Signals And Slots
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Signals And Slots
Signals and slots is a language construct introduced in Qt for communication between objects which makes it easy to implement the observer pattern while avoiding boilerplate code. The concept is that GUI widgets, and other objects, can send signals containing event information which can be received by other objects using special member functions known as slots. This is similar to C/C++ function pointers, but the signal/slot system ensures the type-correctness of callback arguments. The signal/slot system fits well with the way graphical user interfaces are designed. Similarly, the signal/slot system can be used for other non-GUI usages, for example asynchronous I/O (including sockets, pipes, serial devices, etc.) event notification or to associate timeout events with appropriate object instances and methods or functions. It is easy to use and no registration/deregistration/invocation code need to be written, because Qt's metaobject compiler (MOC) automatically generates the neede ...
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Qt (toolkit)
Qt ( pronounced "cute") is a cross-platform application development framework for creating graphical user interfaces as well as Cross-platform software, cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android (operating system), Android or embedded systems with little or no change in the underlying codebase while still being a native application with native capabilities and speed. Qt is currently being developed by The Qt Company, a publicly listed company, and the Qt Project under open-source governance, involving individual developers and organizations working to advance Qt. Qt is available under both commercial licenses and open-source GNU General Public License, GPL 2.0, GPL 3.0, and GNU Lesser General Public License, LGPL 3.0 licenses. Purposes and abilities Qt is used for developing graphical user interfaces (GUIs) and multi-platform application software, applications that run on all major Desktop computer ...
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ActionScript 3
ActionScript is an object-oriented programming language originally developed by Macromedia Inc. (later acquired by Adobe). It is influenced by HyperTalk, the scripting language for HyperCard. It is now an implementation of ECMAScript (meaning it is a superset of the syntax and semantics of the language more widely known as JavaScript), though it originally arose as a sibling, both being influenced by HyperTalk. ActionScript code is usually converted to bytecode format by a compiler. ActionScript is used primarily for the development of websites and software targeting the Adobe Flash platform, originally finding use on web pages in the form of embedded SWF files. ActionScript 3 is also used with the Adobe AIR system for the development of desktop and mobile applications. The language itself is open-source in that its specification is offered free of charge and both an open-source compiler (as part of Apache Flex) and open-source virtual machine (Tamarin) are available. Action ...
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Java 8
The Java language has undergone several changes since JDK 1.0 as well as numerous additions of classes and packages to the standard library. Since J2SE 1.4, the evolution of the Java language has been governed by the Java Community Process (JCP), which uses ''Java Specification Requests'' (JSRs) to propose and specify additions and changes to the Java platform. The language is specified by the ''Java Language Specification'' (JLS); changes to the JLS are managed undeJSR 901 In September 2017, Mark Reinhold, chief Architect of the Java Platform, proposed to change the release train to "one feature release every six months" rather than the then-current two-year schedule. This proposal took effect for all following versions, and is still the current release schedule. In addition to the language changes, other changes have been made to the Java Class Library over the years, which has grown from a few hundred classes in JDK 1.0 to over three thousand in J2SE&nbs ...
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Java Annotation
In the Java computer programming language, an annotation is a form of syntactic metadata that can be added to Java source code. Class (computer programming), Classes, Method (computer programming), methods, Variable (computer science), variables, Parameter (computer programming), parameters and Java packages may be annotated. Like Javadoc tags, Java annotations can be read from source files. Unlike Javadoc tags, Java annotations can also be embedded in and read from Java class files generated by the Java compiler. This allows annotations to be retained by the Java virtual machine at Run time (program lifecycle phase), run-time and read via reflection (computer science), reflection. It is possible to create meta-annotations out of the existing ones in Java. History The Java (software platform), Java platform has various ''ad-hoc'' annotation mechanisms—for example, the ''transient'' modifier, or the ''@Deprecated'' javadoc tag. The Java Specification Request JSR-175 introduc ...
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Delegate (CLI)
A delegate is a form of type-safe function pointer used by the Common Language Infrastructure (CLI). Delegates specify a method to call and optionally an object to call the method on. Delegates are used, among other things, to implement callbacks and event listeners. A delegate object encapsulates a reference to a method. The delegate object can then be passed to code that can call the referenced method, without having to know at compile time which method will be invoked. A multicast delegate is a delegate that points to several methods. Multicast delegation is a mechanism that provides functionality to execute more than one method. There is a list of delegates maintained internally, and when the multicast delegate is invoked, the list of delegates is executed. In C#, delegates are often used to implement callbacks in event driven programming. For example, a delegate may be used to indicate which method should be called when the user clicks on some button. Delegates allow the p ...
