Sign-and-magnitude
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Sign-and-magnitude
In computing, signed number representations are required to encode negative numbers in binary number systems. In mathematics, negative numbers in any base are represented by prefixing them with a minus sign ("−"). However, in RAM or CPU registers, numbers are represented only as sequences of bits, without extra symbols. The four best-known methods of extending the binary numeral system to represent signed numbers are: sign–magnitude, ones' complement, two's complement, and offset binary. Some of the alternative methods use implicit instead of explicit signs, such as negative binary, using the base −2. Corresponding methods can be devised for other bases, whether positive, negative, fractional, or other elaborations on such themes. There is no definitive criterion by which any of the representations is universally superior. For integers, the representation used in most current computing devices is two's complement, although the Unisys ClearPath Dorado series mainframes u ...
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Two's Complement
Two's complement is a mathematical operation to reversibly convert a positive binary number into a negative binary number with equivalent (but negative) value, using the binary digit with the greatest place value (the leftmost bit in big- endian numbers, rightmost bit in little-endian numbers) to indicate whether the binary number is positive or negative (the sign). It is used in computer science as the most common method of representing signed (positive, negative, and zero) integers on computers, and more generally, fixed point binary values. When the most significant bit is a one, the number is signed as negative. . Two's complement is executed by 1) inverting (i.e. flipping) all bits, then 2) adding a place value of 1 to the inverted number. For example, say the number −6 is of interest. +6 in binary is 0110 (the leftmost most significant bit is needed for the sign; positive 6 is not 110 because it would be interpreted as -2). Step one is to flip all bits, yielding 1001. St ...
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Two's Complement
Two's complement is a mathematical operation to reversibly convert a positive binary number into a negative binary number with equivalent (but negative) value, using the binary digit with the greatest place value (the leftmost bit in big- endian numbers, rightmost bit in little-endian numbers) to indicate whether the binary number is positive or negative (the sign). It is used in computer science as the most common method of representing signed (positive, negative, and zero) integers on computers, and more generally, fixed point binary values. When the most significant bit is a one, the number is signed as negative. . Two's complement is executed by 1) inverting (i.e. flipping) all bits, then 2) adding a place value of 1 to the inverted number. For example, say the number −6 is of interest. +6 in binary is 0110 (the leftmost most significant bit is needed for the sign; positive 6 is not 110 because it would be interpreted as -2). Step one is to flip all bits, yielding 1001. St ...
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Negative Zero
Signed zero is zero with an associated sign. In ordinary arithmetic, the number 0 does not have a sign, so that −0, +0 and 0 are identical. However, in computing, some number representations allow for the existence of two zeros, often denoted by −0 (negative zero) and +0 (positive zero), regarded as equal by the numerical comparison operations but with possible different behaviors in particular operations. This occurs in the ''sign and magnitude'' and ''ones' complement'' signed number representations for integers, and in most floating-point number representations. The number 0 is usually encoded as +0, but can be represented by either +0 or −0. The IEEE 754 standard for floating-point arithmetic (presently used by most computers and programming languages that support floating-point numbers) requires both +0 and −0. Real arithmetic with signed zeros can be considered a variant of the extended real number line such that 1/−0 = −∞ and 1/+0 = +∞; division is only undefi ...
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PDP-1
The PDP-1 (''Programmed Data Processor-1'') is the first computer in Digital Equipment Corporation's PDP series and was first produced in 1959. It is famous for being the computer most important in the creation of hacker culture at Massachusetts Institute of Technology, BBN and elsewhere. The PDP-1 is the original hardware for playing history's first game on a minicomputer, Steve Russell's ''Spacewar!'' Description The PDP-1 uses an 18-bit word size and has 4096 words as standard main memory (equivalent to 9,216 eight-bit bytes, though the system actually divides an 18-bit word into six-bit characters), upgradable to 65,536 words. The magnetic-core memory's cycle time is 5.35 microseconds (corresponding roughly to a clock speed of 187 kilohertz); consequently most arithmetic instructions take 10.7 microseconds (93,458 operations per second) because they use two memory cycles: the first to fetch the instruction, the second to fetch or store the data word. Signed numbers are r ...
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CDC 160 Series
The CDC 160 series was a series of minicomputers built by Control Data Corporation. The CDC 160 and CDC 160-A were 12-bit minicomputers built from 1960 to 1965; the CDC 160G was a 13-bit minicomputer, with an extended version of the CDC 160-A instruction set, and a compatibility mode in which it did not use the 13th bit. The 160 was designed by Seymour Cray Seymour Roger Cray (September 28, 1925 – October 5, 1996
) was an American
It fit into the desk where its operator sat. The 160 architecture uses ones' complement arithmetic with end-around carry. National Cash Register, NCR joint-marketed the 160-A under its own name for several years i ...
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CDC 3000
The CDC 3000 series ("thirty-six hundred" of "thirty-one hundred") computers from Control Data Corporation were mid-1960s follow-ons to the CDC 1604 and CDC 924 systems. Over time, a range of machines were produced - divided into * the 48-bit upper 3000 series and * the 24-bit lower 3000 series. Early in the 1970s CDC phased out production of the 3000 series, which had been the cash cows of Control Data during the 1960s; sales of these machines funded the company while the 6000 series was designed. Specifications Upper 3000 series The upper 3000 series used a 48-bit word size. The first 3000 machine to be produced was the CDC 3600; first delivered in June 1963. First deliveries of the CDC 3400 and CDC 3800 were in December 1965. These machines were designed for scientific computing applications; they were the upgrade path for users of the CDC 1604 machines. However these machines were overshadowed by the upcoming 60-bit CDC 6000 series machines when the CDC 6600 w ...
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CDC 6000 Series
The CDC 6000 series is a discontinued family of mainframe computers manufactured by Control Data Corporation in the 1960s. It consisted of the CDC 6200, CDC 6300, CDC 6400, CDC 6500, CDC 6600 and CDC 6700 computers, which were all extremely rapid and efficient for their time. Each is a large, solid-state, general-purpose, digital computer that performs scientific and business data processing as well as multiprogramming, multiprocessing, Remote Job Entry, time-sharing, and data management tasks under the control of the operating system called SCOPE (Supervisory Control Of Program Execution). By 1970 there also was a time-sharing oriented operating system named KRONOS. They were part of the first generation of supercomputers. The 6600 was the flagship of Control Data's 6000 series. Overview The CDC 6000 series computers are composed of four main functional devices: * the central memory * one or two high-speed central processors * ten peripheral processors ( Peripheral Processing ...
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UNIVAC 1100
The UNIVAC 1100/2200 series is a series of compatible 36-bit computer systems, beginning with the UNIVAC 1107 in 1962, initially made by Sperry Rand. The series continues to be supported today by Unisys Corporation as the ClearPath Dorado Series. The solid-state 1107 model number was in the same sequence as the earlier vacuum-tube computers, but the early computers were not compatible with the solid-state successors. Architecture Data formats * Fixed-point, either integer or fraction **Whole word – 36-bit (ones' complement) **Half word – two 18-bit fields per word (unsigned or ones' complement) **Third word – three 12-bit fields per word (ones' complement) **Quarter word – four 9-bit fields per word (unsigned) **Sixth word – six 6-bit fields per word (unsigned) *Floating point **Single precision – 36 bits: sign bit, 8-bit characteristic, 27-bit mantissa **Double precision – 72 bits: sign bit, 11-bit characteristic, 60-bit mantissa *Alphanumeric ** FIELDATA – UNIV ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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