming itself as Ensoniq, the new company instead designed a music synthesizer. Ensoniq grew rapidly over the next few years with the success of the Mirage and the ESQ-1. The plant in Great Valley, Pennsylvania employed nearly 200 people and housed the manufacturing facility. A number ...
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Roland MT-32
The Roland MT-32 Multi-Timbre Sound Module is a MIDI synthesizer module first released in 1987 by Roland Corporation. It was originally marketed to amateur musicians as a budget external synthesizer with an original list price of $695. However, it became more famous along with its compatible modules as an early ''de facto'' standard in computer music. Since it was made prior to the release of the General MIDI standard, it uses its own proprietary format for MIDI file playback. Within Roland's family of Linear Arithmetic (LA) synthesizers, the multitimbral MT-32 series constitutes the budget prosumer line for computer music at home, the multitimbral D-5, D-10, D-20 and D-110 models constitute the professional line for general studio use, and the high-end monotimbral D-50 and D-550 models are for sophisticated multi-track studio work. It was the first product in Roland's line of Desktop Music System (DTM) packages in Japan. Features Like the Roland D-50 Linear Synthesizer, ...
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