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Signal Programming
SIGNAL is a programming language based on synchronized dataflow (flows + synchronization): a process is a set of equations on elementary flows describing both data and control. The SIGNAL formal model provides the capability to describe systems with several clocks (polychronous systems) as relational specifications. Relations are useful as partial specifications and as specifications of non-deterministic devices (for instance a non-deterministic bus) or external processes (for instance an unsafe car driver). Using SIGNAL allows one to specify an application, to design an architecture, to refine detailed components down to RTOS or hardware description. The SIGNAL model supports a design methodology which goes from specification to implementation, from abstraction to concretization, from synchrony to asynchrony. SIGNAL has been mainly developed in INRIA Espresso team since the 1980s, at the same time as similar programming languages, Esterel and Lustre. A brief his ...
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Observer Pattern
In software design and software engineering, the observer pattern is a software design pattern in which an object, called the ''subject'' (also known as ''event source'' or ''event stream''), maintains a list of its dependents, called observers (also known as ''event sinks''), and automatically notifies them of any state (computer science), state changes, typically by calling one of their method (computer science), methods. The subject knows its observers through a standardized interface and manages the subscription list directly. This pattern creates a one-to-many dependency where multiple observers can listen to a single subject, but the coupling is typically synchronous and direct—the subject calls observer methods when changes occur, though asynchronous implementations using event queues are possible. Unlike the publish-subscribe pattern, there is no intermediary broker; the subject and observers have direct references to each other. It is commonly used to implement event ha ...
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Function Pointer
A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call. Such an invocation is also known as an "indirect" call, because the function is being invoked ''indirectly'' through a variable instead of ''directly'' through a fixed identifier or address. Function pointers allow different code to be executed at runtime. They can also be passed to a function to enable callbacks. Function pointers are supported by third-generation programming languages (such as PL/I, COBOL, Fortran, dBASE dBL, and C) and object-oriented programming languages (such as C++, C#, and D). Simple function pointers The simplest implementation of a function (or subroutine) pointer is as a variable containing the address of the function within executable memory. Older third-generati ...
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Delegate (CLI)
A delegate is a form of type-safe function pointer used by the Common Language Infrastructure (CLI). Delegates specify a method to call and optionally an object to call the method on. Delegates are used, among other things, to implement callbacks and event listeners. A delegate object encapsulates a reference to a method. The delegate object can then be passed to code that can call the referenced method, without having to know at compile time which method will be invoked. A multicast delegate is a delegate that points to several methods. Multicast delegation is a mechanism that provides functionality to execute more than one method. There is a list of delegates maintained internally, and when the multicast delegate is invoked, the list of delegates is executed. In C#, delegates are often used to implement callbacks in event driven programming. For example, a delegate may be used to indicate which method should be called when the user clicks on some button. Delegates allow the p ...
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Observer Pattern
In software design and software engineering, the observer pattern is a software design pattern in which an object, called the ''subject'' (also known as ''event source'' or ''event stream''), maintains a list of its dependents, called observers (also known as ''event sinks''), and automatically notifies them of any state (computer science), state changes, typically by calling one of their method (computer science), methods. The subject knows its observers through a standardized interface and manages the subscription list directly. This pattern creates a one-to-many dependency where multiple observers can listen to a single subject, but the coupling is typically synchronous and direct—the subject calls observer methods when changes occur, though asynchronous implementations using event queues are possible. Unlike the publish-subscribe pattern, there is no intermediary broker; the subject and observers have direct references to each other. It is commonly used to implement event ha ...
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C Sharp (programming Language)
C# ( pronounced: C-sharp) ( ) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The principal inventors of the C# programming language were Anders Hejlsberg, Scott Wiltamuth, and Peter Golde from Microsoft. It was first widely distributed in July 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/ IEC (ISO/IEC 23270 and 20619) in 2003. Microsoft introduced C# along with .NET Framework and Microsoft Visual Studio, both of which are technically speaking, closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Microsoft Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decad ...
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List Of CLI Languages
CLI languages are computer programming languages that are used to produce libraries and programs that conform to the Common Language Infrastructure (CLI) specifications. With some notable exceptions, most CLI languages compile entirely to the Common Intermediate Language (CIL), an intermediate language that can be executed using the Common Language Runtime, implemented by .NET Framework, .NET Core, and Mono. Some of these languages also require the Dynamic Language Runtime (DLR). As the program is being executed, the CIL code is just-in-time compiled (and cached) to the machine code appropriate for the architecture on which the program is running. This step can be omitted manually by caching at an earlier stage using an "ahead of time" compiler such as Microsoft's ngen.exe and Mono's "-aot" option. Notable CLI languages Current languages ; Ada for .Net : Ada is a multi-paradigm language, that is strongly focused on code safety, maintainability and correctness. ; Boo : A s ...
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